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  • 2

    posted a message on How can I launch more then 1 Diablo 3 instance?
    Then ->http://dictionary.reference.com/browse/then

    Than ->http://dictionary.reference.com/browse/than

    For the love of god, use the right one.

    Thanks.

    (Coming from a non-native English speaker).
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Nighttime Hotfixes?
    I don't understand this "race against noone" of getting as much paragon level as possible in the shortest time as possible.

    What then?, your paragon will increase more slowly, and on top of that you spent hours/days doing something repetitive and boring.

    It's a lose-lose scenario.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on A little Heart to Heart about RoS...

    What's worrying, is the radio silence from Blizzard about any thread that is not in the "what's your favorite gear color? :happysmile:" category.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Class Restricted Loot

    This smart loot probably isn't a bad idea, the only way to know for sure is to test it, and see how it feels.

    Posted in: Diablo III General Discussion
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    posted a message on RoS Beta It has a worse end-game than D3 Vanilla, loot 2.0 is a joke.

    I still don't understand the thought process behind the cut of PvP, specially talking about arenas. I mean, one would think that the reason was to sell it as a part of the expansion.. hello, the expansion is here, still no arenas?, or do you really believe what Blizzard said about not being happy with the result? come on... everyone was excited about it, PvP or not PvP people.

    If the game was perfect, it would be reasonable to think that Blizzard wanted to make a very polished and perfected version of arenas, but.... the game was launched (and today has) with several flawed aspects.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Was anything announced yet about the state of whites and blues?
    Just curious, is Blizzard going to address this?, it would be cool if they serve some purpose, let alone runewords, but, I dont know, something maybe minor, who knows.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Travis Day on "Legendaries/set items being soulbound"
    200 hours => no effort.

    You kids have so much free time... :facepalmsmile:
    Posted in: Diablo III General Discussion
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    posted a message on Help me with something.
    Quote from IgnatiusReilly

    No one plays the game right now, so a trickle of content isn't in their best interest. The game needs something big to draw players back in. That something big is the huge amount of changes they've been working on that will come in a free patch and the RoS expansion.

    Perhaps once they've fixed the glaring issues, they can start to goof off with neat updates every few weeks or so. But right now, this game isn't in cruise control in the way a successful MOBA is.

    Also, it's hard to look at all the data-mining and say, "These guys haven't been doing anything!"

    I don't buy it.

    There is no reason to not release some of the changes step by step, instead of what we have right now. Hell, even some of the changes that the console version has already implemented will make a nice contribution to the state of the game.

    So, I ask again, why not?.

    Loot 2.0 is a big change, it really is, but what about all of the unused broken skills that I would say all of the heroes have?, why not touching them?, how can that interfere with a new/improved loot system?.

    I mean, why this huge gap of nothingness?, doesn't make sense honestly.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Help me with something.
    So, I'm an avid player of MOBA games, HoN and Dota 2 mostly, I can't stand LoL.

    And one of the things that keeps me playing, is the fact that the games get updates often.
    New heroes, new cosmetic stuff, skills balance, total reworks, new items, and a long etc+.

    I went back Torchlight 2 after some months of not playing it, and after seeing the amazing mod Synergys, and I tell you, if one* guy can do something like that.. a well paid group of people should do way better, I kind of started to ask to myself repeated times, why in the hell can't Blizzard do the same?.

    So, I try to understand why Blizzard is not doing something like that, I mean, not one update every week of course, but, I don't know, 1 patch with some skills balance every 1.5-2 months?, maybe put there some new legendaries?, something, to keep the game alive.

    And I failed, I can't come up with a good explanation except the simplistic and dull: "this is not an MMO" that we all heard so much in the last 10+ months.

    Is this a pure marketing thing?, or this is just some kind of AAA ARPG paradigm which I don't understand?, what would be the disadvantage of giving the players something shinny and new to refresh the dull (IMO) experience that we all have right now?.

    *not sure if one, but it seems that's the case
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Good reasons to play right now?
    Blizzcon is around the corner, let see what are they going to do.

    I just don't want more: "we are talking about blabla" or "we are working on blabla". Stahp. I wan't: "when loot 2.0/RoS/etc hits, these will be changes:".
    Posted in: Diablo III General Discussion
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