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    posted a message on Dire bats - unlocked way too early?
    At least for me it seems like this extremely powerful rune should be later. As much as I love the might of them (250-300dmg mid act2 per bat), they kinda overshadow any unlock I'm getting.

    Zombie charger seems extremely lackluster, dealing less damage and having shorter range than batty, Haunt taking too long to deal damage when I can one-shot 90% of monsters (waiting for good runes), and Spirit Barrage being completely worthless, dealing less damage AND only single target (although I guess first rune will make it useful for killing act bosses, due to spamability).

    In fact, it seem superior to any Zombie charger rune, except Dog which turns it into fireball. The only positive I'm seeing is poison damage which work with one of passives, but I'm not sure if it's worth loosing range of bats over it.

    Edit: meh, NOW I noticed thread about it, I guess you can ignore this.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Item sockets
    Sockets seem to be one of magical affixes rather than 'free bonus' feature to item, that's why there is no grey items this time around, and perhaps why they seem much rarer than in DII. I crafted a headpiece that was supposed to be with 4 affixes, got only 3 and a socket.
    Posted in: Diablo III General Discussion
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    posted a message on Love the Game 10/10 but Battle.net Social Fails
    I find small chatbox the worst. It's fine when you talk with one person. It becomes hell when trying to do this with 2 at once. I mean, in wow you had addons to fix those things, and even Blizz default frames allowed resizing, and creating windows specific to /whispers from normal game log. Here it's just nothing you can do about it.
    Posted in: Diablo III General Discussion
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    posted a message on Thorns in end game
    Thorns affixes will most likely be only useful for WD Thorned-pet build and for tank-ish Barb (since tanking Monk relies more on dodges, isn't it?). So it has to be pretty powerful to not be complete trash stat. Any pvp problem could be solved by simply reducing (by %) effect of thorns on players.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Your WD Names (Even though they don't matter as much)
    My female Witch Doctor will have Zecora name
    Her rhyming powers put people in shame
    And if she get flamed by some outsiders
    They better be ready for poisonous spiders.

    *cough*
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on skipping cutscenes
    Guild Wars had this neat system where you needed whole party pressing button to skip cutscene. It would play if at least one person wanted to watch it, and you couldn't see which in any way, it only showed that "7 out of 8 people wants to skip this cinematic". Others had to simply wait. It worked fine. Here one hyper-kid can cancel all the stuff. Not sure why they couldn't merge systems and skip them only if more than half people vote for it, best of both worlds.

    That aside, in current implementation, I'm going to play normal solo first, slowly, with no rush etc.
    Posted in: Diablo III General Discussion
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    posted a message on Elective mode for Stats in D3
    Enough Strength for Enigma, dump rest in Vit... no thanks. That would also force you to remake character if you screw stats/needed other distribution for specific build, which is what they are trying to avoid.
    Posted in: Diablo III General Discussion
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    posted a message on Is it worth it to pick up White items?
    I managed to find +40% damage dagger with no level req and 10dps (came really handy for starting new chars). Blues may be "the way to go" later with proper chants, but I can see good whites being better than crappy itemized blues.
    Posted in: Theorycrafting and Analysis
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    posted a message on Open Beta changed my perception and view on classes.
    Still haven't played all classes, but for now, DH drops way below. It seems all interesting abilities are not reachable in beta. The 2 first basic attacks feels extremely meh, and feels very sluggish (although that might be fact I managed to only play with default, then crafted crossbow, both very slow). Bola Shot might change it, but haven't manage to level him up that far. It's just 2 other classes have either better oomph (Splinters on WD, Cleave with Glyph on Barb) with basics, and he don't get good spenders early either (Rapid Fire is so-so, Impale must be most boring skill in game).

    Also, as only class in game not being able to use generic weapons, he 'might' have problems getting gear from drops, so I'd rather have some stashed items from other classes luck to feed him.

    Barb is just sick, you can feel the power of his punches in everything, although Rage spenders are again pretty meh (there is something wrong when generator does way better at clearing mobs that spender). Jumping in middle of mobs is priceless, Weapon Chain that miss or hit wrong mob not that much. Will have to try Monk today to compare which melee is more interesting.

    Wizard atm is somewhere in middle, but he is still low. Magic Missle is so boring, but Shock Pulse replace it rather nicely, with sick damage if you can get all lightnings hit. Can't feel love for Arcane Orb, but Freezing Ray with slow is pretty nice (even if it's reskin of 'so-so Rapid Fire', it just... feel better).

    So atm, from WD > DH > Wiz > Barb > Monk, it's WD > Barb > Wiz > DH, with Monk probably coming somewhere near Barb if his melee style got POW to it as well.
    Posted in: Diablo III General Discussion
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    posted a message on Not much said yet about gems however, powerleveling with rubies?
    I believe jeweler you get later in full game have an option to extract gem from gear by paying some gold, so you can reuse them.

    Also, that bonus damage seem multiplicative by stats/attacks, so it will scale with rest of gear, same as simple +1-2 damage mods in Beta can add obscene bonus dps.
    Posted in: Diablo III General Discussion
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