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    posted a message on Crappy Geared Inferno Diablo monk solo
    The main purpose of this thread is actually bringing to everyone's attention the viability of Mystic Ally, Earth Ally rune. This skill is amazing... he actually tanks quite a bit. Pretty sure your ally scales with your dodge as I have seen him dodge 5 attacks in a row. Anyways...

    I was fairly excited to solo him with such low gear that I didn't screenshot the kill itself, but I immediately resumed game (thus why I am in act 1, it starts you over in act 1 for your most recent checkpoint) to take screenshots of gear/build/achieve.

    Gear (Notice i have mantra of evasion already up as well as Blazing Wrath 15% damage buff)-

    Build -

    Achieve -

    Lack of Coop-Achieve to prove it was solo -

    Essentially the Earth Ally would tank a few hits for me (sometimes even a special attack such as the fireball or a lightning inferno), and if he died, I could instantly and easily res him again. Diablo did not always attack the earth ally, matter of fact it was only about 25-30% of the time that he did (except during phase 2, apparently shadow of diablo doesn't like earth allies so he seems to almost always attack him! To bad the clone didn't feel the same way... Couldn't ever get the clone to hit the ally). Whole fight took about 15 minutes.

    And why is my gear so bad? Because theres these things... called good drops... they don't happen to me. Ever. I have never had anything that could sell for more than 1 million gold, at all. I have terrible luck with drops. But I beat it pre-nerf anyways!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 40k dps monk - 11 minutes siegebreaker +5 run [Video]
    Hardly showing the "viability" of monks in late inferno however... your gear is through the roof lol that doesn't really count. Was a fun watch though :D
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Whats your take on MF swapping?
    And by that I mean swapping in MF gear just before a rare/champion/boss goes down. Does it even work? I don't really know. Does it simply take to much time even if it does work? I find that I have to spend a good 5-10 seconds pulling away and swapping in a full set of MF gear before getting the last tick (and possibly getting one shot by the rare when I go back). I haven't noticed any increase in drops, despite the fact I get up to like 180% MF without valor buff. Matter of fact I seem to get all my really good drops without the set on to be honest lol.
    Posted in: Diablo III General Discussion
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    posted a message on Shields?
    I dual-wield for the guardian's path passive.... 15% dodge is hard to give up :( Not sure even a shield could make it up
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why I think a 3 generator build is viable
    While I haven't tried this, I could not imagine giving up a full 2 of my skills and the use of a passive for a 24% damage increase... That would hit my survivability very hard and I am already having issues with that in Hell.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Problem with the achievement toast.
    Im having the same issue, im getting the achievements, but the notification window is not showing up.
    Posted in: Diablo III General Discussion
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    posted a message on Rate my sac/summoner build fools
    http://us.battle.net/d3/en/calculator/witch-doctor#eYdVQj!YdW!ZZYZcZ

    This is the one I developed like 2 months ago in this topic http://www.diablofans.com/topic/37315-zombie-suicide-dog-build/page__p__800102#entry800102

    Though I had to remake it because my old build had errors in it. Using haunt rune to summon an AoE minion so I can spam it as its my only attack (and only use of mana so I want it to be spammable). Unless you can only have 1 active at a time... that would change things. Using health globe dropping zombie dogs with Gruesome feast passive will stack my int up quite a bit if I can space out the health gloves. If soul harvest becomes bad after massive gear since it doesnt scale at all I would swap it for a single target ability.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on TP w/ wormhole???
    That a very clear answer. You can teleport as many times as your cast speed will allow in 1 second (when the cooldown is triggered).

    Yeah, teleporting through to bosses was really silly in D2, the only way to gear farm was to create a MF sorceress or use an Enigma. Otherwise you were just way to slow. Very glad teleporting until your mana bar goes out is gone.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Best MF Character
    http://us.battle.net/d3/en/calculator/barbarian#bZYQgP!YZb!ZcZZbb

    Stack dat crit and vitality with this build. Treasure ensues. I realize extra treasure could be crap items, but if the extra treasure is affected by magic find... then well lots of extra treasure helps :D
    Posted in: Diablo III General Discussion
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    posted a message on Crowd controlling mobs in inferno
    There was already information released about the higher difficulty you go, the more CC resistance mobs get.
    Posted in: Diablo III General Discussion
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    posted a message on Why did Blizz ruin Diablo by limiting it to 4 players per game?
    Playing with anymore then 4 just gets boring. If you go off by yourself things take forever to kill, if you tag along with the group of 8 you just feel like one of many, thus you aren't really contributing very much (unless you are the token carry). The only time you would really reach 8 players is during XP farm runs which were normally 1 super powered character farming mobs for 7 people standing off to the side. 4 players is much more personal. Though I will admit that sucks that you have a larger group than 4 players that you normally play with. My main group is usually 4 anyways, so that part doesn't really affect me.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Pure Lightning build
    What is your spammable damage though? The only damage abilties I see are your familiar, hydra, and electrocute. Electrocute spam with 2 pets may not due that much damage.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Zombie Suicide Dog build
    Depending on how much Provoke the Pack stacks.... This build could have just gotten a lot more interesting :D
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Circle of Life, is this true?
    Nah its not a bug, zombie dogs arent neccessarily very powerful. There are to many ways to summon zombie dogs for something like this to really matter. If left for to long on the front lines they will die fairly quickly, and you will find yourself swapping back to circle of life every other combat. They can be pretty powerful when you sacrifice them for 200% weapon damage each however, but that requires that you have ways to bring them back to be very useful :P
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Zombie Suicide Dog build
    Quote from jungle_woman

    if you are crazy sacrifice then just go all out dogs... youre missing some great dog production abilities:
    http://us.battle.net...QSYP!bWi!cZZZba <--- this is similar to a build that Im going to use with a few changes to exploit sacrifice a bit more.

    switched the passive to tribal rights because Fetish Army (Amubush) + Big Bad Voodoo (Boogie man) makes a ton of dogs that you can spam sacrifice. Ambush is prefered on Fetish Army so you frontload the damage and get some kills immediately as you dont want to waste big bad voodoo time.

    Ah I missed that rune for mass confusion that summoned dogs... The only issue I have is there is no spammable ability in your build, thus probably why I would replace either gargantuan or the fetish army.
    Posted in: Witch Doctor: The Mbwiru Eikura
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