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    posted a message on Unlock #2 - Diablo III: Book of Cain
    Quote from Molster

    As someone who already read the Book of cain... :QQ:
    Also sad.
    Posted in: News & Announcements
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    posted a message on Diablo III Test Server Maintenance - Patch 16
    Hot.
    Posted in: News & Announcements
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    posted a message on New Blizzard Kidzz Series to Offer the Most Epic Learning Experiences . . . Ever!
    Quote from DerfOnTurf

    MAth Blaster, Carmen San Diego, and The Oregan Trail. What games are the other two based on?
    Mavis Beacon Teaches Typing
    Reader Rabbit
    Oregon Trail
    (I have no idea what this Turbo one is)
    Math Blaster
    Where In The World Is Carmen Sandiego?
    Posted in: News & Announcements
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    posted a message on Diablo III is Coming to the Wii
    Well played. Might have bought it if it was Xbox/PS3, but Wii took it over the edge. Good article though, cheers.
    Posted in: News & Announcements
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    posted a message on Solo play in a full game
    FYI, just did a bit more testing, and it looks like you get full experience from both solo and grouped kills, when multiple players are in a game.

    I killed two skeletons of the same level with a total of two players in the game. The first was killed with my partner within one screen length, and the second when my partner was back in town. I got equal experience for both kills. So it seems like grouping is definitely the way to go, as you kill much quicker, with no real downsides (besides people wanting to rush forward, but that's a different topic). Semi-unfortunate, as I loved the challenge of solo-play under enhanced conditions, but group play is just as fun. Nevermind you will most likely NEED your teammates come the later acts.
    Posted in: Diablo III General Discussion
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    posted a message on Any people who don't rush during Diablo 3 Beta?
    Honestly, the first time I went through the D3 beta, it took me probably 3 hours to complete. Now I can do it, still clearing basically everything without waypoint rushing, in about 100 minutes. However that was when I first got in, which was the first week of September. After 7 months of playing the same thing (and surprisingly still loving it), rushing through some of the less action-oriented areas cannot be helped. I still generally take my time going through the game, but I definitely do not stop to smell the roses anymore. I will definitely be taking it slow in my first 3-4 runs through the full retail game, absorbing all there is available. But once you hit that peak when you feel you know 95% of what is coming, rushing through the content will be a must for most people.
    Posted in: Diablo III General Discussion
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    posted a message on Solo play in a full game
    Quote from CCG_Chinny
    I don't see anybody soloing hell or inferno in a 4 player game. Edit: And it's honestly not much of a gain to level by yourself in a 4 player game. I've done it with my WD (I can one-hit everything using Dire Bats, well, everything except that giant guys)...and....It wasn't much different. Was about the same. The difference was that I was cheating others out of drops.
    Yeah, I agree that this is an unlikely scenerio for Hell & Inferno. However, in D2 I used to do this all the time for increased overall experience on normal/nightmare when I was doing legit no-rush grinding. While you generally gain experience at a slower rate, clearing an entire area would give you vastly more overall experience, and just taking a bit longer (depending on your DPS). This would save you from having to track down another full game if you are looking to grind a specific area.
    Posted in: Diablo III General Discussion
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    posted a message on Solo play in a full game
    In Diablo 2, with more people in a game, mobs gave increasing experience & better item drop potential.

    If you were in a party, the experience was split between nearby group members. This ended up as only slightly more experience than solo play, but the rate at which you plowed through mobs was drastically increased in most cases, which increased your total experience gain.

    However, if you roamed alone, either without a party, or just far enough away from them, you would gain vastly increased experience per monster, but killed at a slower rate. It is less effecient, but provides much more overall experience per area cleared. Additionally, I enjoy the challenge, especially in the limited content we have available in the beta.

    I have been trying to test this out in Diablo 3, but I have been having trouble testing this in public games as players LOVE teleporting to each other to "help". Has anyone done real testing on this, to confirm how experience gain works in multiplayer games? Is it this same?

    Also do drops work the same way, with increased rates when more people in the game? Or was that nullified since everyone has individual drops now. If it is the latter, then rolling with a party and clearing areas quickly is definitely the way to go.
    Posted in: Diablo III General Discussion
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    posted a message on 3 Word Story "Diablo3" :P
    Once upon a time a poor died outside Tristram. He would soon be the king that would bring justice and love, power and might to a wonderful empire in the undead world of The fallen angel known as Azrael.

    Before he died, he was alive. But that doesn't mean he won't live up to his harpy-queen's expectations. She was cruel and most beautiful but even then, she totally had killer boobs that could kill Austin Powers inspite of his groovy hippie nature.

    One day the strong and fierce stench woke up a fair maiden and gave her an exceptional gift that was meant to stop hunger, dolphins and Jay. Jay didn't quite bring up the beta servers in time. That had little to do with the fail he hid in the Chris Metzen's closet. Later that night
    Posted in: General Discussion (non-Diablo)
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