= Are we going to get a new "tier" of crafting materials, that only drops from 61-70? And which will be used for the new high-end items?
I would expect the answer to be yes we will get new tier of crafting material for items 64-70. It would be nice to have the new crafted items to also require a little bit of the current top tier items to help drain the economy of them. We can't forget though, not everyone will buy the expansion and of those that do, some will prefer current game to expansion. Even as popular as LoD was, there was a sizeable contignent of players who prefered d2 vanilla.
= If not, would the Mystic use the current crafting materials for Enchanting? Or just gold/DEs
Personally I would like to see a whole new set of crafting materials for the mystic.
- 8/30/2013 11:42:31 AM Posted in: Diablo III General Discussion
8/24/2013 9:16:12 PM
Posted in: Diablo III General DiscussionQuote from BagstoneWell, maybe you could create more than one account on a CD key... but you couldn't play more than one of them at the time, so there's no point. But on the other hand - I get your point, infinitely many characters. But again, it wouldn't really work with something as paragon 2.0 or the shared stashes in D3, so it's just like buying another copy of the game.
Regarding the challenges... sure, it's an opinion. But we have discussed this so often and so many times, basically everything that makes a bot successful resembles patterns that flag you as a bot. In other words: the most successful players in the world come across as bots as well. And especially the "most gold collected" and "most legendaries" challenged are definitely worthwhile for bots to pursue. So I really fail to see how these challenges would solve anything. Again, we had this discussion months ago and someone pointed out that all these challenges already exist (on Diabloprogress), and we had a discussion how many of these characters were bots.
I never multiboxed, only made mule accounts. I don't understand how a most gold collected or most legendaries challenge are worthwhile to a bot. Why would they risk flagging their account as a possible bot account in an opt in service when the reward would be a banner or exclusive account bound dye? Where is it worthwhile? Why would they choose to join a challenge when they can get all the gold and legendaries they want outside of the challenge?
You keep going back to the economy. Why must these challenges fix the economy? These are things for players to do. Ladders never fixed economy. With in 48 hours of an ladder reset every item worth having in d2 was for sale on 3rd party sites. At slightly higher prices of course. Ladders actually kept bots in business.
8/24/2013 8:37:42 PM
Posted in: Diablo III General DiscussionQuote from BagstoneQuote from HeyseusKristosAccount character slots. We have 10. I have 10 characters. I have to delete characters to play ladder? Thats BS. D2 had unlimited accounts able to be tied to one cd key so we had unlimited characters for playing ladder. Diablo 3 was not set up for D2 ladder style and won't effectively copy it.
Errrr, what? You could only create one account per CD key, and there was a maximum of 10 slots per account as well. I remember this exactly because I had 3 CD keys for "mule accounts" and other stuff just because of this.
Quote from HeyseusKristosC) Bots bots bots botsbotsbotsbto
Well, your argument is right that ladders were controlled by bots, the economy was controlled by bots, and so on. That's exactly why so many people play self-found, and it's the reason why Blizzard is not too keen on creating something like Diabloprogress (though I could imagine them doing that). There's not a single ranking on Diabloprogress you can top playing self-found.
However, all your 22 ideas don't really solve the problem, as all these suggested rankings can be, will be, and are currently dominated by bots. Point 9... most gold collected? Probably the top 1000 "gold collected" chars in the world are bots.
You are completely incorrect about the first point. I had one D2 cd and One LoD cd. I probably in my gaming time with D2 put 20 or 30 accounts on them. Normally around 4-5 at the sametime. The rest of your points are opinion. Yes, bots could control some of the ladder challenges, but not likely all of them. Definitely not the most targeted of a particular monster or item. To be honest, most bots are not gonna enter these challenges as it could redflag their account as being a bot. This is an opt in service and people don't need to gear up to play in it, there is no gain for a bot to enter. They can can keep on making just as much money outside of challenges with less chance of being outed.
8/24/2013 8:15:20 PM
My problems with ladder system D2 Style:Posted in: Diablo III General Discussion
A) Ladder only events and gear. I feel left out that i can't eventually play these events and use the gear rewarded in ladders.
Account character slots. We have 10. I have 10 characters. I have to delete characters to play ladder? Thats BS. D2 had unlimited accounts able to be tied to one cd key so we had unlimited characters for playing ladder. Diablo 3 was not set up for D2 ladder style and won't effectively copy it.
C) Bots control ladder economies. Bots controlled the D2 ladder economy because they can aquire gear/runes the quickest. They will be able to aquire gear/gold the quickest. Even if there was no AH, just like in D2, people will buy the gear off 3rd party websites.
D) Bots led the experience rankings in the ladder. With in a week, only bots hold the top spots.
My Suggestion for ladder solution. I think it would be cool to have challenges that involved ladders that went for varied amounts of time. We could opt into these challenges with characters we already have.
Time frames could go from 1hr to 6 months
Obvious challenges could be elite kills , pvp kills, and experience earned.
Blizzard really could go wild with challenges. Most would be inferno only. Here few of the ones I like:
1) Treasure Goblin kill count.
2) Fastest to find a legendary for every gear slot. (targeted legendary drops will make this easier)
3) Furtherst progress in Nephalem trials
4) First or quickest time to loot a targeted legendary.
5) Fastest whole act clears with in a certain time frame. First quest until boss dies. Every quest must be completed.
6) Most kills in an act.
7) Most Elite kills in an Act
8) Most Act Boss kills
9) Most gold collected.
10) Most items picked up.
11) Most legendary items.
12) Most gems collected
13 ) Most Tome Of Secrets collected
14) Most crafting plans.
15) Most Khaza Killed
16) Most Cultists killed
17) Most Lacuni killed
18) Most Herald of Pestilence killed
19) Most Fallen Angels killed
20) Most Act 5 Monster killed
21) Crafting Challenge: Post your best 3 crafted items during challenge. Only items crafted during challenge will post. Items are bid on by other challenge participants. The top 10 Items of each type of gear with highest bids win challenge. The bidders get the items. THe crafters gets 70% of gold. Crafted account bound items included. This would be only way to transfer an account bound item (it will be account bound for the bidder if he wins it). To be in challenge, you must craft at least 10 items for each slot. You can enter crafting challenges for all for difficulties, normal, nightmare, hell, and Inferno. We may need to split up gear slots to be seperate if weapons, rings, or ammy's always win highest bid. If we are only going to focus on one gear slot, participants would need to craft 50 items for slot to be eligible for challenge.
22) Dungeon Race: A Dungeon packed full of monsters. 2-4 Players try to be the first to find their way out of a random dungeon. Times are recorded to see fastest on server during time.
Well that is my latest quick idea segement.
edit: Forget about the rewards. The crafting challenge, reward is obvious. As for others. Paragon points, exclusive dyes, up to 25 banners that give challenge name, time of event, and your placement in ladder challenge. That way anyone that joins a game with you knows you won the Treasure Goblin 24 Hour Kill Challenge on August 24, 2013.
8/21/2013 6:46:47 PM
Posted in: Diablo III General DiscussionQuote from CheehCQuote from Zero(pS)Less items, better item quality = perfect for more AH usage, not less.
Enchanting will make use of the bad drops, but once you got average gear all those "Smart Drops" will go straight to the AH, and so will the improved Legendaries (maybe with the ridiculous guaranteed baseline stats all over again?).
And then the gear quality baseline will skyrocket again, and again we will be left with the feeling that what we find isn't "worth it" because there's thousands of items better than those for 50k gold on the AH. And anyone who isn't on the top-notch gear quality will resort to the AH to upgrade to the current "baseline quality". It's easier to spend 15 dollars and be at the average quality for farming MP 5-7 easily than manually farm the lower MPs for gold.
There is only one real way to fight that feeling. There is still some hope in Blizzcon, but I doubt they will focus on that. The current dev team doesn't seem able to see the root of the problem.
All those loot 2.0 items show as Account Bound. So either all legendaries in 2.0 will be BOA or Enchanting them makes them BOA. I hope the former.
Noticed the account bound on all the level 70 legendaries too. Maybe i should go back and look at crusader video and see if flail he looted at the end was account bound after he identified it.
edit : The god butcher was not account bound :)
8/21/2013 6:29:20 PM
Noticed all 3 legs show were account bound.Posted in: Diablo III General Discussion
8/4/2013 11:45:05 AM
I will say this, yes I am getting this idea from WoW. I know, it sounds dirty and vile just saying it on a D3 forum. Especially because I was not a fan of WoW. I did enjoy twinking out my low level pvp characters though.Posted in: Diablo III General Discussion
I would like the ability at levels less than 60 to turn off normal xp and turn on paragon xp. This way we could lock a character in at a level for twinking the characters gear. We will need more character slots for this to work with current achievements. 10 more sounds good
As for the place of PvP, make it about the size of one of the larger maps (dalgor oasis, fields of misery, desolate sands) and give us objectives to take. 2 Teams of 10-15 sounds good. Also take a page from first person shooters and allow someone to create a game and make the rules. Like "Must Use Shield" "No twohanders" "No Weapons" "Only Blue Items" "No Legendaries" We'll need a staging area to comply with rules before entering combat zone."
Let the combat levels go similar to WoW but with old D2 Nostaglia PvP.
Level 1's only.
Granted, this idea won't save PvP but whatever they are doing to make the combat better than 1 hit kills could go along with something like this.
Hit me with your best shot.
8/4/2013 11:10:59 AM
We already have the Ubers in Inferno mode.Posted in: Diablo III General Discussion
What if, we put events that unlock specifically for Nightmare and Specifically for Hell difficulties as well? Or maybe the events that unlock in Nightmare are unlockable all the way through Inferno with the Hell unlockable events being in Hell and Inferno?
I have read a lot about the possiblity of shortening the game to get to infernal. I know there is some impatience with all gamers who sometimes want to rush to the end game. However, instead of making the game shorter, give people more options for along the way.
Sure the rewards for these events could be some nice legendary items. But here is the best part of the event idea I have. The main reward is some nice customization to the character. Every time you complete the event upto 25 times, you get some event points. You will have an event store/merchant to buy customization stats to your character. You can keep doing events after that and gain more event points but in order to spend them on your char, you will have to remove some of the customization you already have.
Customization will be something along the lines of being able to modify stats on your character sheet. Chance on Crit and Crit Damage not available for obvious reasons. Or if they are, all the points are used to barely move the numbers of those two.
We all would like to have up to 12% more movement speed.
Pickup radius improvement.
Up Main stat
I'm sure you all could think of more.
You would not be forced to put all skill points in one improvement, you could up everything a little or focus on a few.
The Bonus to this idea is customization and creating a character unique from others could begin in Nightmare, further diversify in Hell, and we could really become that special snowflake in Inferno. Most ideas I have heard so far everyone is just speeding to inferno and wants all the specialization to happen there.
8/4/2013 10:40:10 AM
What I mean is...Posted in: Diablo III General Discussion
I have been going through doing achievements. Just finished the "We Are The Champions" and "Trophy Hunting." So I would look at achievement and list of mobs I still need to kill THEN tab out of game and google mob and achievement to find zone its in. Tab back in game and farm that zone until i get checkmark for mob. Rinse and repeat for each mob I still needed.
I remember a long time ago in a game design far, far away the developers of this game didn't want us to have to do internet searches just to play game. Well if we want to do the achievements, unless we wait for luck, and many play through, googling is a requirement.
I suggest after we have beaten the zone in Normal or Nightmare that the locations for the mob would show up next to its name in the achievement list. I have already done the achievements that this wouldn't effect me other than "A Unique Collection." So this suggestion is more for those who are still trying to gain these achievements so they don't have to go through the same frustation I did. Sure its a small thing, but it would give polish to the game.
7/16/2013 9:57:33 AM
My quote says its the most restrictive version of skills in the Diablo universe. This a true statement. Diablo 1, all skill books could be learned by all classes. In d2, you have set trees, and it was physically impossible to have some skills be effective at the same time. Not only that, we only used a couple skills at sametime if at all. Many builds were 1 skill builds. They took the freedom of diablo 1 and put all kinds of lame rules on skills. You couldn't use a good feral druid skill with a good elemental druid skill. One or the other always suffered. They tried to fix it but never did. D3 we have set skills for each class, but we can use any combo of those skills we desire and have the most effective version of those skill all at the same time. Not all skill combos are as effective as some, but thats ok. Its not like i have to choose a half done skill and a fully applied skill to make a character. There were so many possible builds that were never allowed to happen and I always felt let down when I tried hybrid a character.Posted in: Diablo III General Discussion
The thing about D2, is it was best after it was out a couple months and a few of the dupes and bugs were fixed. But the game was heavily flawed. They continuely tried to fix it, only making it worse at each time. The first year of LoD was probably the prime for most people. When they made the enigma patch, don't remember the number of that patch, they ruined the game for me. For most people though, that was the patch they liked the most. Don't know why though, it ruined the community and the exploration of the game. Every game became Baal bot tele's to Baal, sends portal, everyone goes in. Baal bot kills baal. Baal bot and a few of the other players run "pick it" program so legit players are left with isenharts case. In the end though, your build and your gear didn't matter because you didn't have to do a damn thing but stand in a corner. They finally threw their hands in the air and came up with ladder seasons because the game was so broken. Ladder season were meant for a fresh start and to get rid of all the old duped and hacked gear. What they became was a bot race to 99 and a money making endeavor for the bots/hackers because a new economy meant they would have all the best gear the quickest. Bots and hackers completely controlled the ladder economies. The duped and hacked gear would show up in ladders too. So in the end, ladders did nothing to solve the problems it was meant to solve, it actually made those problems worse. Not only that, I really don't like grinding chars up again everytime a new season started. I suppose thats why in the only 2 ladder seasons I played, I quit bnet each time after the ladder season was over. The fact that ladders had exclusive content really angered me to be honest. I took one 3year break from D2 but other than that, I have always played D2 from Day 1 when the servers lagged out the whole day up to when I got a D3 beta invite. I just learned to stay off bnet because the game was too broken to play with others. Your last statement about choices is passive aggressive and you obviously feel you are a better player than me. Nothing I will say is gonna convince you any other way, no matter how many times I show D2 was a broken game with a broken skill system. Even with its faults, D2 was a great game. But there is no way I would play that game again now nor do I want some of its worst features, like the skill tree replacing the current skill format. I wouldn't mind to see choices with trees that add to skills we already have in an end game capacity but are still easily reversable.
To me, D3 is infinitely better in its current form. D3 actually continues to improve with every update. I think the future is bright for D3. I believe the new director and the team is taking the game in a better direction than Jay Wilson did. Nothing stays the same and change happens, we have to learn to accept it. Game mechanics that worked well enough 13 years ago have been able to be studied and defeated by gamers already. We need new challenges, not the same tired old systems.
- To post a comment, please login or register a new account.