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    posted a message on The PVP Blog Is Here
    Quote from Mastodon

    Just saying, I am disappointed that PVP has not come out yet. Yet, they did said patch 1.1 for pvp, and we are getting a placeholder atm for PVP. IMO, I am glad that we get something, rather then no new content. It's better to think positive then to surmise the negative. To reiterate, patch 1.1 for PVP and this will only be patch 1.0.7.

    They never planned on a 1.0.7. Before the game even released, they laid out their patch intents for the year, stating there'd be an AH patch, bug patches, a class rebalance patch, etc. They listed the rough intent behind the patches all the way up to 1.0.6 and then went on about 1.1 by the end of the year. They're slipping 1.0.7 in there to stall for time.
    Posted in: News & Announcements
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    posted a message on Athene Sets World First Naked MP10 Diablo Kill, Life on Kill, Enemy Hit Points Bug, Blue Posts
    I rarely care what's going on with Athene, but I'll certainly give him respect for this.
    Posted in: News & Announcements
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    posted a message on Developer Journal: Crowd Control Changes
    While I agree it won't solve issues like the economy or more end game content, I still think this is an extremely good change! Very well thought out.
    Posted in: News & Announcements
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    posted a message on Genius ideas to improve gems!
    I would greatly prefer this over what we have now.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone with 200+ hrs still enjoying this game
    I'm around 216 hours and still love the game. I've almost got 1 of each 60, a hardcore at 29 and 17 (really taking my time with those...) I also have 1 I'm leveling specifically with my wife. I'm trying out all character abilities so I won't have nearly as many "WTF did he just do to me?" moments in pvp. The biggest time spender so far has been messing with gold AH and working on achievements. 2 of my 60s are close to Act 3 Inferno. I feel I would have beat Diablo Inferno a while ago had I focused on just 1 character, but I'm fickle and like bouncing around the classes. I play a lot, but this is my way of spacing the game out. I was familiar with Diablo I and II, and I wasn't expecting the game to be 100% complete at release much like the past games weren't.

    All in all, my only single gripe about Diablo III has been the rubberbanding issues as my favorite character is my glass cannon demon hunter. I like knowing things can 1shot me because it forces me to hone my twitchy reaction time. I still die on my own accord, but 3/4ths of the time it's when I rubberband. Even boss fights as simple as the Butcher are really interesting when you have gear that makes pushing the enrage timer stressful in addition to even 1 single attack 1shotting you. I've come to appreciate how most boss moves have their own unique split second "wind up" animation, so I know which attacks I suddenly have half a second to smoke screen and what I need to just move out of the way. When you're undergeared, a single wasted smoke screen could mean the difference between being discipline starved or not by the time Preparation is back.
    Posted in: Diablo III General Discussion
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    posted a message on Are Demon Hunters super squishy?
    DH is the squishiest of all classes just because they have the least armor and resistances. All other classes have loads of modifiers to boost those up. However, the demon hunter has a lot of potential healing! Some suggestions take em or leave em would be taking Smoke Screen and Preparation. At level 35, you can rune Preparation for a 60% heal on a 45 sec cooldown. Then, even later on you can get healing or 15% damage reduction on Sentry if you like. The Aid Station combined with Brooding passive not only puts Wizard's Galvanizing Ward to shame but scales with you further to boot.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Drsniper's Barbarian Calculator
    Well, heading to bed for real this time *shakes fist at your spreadsheet keeping me awake* :P

    Some quick notes I have so far would be to put a link as others have said already - perhaps just below the top center title of the "How to use" tab. It's quite common for people to download spreadsheets without bookmarking where they got it from and then say screw it to trying to find the forum thread again.

    I'm curious if you plan to have additional questions like "How many enemies are you fighting?" for things like Brawler (passive) or if you're just going to assume it always applies if you choose it? I'm assuming so but thought I'd ask for the sake of asking since you said the spreadsheet only includes things that have an impact on your damage yet the only passives I saw change anything were Ruthless and Weapons Master.

    Do you have plans to model Fury?

    All in all, this functions way better than many other game spreadsheets I've seen! It just needs gussying up which will come in time (and is subjective). Personally, I think it could all be one tab but maybe that's just me. I think with the proper borders and coloring you can format the two gear comparison columns (current and possible DPS) into the left half of a tab with both DPS values in the top row and freeze pane it. Then, active/passive skill selection on the right. Lastly, on the Active Skills table, Avg White Damage and Avg Crit Damage columns could be removed in my opinion. The approximate damage per hit is all that matters, which ought to be changed to DPS and include haste imo. The only reason I see having them would be for auditing purposes, but you could just as easily put your formula used as a mouseover note on the column title and let anyone interested in auditing your work go from there.

    Once again, baller spreadsheet you've got so far, and I don't mean to be so critical. I just see a lot of potential is all, and if my view differs from yours, s'all good.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Building "Electrocute"
    Rather than Energy Tap rune for Energy Armor, I suggest either Force or Prismatic Armor rune. I'm personally leaning toward Prismatic because I can't help but get Glass Cannon :D I see most Wizards getting Force, though. I wouldn't get Prismatic without Glass Cannon because I imagine intellect will diminish its value too much. If you still care about offsetting that 20 arcane power, just grab Astral Presence (passive) in place of Galvanizing Ward. Then, with the extra power from Astral Presence perhaps you'd even consider swapping Prodigy for Blur.

    Also, I'd like to go against Venaliter and say I think hydras will be viable in Inferno since they can't be targeted or killed (if you like them, that is.) I do agree with him and others in saying Paralysis is much too unreliable to be worth it - not that you were considering it in the first place, but I'm just throwing my thoughts out there on that crappy passive hehehe.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Drsniper's Barbarian Calculator
    Looks really great so far! I'll dig into it heavily at work tomorrow B)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on What are your thoughts on the beta?
    Quote from Diablo-Fiend

    The gameplay is a little dated - using click to move, spam-clicking to do abilities - but apart from that, I thought it was good. I also enjoyed how all the interaction between player and NPCs is scripted and vocal. It adds another depth to the gameplay.

    I just wanted to point out that you don't need to spam click abilities, you just hold down whichever key or mousebutton the ability is tied to and it'll automatically cast it as often as possible, letting you take full advantage of haste.

    Quote from Incense

    although people keep saying it's like Blood Raven for content-equivalence, to be fair it's maybe more like Andariel - we'd already saved Cain a while ago so it's probably close to Andy level - not sure if Skelly King is meant to be the Act end-boss or not though.

    Blizzard stated it was only 1/3rd of Act 1.
    Posted in: Diablo III General Discussion
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