Although the analogy is somewhat alternative - this is the root of the problem.
In the end, people mainly complain about being unable to do, what other ppl do (based on their own "preferences/expectations") - You wanna get high paragon but refrain from running with other people, let alone, play a lot? And where exactly do you apply logic in that phrase?
About gear, I've only played 1 character for ~200 hours this season, and I have tons of things to change. Npt to mention the variety of builds I can do - I'd reward a cookie to the guy who links me a character with 99% perfect gear (And based on what guidelines? Afaik we're dealing with inadequate values which can't be compared directly)
With the thread in mind, - since when has a doctorate made the definiton of a competitive game? Any game is as competitive as the community makes it. You're just looking for an excuse to slack your a** off, when you, in reality, wish to climb leaderboards. Lights up, if you wanna be the best at something, you
might have to dedicate yourself 101% to it, and YES; that includes sacrifricing IRL elements, just as you do if you wish to be the best at EVERYTHING else!
For the love of god, stop jumping to shorthanded conclusions based on your own perspective. Not to mention how sad I get, when I see how easily you give up. The second you meet a challenge, the rule of thuimb is to continue the endless rant about mechanics which are "unfit" [for you], I take it? In most cases you already presenting a solution as youre shouting your problem, start relying abit on yourself - atleast instead of sobbing over the fact you arent able to compete with the top 1% - Im just wondering, have you ever been able to do that in another [insert fitting environment] without dedicating yourself 100% to it? It sure doesnt sound like a competitive game/sport/w/e.