Hey can anyone check to see if these crafted set item bonuses are being changed retroactively? I noticed they are not making NEW sets like they did when they changed most of the sets earlier, and they aren't changing the stats entirely, they are changing the bonus alone. I don't have any of the crafted set items myself so I can't check it. And I already xferred my stuff over to the PTR so I can't buy one on live and than xfer.
EDIT: Some people are having the same idea... the Born's set is getting bid on the AH like crazy right after this announcement
- VonGimi
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Member for 12 years, 1 month, and 5 days
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Feb 8, 2014VonGimi posted a message on New Patch for 2.0.1 PTR and Closed Beta Now AvailablePosted in: News
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Oct 12, 2013VonGimi posted a message on Datamining: Stat Caps Removed, and More; BlizzCon Store Online Sale Now Open, Blue Posts, Remember When...?Remember they still have to support the game without the expansion, so what Torment likely is is just a level 70 inferno. Inferno will remain level 60.Posted in: News
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Jan 17, 2013VonGimi posted a message on Message from Jay WilsonJay had some pretty weird visions for Diablo that not many people agreed with, so probably the best for him to move on.Posted in: News
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I was fairly excited to solo him with such low gear that I didn't screenshot the kill itself, but I immediately resumed game (thus why I am in act 1, it starts you over in act 1 for your most recent checkpoint) to take screenshots of gear/build/achieve.
Gear (Notice i have mantra of evasion already up as well as Blazing Wrath 15% damage buff)-
Build -
Achieve -
Lack of Coop-Achieve to prove it was solo -
Essentially the Earth Ally would tank a few hits for me (sometimes even a special attack such as the fireball or a lightning inferno), and if he died, I could instantly and easily res him again. Diablo did not always attack the earth ally, matter of fact it was only about 25-30% of the time that he did (except during phase 2, apparently shadow of diablo doesn't like earth allies so he seems to almost always attack him! To bad the clone didn't feel the same way... Couldn't ever get the clone to hit the ally). Whole fight took about 15 minutes.
And why is my gear so bad? Because theres these things... called good drops... they don't happen to me. Ever. I have never had anything that could sell for more than 1 million gold, at all. I have terrible luck with drops. But I beat it pre-nerf anyways!
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This is the one I developed like 2 months ago in this topic http://www.diablofans.com/topic/37315-zombie-suicide-dog-build/page__p__800102#entry800102
Though I had to remake it because my old build had errors in it. Using haunt rune to summon an AoE minion so I can spam it as its my only attack (and only use of mana so I want it to be spammable). Unless you can only have 1 active at a time... that would change things. Using health globe dropping zombie dogs with Gruesome feast passive will stack my int up quite a bit if I can space out the health gloves. If soul harvest becomes bad after massive gear since it doesnt scale at all I would swap it for a single target ability.
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Yeah, teleporting through to bosses was really silly in D2, the only way to gear farm was to create a MF sorceress or use an Enigma. Otherwise you were just way to slow. Very glad teleporting until your mana bar goes out is gone.
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Stack dat crit and vitality with this build. Treasure ensues. I realize extra treasure could be crap items, but if the extra treasure is affected by magic find... then well lots of extra treasure helps
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Ah I missed that rune for mass confusion that summoned dogs... The only issue I have is there is no spammable ability in your build, thus probably why I would replace either gargantuan or the fetish army.