they waste several months to release an "itemization fix" patch but they do all the work behind closed doors. They release it, it sucks, and we have to wait for another year to have something semi-decent that comes mostly of players justified rage posts in their forums.
Btw, knowing how Blizzard works, "certainly not before Blizzcon" in my mind translates to June+ 2014.
I never said that, I said that how items work with skill runes is IMO really bad.
In D2 you had the ability to max your favorite skill, you like to play with skellies?, there u go, assign points here. You like chain lighting?, here you go, add points there.
That doesn't exist in D3, I get that, but you can't even achieve that through items because the +% damage is very low, so, to get something like a +50% damage to X skill rune, you need to change your entire gear, if that is possible to begin with.
So, in the end, the: "I'd like to get this skill stronger because I really like it" is just not possible now. And that, is a bad design IMO. I've loved that aspect of D2, the chance of "leveling" your skills.
But the lack of real customization doesn't end there, just look at how the different characters are. Join a pub. All look the same.
Personalization and mechanics customization is something a game like this must have.
I know what hotfixes are, I meant deploying things like the id-all feature and stuff like that. Instead of waiting months to bundle it all together for no real reason.
The changes so far were good, but.. damn, why do they take so much time to implement little things... god damn.
I hope this new GD can speed up the process, or at least, start delivering hot-fixes now and then, instead of waiting an eternity to have... not that much.
The question here is, why can't they actually kill stuff?, what sacred rule of thumb that I'm missing here is broken if their damage gets buffed?.
Hypothetical situation, zombie dogs gets their damage buffed to reach 100% of your damage per hit. They hit like once every 2,5 seconds anyway, so whats the big deal if someone wants to use them as something more than meat shields?.
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What's the worst that can happen:
they waste several months to release an "itemization fix" patch but they do all the work behind closed doors. They release it, it sucks, and we have to wait for another year to have something semi-decent that comes mostly of players justified rage posts in their forums.
Btw, knowing how Blizzard works, "certainly not before Blizzcon" in my mind translates to June+ 2014.
1
In D2 you had the ability to max your favorite skill, you like to play with skellies?, there u go, assign points here. You like chain lighting?, here you go, add points there.
That doesn't exist in D3, I get that, but you can't even achieve that through items because the +% damage is very low, so, to get something like a +50% damage to X skill rune, you need to change your entire gear, if that is possible to begin with.
So, in the end, the: "I'd like to get this skill stronger because I really like it" is just not possible now. And that, is a bad design IMO. I've loved that aspect of D2, the chance of "leveling" your skills.
But the lack of real customization doesn't end there, just look at how the different characters are. Join a pub. All look the same.
Personalization and mechanics customization is something a game like this must have.
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I hope this new GD can speed up the process, or at least, start delivering hot-fixes now and then, instead of waiting an eternity to have... not that much.
1
Hypothetical situation, zombie dogs gets their damage buffed to reach 100% of your damage per hit. They hit like once every 2,5 seconds anyway, so whats the big deal if someone wants to use them as something more than meat shields?.
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