• 0

    posted a message on New season, what to do with all the old items

    Cool stuff, thx for feedback all. Guess I'll sit down and start compare stuff, then when Im sick if doing that Ill rage disenchant the rest lol.

    Regards from impatient father with too little time ;)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on New season, what to do with all the old items

    So another season is upon us and I want to delve in once again.

    But before I start I'm faced with having to sort through a bunch of items in my mail .....

    One part of me tells me to go through it all and optimizing my nonseason chars with whatever upgrades the seasonal gear might contain.

    Another part of me just dont want to bother and disenchant it all.


    What did you do with your nonseason gear?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Guide: How to start a new season. Fastest 1-70, Gearing and Paragon farming strategies.
    Quote from noscopejesus»

    It seems like leorics crown is 100% at lvl 20.

    Do you have a source?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on POLL: Favorite Class post Patch 2.0.1?!
    Loving my dh now. Exciting to experiment with new builds with so much more viable skills postpatch. And much less graphical stuttering makes it all less frustrating!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Upgrade more .. or grind some?
    Aight thx for input. That xp thingy is useful to know!
    As I play on laptop the response isnt always 100% and act3mp6 banelingpair oneshot me thus I want some protection buffer, ie disc. But Il consider new quiver once i get more experience, literally and gameplaywise.
    Loving that you can customise difficulty now, can make it just like vanilla inferno all over again!
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Upgrade more .. or grind some?
    Hi guys,
    After returning to d3 after 9month break I sold my legacy Nat chest for 500M ( :D) which I spent gearing myself up somewhat, this is me now:

    http://d3up.com/b/728118

    I'm left with some 150M and I wonder, are there any more reasonable upgrades to get (Im saving ring slot for hellfire ring when i get mats), or should I start plowing through MP6ish which I can handle reasonably now?

    Any other input on gear is welcome :)

    Thanks for any help.


    (edit: new link)
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Never give up :-)
    Nice story bro! :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can't afford to repair my gear
    Deal with it. You progressed in another game.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Nether Tenticle Major nerf
    Quote from Moshrooms

    Quote from Wav1_d

    I loved freezing arrow before, Im gonna love go back to it, make it work, and put caltroops off my hotbar again :)
    pretty sure the caltrop nerf was only that you cant get 4 demon hunters and stack 20 traps and like kill a mob in 3 sec.

    My point was I used caltroops for slowing, now I can slow with freeze arrow thus no need for caltroops.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Nether Tenticle Major nerf
    I loved freezing arrow before, Im gonna love go back to it, make it work, and put caltroops off my hotbar again :)

    Edit:
    And with ias nerf -> slow crit build, there should be room for a crit runed Impale to smack those soul rippers in the face.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on A Discussion of Sharpshooter... how good is it?
    Hi,
    I decided to make a small matlab program to calculate the average crit chance using sharpshooter. I could have made a new topic but lets put it in here. The code is in the spoiler below. Note that this is NOT taking into account travel time of the shot, which hugely impacts nether tentacle effectiveness as discussed above.

    You choose a base crit chance and aps. Then the simulation runs for 1e5seconds (approx 27 hours). So basically it assumes a person shooting at a training dummy with an infinitely fast arrow for 27 hours. Every second the crit chance is increased by 3 %, and every time a crit occurs a timer starts resetting the crit to the initial value after one second. Every second the in situ crit chance is stored. In the end the average crit chance is calculated, along with the max crit chance obtained.

    In the following I present some results with some choice base crit and aps values:


    iniCrit=0.05, aps=1: Mean crit = 0.187, max=0.68
    iniCrit=0.05, aps=2: Mean crit = 0.152, max=0.50
    iniCrit=0.05, aps=4: Mean crit = 0.127, max=0.38

    iniCrit=0.25, aps=1: Mean crit = 0.336, max=0.73
    iniCrit=0.25, aps=2: Mean crit = 0.311, max=0.61
    iniCrit=0.25, aps=4: Mean crit = 0.296, max=0.49

    iniCrit=0.5, aps=1: Mean crit = 0.555, max=0.83
    iniCrit=0.5, aps=2: Mean crit = 0.542, max=0.68
    iniCrit=0.5, aps=4: Mean crit = 0.536, max=0.65

    - From this data it is clear that low aps is better.
    - When having no crit chance on items, sharpshooter will give you an average of about 15-18%, depending on attack speed.
    - At 25% base crit chance, sharpshooter gives a mean increase of about 7 crit chance, and this number is of course reduced as the base is increased further.

    Feel free to implement this code in any kind of dps spread sheet you might be using :)




    function sharpshooter(iniCrit, aps)
    % function sharpshooter(iniCrit, aps)
    % Calculates sharpshooter average crit chance
    % "Gain 3% crit hit chance every second.
    % Bonus is reset 1 second after you critically hit"
    % I assume the crit increase pr second is timed individually
    % from when you actually crit.
    %*****************************************************
    if ~exist('iniCrit','var')
    	iniCrit = 0.05; % Initial crit percent chance
    end
    if ~exist('aps','var')
    	aps = 2; % Attacks pr second
    end
    maxTime = 1e5; % Time in seconds when simulation finish
    currentCrit = zeros(1,maxTime); %Output array
    dt = 0.001; %Simulation resolution in seconds
    currentCrit(1) = iniCrit;
    curCrit = iniCrit;
    isCrit = 0;
    shootTimer = 0; %Timer for next shot
    resetTimer = 0; %Timer for reseting the crit
    for i=1:dt:maxTime
    	shootTimer = shootTimer+dt;
    	if isCrit
    		resetTimer = resetTimer+dt;
    		if resetTimer >= 1
    			curCrit = iniCrit;
    			isCrit = 0;
    		end
    	end
    
    	if shootTimer >= 1/aps %Time to fire a shot!
    		if rand<=curCrit
    			%We have a crit
    			isCrit = 1;
    			if resetTimer>1
    				resetTimer = 0; %When this value =1 crit is reset
    			end
    		end
    		shootTimer = 0;
    	end
    
    	if floor(i)==i && i~=1 %Write output and increase crit every second
    		if curCrit<1
    			curCrit = min(1,(curCrit + 0.03));
    		end
    		currentCrit(i) = curCrit;
    	end
    end
    disp(['Mean: ' num2str(mean(currentCrit))]);
    disp(['Max: ' num2str(max(currentCrit))]);

    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Help with my next upgrade
    - Cheapest upgrade? Get better gems ;)
    - And with sufficient crit chance you might gain more with a lower dps weap with socket/crit dmg. A socket is a potential 70%crit dmg within reasonable eu ah prices ;)
    - Maybe new helm with crit chance?
    - I dont see your chest. Do you have +disc on it? Else Id consider getting +disc on that or your quiver,
    - And you dont have inc attack speed at all, Id switch at least one of the rings to something with ias. This stat will be nerfed, but undoubtedly still useful.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Tyrael Nerfed?
    Mm i saw it now. I only looked at "patch notes" not "hotfixes". Well Im glad they did it!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Tyrael Nerfed?
    When I was doing my siegebreaker run today I noticed Tyrael is unable to kill mobs faster than they refill their health. He hits for 1000ish pr swing now. Was he stealthnerfed to prevent corpsefarming i wonder.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.