I don't understand why people are taking this change as nerf or buff and are so... aggressive in dong so.
2h change have nothing to do with nerf/buffing Crusaders. The goal is to make 2h as viable as dualwielding for other classes, and don't change anything in Crus balance. Whether this will go +/- 1% is largely irrelevant. The only remote way this is nerf to them relatively is by having all other classes buffed, as in 2h being way better than current setups. Which shouldn't be case since they are looking at merely bringing them in line in DW/1h+OH.
- Nivrax
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Member for 12 years, 1 month, and 7 days
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Jul 19, 2014Nivrax posted a message on 2.1 PTR Patch datamined - 2H Weapon Changes!Posted in: News
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Jul 3, 2012Nivrax posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyOption 5 is actually the only one that does what they want, not switching gear to open chests, and would seem best IF they add weapon switch option that is excluded from removing stacks (so that people can still switch from 2h to s&b or from dps weapon to loh weapon for tougher enemies).Posted in: News
Option 4 don't look bad either, but only if it zero the mf on the slot you just swapped.
If those aren't taken into account, then either 2 or 3 would be best, as they are only options that don't kill equipment switch.
Why so many people thing locking in-combat gear swap is good idea? If that go through, you loose any possibility to gear swap for particular nasty affix, and make mf gear worthwhile just for lootables. And since it is one of points they are trying to 'fix', they will just keep them from being affected by your mf at all still. It's lose-lose.
Any change to mf mechanic will also make mf itself a very valuable stat on item, instead of small perk for lazy players like it's now. I'm always for increasing value of stats beside primary/ar/crit. -
Jun 26, 2012Nivrax posted a message on Patch 1.0.3a Tomorrow - Official Patch Notes, 1.0.3b SoonPosted in: News
We have found some monsters and objects were still dropping gold, it has been corrected. In addition, each monster have a chance of dropping Cursed Bill, that will be picked up automatically like gold before. The Bill will lock your ability to repair equipment before you get rid of them by paying them up. We hope this change will keep value of gold from over inflation.
Base radius of Picking Up have been increased to 50 yards. Items that increase Item pickup radius will now decrease it instead. We think that together with previous change, this should make the affix slightly more sought after. -
Jun 16, 2012Nivrax posted a message on Patch 1.0.3 Unofficial ChangesBut... she keeps using it on with no monster nowhere near me. Unless... ya, I could see it working a bit better for melee characters. But I really hope they also improve her AI with it as well, she saved my flank so many times with Charming mob that is next to me, why can't it work similar with this?Posted in: News
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Jun 16, 2012Nivrax posted a message on Patch 1.0.3 Unofficial ChangesDoes anypony have an idea why are they nerfing the Enchantress skill? Sure, it's might be very minor, but I want to understand their reasoning. I used this on her for a total of 5 minutes before sticking 'useless' tag on it, since she kept lobbing that cooldown on me when there was no monsters near me (just some on edge on screen), wasting it every freaking time. I mean, what's the point of nerfing something that has no use in first place?Posted in: News
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I can certainly call Inferno endgame, or more specifically, progression. Seeing like they 'fixed' 0 vit sorc, mantra spamming monks and invulnerable DHs, I can say they do want to force players into gearing/RMAHing char to beat it. You could break Diablo 2 in so many ways, especially after rune words, Diablo 3 is way, way more restrictive.
Lastly, there is this Bashiok quote, which makes me wonder about this whole thing in first place:
I'm not sure if buffing the rest of the game to keep from nerfing one set bonus is the right call, but it's certainly one to be considered.
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INB4 Diablo is not WoW. Tell that to IaS and other nerfs when they decided adding gear farming requiring 'endgame' was good idea.
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I actually could farm A3 in half of areas, but it would require getting back into ultra-defensive mode to not get one shotted, and those reflect mobs are just awful, together with changing build and getting rid of Vault, meh.
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Am I the only one wanting 5-level dungeon with small rooms but guaranteed champs akin to Countess Tower?
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Edit: 3 week old thread, ohh... nvm
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Just hit the AH and get some decent (not top) gear. Nearly everypony is farming first Act1 now, even those who were doing Act3 before drop change, and you get streams of yellows that make possible to buy decent starting gear for pennies (like ActII clearing 200k gear Monk).
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I mean, the above thing sounds yummy, but so does crit cyclone build. So what is it?
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5 stacks, same as it is, 1 extra random rare per champ pack
15 stacks, 2 extra rares
30 stacks, 3 extra rares
Kill bosses with those stacks, those extra rares are guaranteed ilvl61-63 depending on act you are on.
There, you have system that promotes exploring absolutely every small corner of the map, including those with Soul Lashers and phasebeasts. You can think it's more time consuming, but that's how Blizz want this game played. They nerfed boss drops because people were doing too much of them after stacking to 5. Now people don't want to kill them, so they will buff them, but if people repeat doing boss rushes, nerf again.
Literally, Blizz won't stop fiddling with drop system until you will be farming whole act, both champions and bosses, and it would be much better if they made it by giving rewards to those players, instead of nerfing everything else (like now) until every farming method is dull and unrewarding.
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This might be a fluke, but how do you want to confirm change in any randomness in game without consulting with community to see bigger picture?
There were people bashing act3 farmers that they are just having Onyxia Breath problem until Bashiok came and confirmed 8% is indeed a nerf compared to what it was before...
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20 minutes later still on same run, it dropped.
...I haven't slept that day.
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We have found some monsters and objects were still dropping gold, it has been corrected. In addition, each monster have a chance of dropping Cursed Bill, that will be picked up automatically like gold before. The Bill will lock your ability to repair equipment before you get rid of them by paying them up. We hope this change will keep value of gold from over inflation.
Base radius of Picking Up have been increased to 50 yards. Items that increase Item pickup radius will now decrease it instead. We think that together with previous change, this should make the affix slightly more sought after.
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Again, my observation and theory, don't know how it really works.
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