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    posted a message on Torment from start - loot problems.
    I've been a multi-roll fiend on the PTR, and always have been. I used to run MP10 from the beginning on Live, and run T6 for as long as I can on the PTR (eventually have to bring it down though). It seems like leveling alts at higher difficulties in the beta/PTR is highly dependent on having high quality gems and/or many Paragon points to bolster your gameplay. Rocking a high-level Ruby-enhanced weapon is absolutely mandatory for anything above Master difficulty, without it becoming ridiculously tedious.

    I do agree with you completely about the drop rates though, in both end-game play and while leveling. End-game the drops feel lackluster, especially from chests & goblins, but there is a definite issue while leveling on the higher difficulties. You have you rely almost completely on getting upgrades from Vendors, or crafting them. Grabbing upgrades from combat or the environment are few and far between.
    Posted in: Diablo III General Discussion
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    posted a message on WD gets MORE than just 3-4 zombie dogs (jay says)
    Jay stated in one of the interviews that you could never have more than 4 dogs at once (Too lazy to look it up). Summoning new ones from passives/abilities would destroy the oldest/weakest one(s).

    Edit - Actually it was Jason in the Bestbuy AMA:
    For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
    JasonBender: 4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on (Recap) Diablo III - Magic Find
    Quote from nameyetna

    Man I know it's mean but I wonder if there will be a 'kick player' option when you join a random group. It'd suck to have nephalem buff stacking then some dumb or troll player comes in and destroys the streak consistently.
    Nephalem Valor is an independent buff. Changing skills/runes only removes the buff from yourself, it doesn't affect anyone else,
    Posted in: Diablo III General Discussion
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    posted a message on Cinematic screenshots (MAJOR spoilers!)
    Quote from ScP_Iodine

    Quote from Dauroth

    Quote from ScP_Iodine

    Quote from Dauroth

    Quote from ScP_Iodine

    This is pretty awesome but i really wish that
    Leah wasn't diablo, i wish they would have broken that chain of that whole family being the host of Diablo besides Adria. I thought that was going to be the big plot twist. I'm a big fan of the Leah character sans Diablo

    This is the curse of the Leoric family, they made it that way so it could be one of the central elements in the trilogy.

    Yeah but i thought
    since this game is supposed to end this part of the story then why not break that curse. I think it would've made for a good story that would throw more people for a loop than Leah being diablo. Even my dog saw that one coming.

    I understand. I guess they wanted to part us with that family since it is the end of this storyline. You even have a song on the soundtrack named 'A New Dawn'. Some things are better left behind, it is time for a new era.

    What's interesting is how they have two expansions lined up for this game. I'm sure I'm missing something, but if all of the 7 Great evils have been defeated, what's left? I highly doubt diablo will return in an expansion. I guess as the story progresses within the game we will be able to see where it could go after the events of D3.
    The Zerg invasion arrives.
    Posted in: Lore & Storyline
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    posted a message on Will you open your CE, keep it closed (mint), or re-sell it?
    Bought three.

    One to open immediately and play day one.
    One to sit unopened and protected on my shelf so I can simply stare at it.
    One to re-sell, ideally for a healthy profit.
    Posted in: Diablo III General Discussion
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    posted a message on The Servers Go Live
    Approximately midnight on the 14th (12:01am May 15th). However keep in mind you will have to complete the install (which is currently encrypted, doesn't unlock until midnight), and then patch with the updated content. So depending on your computer/internet speeds, I would say anytime between 12:15-1:00am before you get into the game.
    Posted in: Diablo III General Discussion
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    posted a message on first midnight release advice
    Regardless of how big your city/town is, I would say 90% of people who show up to a midnight release will get there no earlier than 10:30-11. There will usually be a few people who get there around 5-6pm with chairs, laptops, food, etc to guarantee their copy (me included, because with the right group it is a blast every time), but unless there are only a handful of copies available, you should be safe to get there later.
    Posted in: Diablo III General Discussion
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    posted a message on SK Inferno stats
    Nice find. 170k damage looks painful, but that's just raw damage. Factor in a hero's physical resistance, evasion, and armor... and it will still be huge.
    Posted in: Diablo III General Discussion
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    posted a message on Time Required to Beat Normal ?
    Quote from Ayr

    Quote from Savages

    How long do you think it will take to beat normal mode (estimated lvl 30) without rushing with a group for some sort of "hit level 60 fast" achievement.

    I'm talking... "I love Diablo 3 lore, I want to play normal mode at a nice pace and take everything in" pace.

    How long do you think it will take?

    I'm just curious - I plan to play all day on the 12th. I'm trying to figure out if I will be able to beat normal mode on the 12th or if I will need to shut my phone off for a few days until I beat it so that my friends don't spoil any plot.

    Obviously any guess is speculation, unless someone can find a post from a blue regarding the time to beat normal? I remember them saying it would be ~lvl 30 but I don't remember if there were posts talking about the hour investment.

    Well in the beta if I spend time speaking to everybody (and losing some checking if someone has something new to say), explore every map 100% and optional dungeons etc. A real 100% exploration playthrough in some. It takes me around 2H while a normal playthrough is 45m to 1H (without all the extra stuff).

    So I'd say if a normal playthrough of normal is in the 10-15Hours range (which is somewhat expected so far), if you want to really explore etc everything I'd bet on 20-25Hours.

    So take your pick :) If you want to go normal but still skip optional stuff 10-15H, if you want 100% 20-25Hr.
    This. People who are saying they completed the beta in under an hour seem to have forgotten how long it took them the first time (unless they rushed the experience like a retard). Exploring everywhere & talking to everyone in the beta was at the very least 90 minutes, unless you got ridiculously lucky with dungeon exit spawns, more commonly 120-150 minutes. This is assuming first-time playthrough, solo, and without any outside help.
    Posted in: Diablo III General Discussion
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    posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue Posts
    Still looks like they are turning towards a third party than fighting each other, imo.
    Posted in: News & Announcements
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    posted a message on RMAH Information, Monk Animation Changes, Male VS Female Animations, New Skill Videos, Blue Posts


    Sexy.

    Looks like they are working together after all. The way the video is cut makes it seem like they are fighting each other, but watching it in slo-mo, they are just turning towards a third party. The most likely target would be Tyrael.
    Posted in: News & Announcements
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    posted a message on Stun effectiveness in end-game scenario
    Quote from Sabvre

    Quote from Anghkor

    I can't remember where to find the exact quote, but I remember a blue stating that as you progress through the difficulties, monsters gain CC resistance in addition to the regular resistances (Physical/Elemental/etc). So while you can potentially (and shown successfully in the beta) stunlock enemies in normal, it will be progressively less effective in Nightmare, Hell, and Inferno.

    For a wild guess at stun duration for the difficulties, I would say Normal would have 100% duration, Nightmare 75%, Hell 50%, Inferno 25%. *These are just guesses, I have no facts to back these numbers up though (besides the blue saying CC's would be less effective in later difficulties).

    I figure its alot less. Think about the juggernaut passive for the barb... thats ~ 20%.... and that is a passive. I'm assuming 50% would be max.... 75% duration decrease would make ground stomp, frost nova and blind all piss poor.
    Exactly. That's the point...
    Posted in: Theorycrafting and Analysis
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    posted a message on Stun effectiveness in end-game scenario
    I can't remember where to find the exact quote, but I remember a blue stating that as you progress through the difficulties, monsters gain CC resistance in addition to the regular resistances (Physical/Elemental/etc). So while you can potentially (and shown successfully in the beta) stunlock enemies in normal, it will be progressively less effective in Nightmare, Hell, and Inferno.

    For a wild guess at stun duration for the difficulties, I would say Normal would have 100% duration, Nightmare 75%, Hell 50%, Inferno 25%. *These are just guesses, I have no facts to back these numbers up though (besides the blue saying CC's would be less effective in later difficulties).
    Posted in: Theorycrafting and Analysis
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    posted a message on Legendary/Set Items
    Quote from Mithan

    Quote from snared04drummer

    In the past, though not recently, they said they wanted sets to be more of an end-game thing than they were in Diablo II, that's all I remember them saying specifically in regards to that. On the official game guide, however, the only ones currently there are pretty low level stuff. As to the rest of your questions, we won't really know until they release specifics on them, which won't be until post-launch.

    Smart move on there part. Low level sets were always stupid.
    Hells no.

    Sigon's for life.
    Posted in: Diablo III General Discussion
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