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    posted a message on [Suggestion]: The Mystic [Pt. 2] - Powers
    Once again an awesome post. This concept can be tweaked around to push customization really, really far. And I would love it even more if everything about it was implemented as BOA. The AH would devalue the plans and the enchants extremely fast, and that would be a complete waste of a great idea.

    Amazing job, Edriel!
    Posted in: Diablo III General Discussion
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    posted a message on All Items Will Have a Use, Latency Issues with Whirlwind, Blue Posts, Blizzcon Art and Movie Contests
    Praise the gods, there seems to be a huge itemization system overhaul in the works. It is the one true problem of D3, and, in the eyes of the majority of the playerbase, it's biggest downfall. Lazy and bland, it was a step back in the evolution of the ARPG itemization, which should always have soul and complexity attached to it. Blizzard won't screw this one up. They have no choice but to make some big changes if they are to pave the way for the success of the upcoming expansion.
    Posted in: News & Announcements
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    posted a message on Messages From Hell: The Future of Diablo III
    Quote from Stephenk291

    Quote from EleSaturate

    Now that we officially have the game director it seems more than likely that the D3 expansion is going to be announced at Blizzcon.
    Welcome, Josh!

    I doubt that will happen..it would be nice to get some information about future plans..but if anything I imagine they'll take about the itemization patch..and not an expansion.



    It would be a horrible, horrible thing for this game if the itemization patch doesn't come out before November 8th. I'm almost certain that they will talk about the expansion by then.
    Posted in: News & Announcements
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    posted a message on Messages From Hell: The Future of Diablo III
    Now that we officially have the game director it seems more than likely that the D3 expansion is going to be announced at Blizzcon.
    Welcome, Josh!
    Posted in: News & Announcements
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    posted a message on Battle.net Desktop Client, The Effectiveness of CMs, A Sync Fixes Bugged Authenticators
    So it's like Steam? I'm down with that.
    Posted in: News & Announcements
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    posted a message on Is Grim Dawn the next big ARPG??
    I loved Titan Quest, spent a lot of hours on that game. Definitely gonna be playing this when it goes live.
    Posted in: Other Games
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    posted a message on Diablo III’s One-Year Anniversary Infographic
    I really like this, some very cool stats.
    Posted in: News & Announcements
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    posted a message on Everything has clicked suddenly :D
    D3 certainly plays and feels a lot better now. But the itemization patch is gonna make this game.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: The Road So Far
    Quote from overneathe

    Runes should've been in D2 since release. Took them so much time.

    I can agree with your sarcastic remark, to some extent. But on the other hand, the last two important patches that vastly improved the gameplay experience, 1.0.5 and 1.0.8, came seven months apart. That is just too much time not to lose a whole lot of players, especially with the PvP fiasco that happened in the meantime. 1.0.7 did make crafting semi-relevant again, but MP levels and monster density are both on the whole other level of complexity and importance for the future of the game. Adding a few crafting plans and a new crafting material is really not that big of a change even though it certainly is a welcome one.

    With that being said, D3 feels much better than it did a year ago, without a doubt. There is no reason not to look forward to the future and what it holds in store for this game.
    Posted in: News & Announcements
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    posted a message on 1.0.8 Farming Areas
    Just did one run through all the acts, the game feels much better. Those huge waves in the Hell Rifts are awesome.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo Digest 2 - The Sequel-ing (1.0.8 PTR and Ask the Devs)
    I'm rep-ing Shaggy for that great and well written post.

    Also, really nice work Kage, hope you keep doing more of these videos!
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Preview, a dream...
    Quote from Azidonis

    I was really enjoying it right until I read the words "account bound".

    D2 has zero account bound items (0), and works just fine, but D3 players seem to think that account bound items are the way to go.

    If the system is actually fixed, no account bound items are necessary.

    Except you can't fix it without removing the AH, and that is not gonna happen. Where is this amazing fix you have that will let us keep the AH and remove the account bound items, which are by all logic needed in every online game that has an AH, if you wish to sustain the economy, that is.


    On topic, some of these ideas are cool, but the trading post isn't ever gonna appear in D3. Also, random dungeons are awesome but should not have increased MP. There are a ton of different ways to make them unique and exciting, and the easiest solution would have to be to have random affixes on them, similar to the PoE maps.
    As people stated earlier, some of these changes aren't really that hard to implement, nor do they require a huge amount of time and resources to make. Especially the dungeons. Yet it will probably take another year before we see anything like this in game.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Director Jay Wilson: Auction Houses 'really hurt' game
    Quote from Zero(pS)

    1 million players a day? On a goddamn ARPG? I wonder where are the smart asses now who said D3 had 50k players and was a "failure"? As usual on a Blizzard game, the community is fucking clueless.


    Did anyone take those 'X-Fire stat linking' people seriously?
    Posted in: Diablo III General Discussion
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    posted a message on "Ask the Devs" Round 2: Itemization - Answers (Part 1)
    Quote from shaggy


    Can't we fix those major issues with the current gems before we start lobbying for throwing more spaghetti at the wall? The current gems leave a LOT of room to be desired. That needs to be fixed before we start expanding on a system that just isn't living up to expectations.


    I kind of considered that to be a given.
    They would obviously have to rework the system/gems if they are ever to add new socketable affixes.
    Posted in: News & Announcements
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    posted a message on "Ask the Devs" Round 2: Itemization - Answers (Part 1)
    Quote from Bagstone

    Quote from EleSaturate

    We've also discussed adding other types of "socketables" with a wide variety of possible affixes that you can put in your socketed items instead of gems.


    This needs to happen.

    Nope, this would not be a good thing at all. 3 sockets for chest and 1 socket for weapon are already mandatory. Introducing more sockets and more awesome gems will just make it more mandatory and just another "must have thing" on an item. If it's something like Ice Climbers or Tasker and Theos, were sockets are optional, it's fine, but any weapon/pants/chest without (max) socket is useless. We need more choice, and less *mandatory* additional stats.


    Isn't that the whole point of the sentence that I've quoted earlier? Choice, and lots of it.
    I'm sorry, but adding more affixes that can be socketed into an item could be a great change if it's done right, especially if it can lead to greater build diversity and more interesting styles of play. You are just blatantly saying it's bad without even considering those affixes could ever compete with the 4 measly ones we have at this moment. Yeah, critical hit damage is a mandatory gem for weapons, but they never claimed that this would be the case for the rest of the game's life. Things will probably change drastically when the expansion hits.
    Posted in: News & Announcements
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