Brevik was a dick and acted way to disrespectful. He comes off as a very jaded guy in the interview, but Jay's reaction was plain childish. I wish Dave would man up as well and apologize for insulting his former colleagues, so we can just move on from this silly beef and continue improving the game.
That said, I must say I am intrigued by the things coming in the next few months. If the team keeps working hard and stays on the right course, we just might get an awesome product and a worthy Diablo sequel by the end of this year. Yay.
- EleSaturate
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Member for 12 years, 1 month, and 20 days
Last active Sun, Jun, 1 2014 03:03:16
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Aug 20, 2012EleSaturate posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Posted in: NewsQuote from Cyeron
Slorak's Madness - This wand finds your death humorous.
Anyone know what the deal is with this one? x)
It will probably play a laughing sound whenever you die. Similar to how the Pig Sticker squeals and the way you can hear the Butcher when using Butcher's Sickle. -
Aug 19, 2012EleSaturate posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!What a patch this is going to be. They basically doubled the quality of the game.Posted in: News
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Aug 17, 2012EleSaturate posted a message on Patch 1.0.4 Class Preview: Witch DoctorThese are probably the most solid changes out of all the class previews that came before. Witch Doctor should always primarily be a powerful pet class, and it seems we're finally gonna be able to play it as such come 1.0.4. Rejoice.Posted in: News
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Aug 15, 2012EleSaturate posted a message on Patch 1.0.4 Preview: BarbarianNow all I need is one perfect Skorn drop and the hammering can commence.Posted in: News
Looking at how they buffed the already solid barbarians I think that the other classes are gonna get some serious love too, especially the witch doctors. -
Aug 10, 2012EleSaturate posted a message on Possible New Magic Find System - "Levels of Excellence"Oh, I wish for it to be something alongside that hero levels idea but I don't want to get my hopes up too much.Posted in: News
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May 4, 2012EleSaturate posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)Cowbell, baby!Posted in: News
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May 3, 2012EleSaturate posted a message on Diablo III: Wrath - Behind the Scenes of the Animated ShortThis is so much more than I hoped for. Can't wait!Posted in: News
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May 2, 2012EleSaturate posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockPosted in: NewsQuote from AerisotYou know thats Optimus Prime right?
My gosh, you're right! This changes... everything. xD
Also, that trailer showed a whole bunch of things that were never even present in retail WoW. Even though the audio was set perfect, with an epic voice and an even more epic music, the gameplay footage was very much obscure, most of the time showing some of the mobs like they were playable races, and only a tiny bit of a few selected zones. I must say that the Diablo trailers and commercials are, as they should be, seeing the time difference, vastly superior to that of WoW's in almost every conceivable way. -
May 1, 2012EleSaturate posted a message on New Diablo TV Commercial - It’s Not Safe, Jay Wilson Interviews, Wizard Sigil UnlockThis commercial was even better, can't wait to see the cinematics in whole.Posted in: News
Also, interesting to hear that Jay did all the work on designing the monk and his skills. All I can say is way to go, Jay. The class plays beautifully. -
Apr 9, 2012EleSaturate posted a message on Class Spotlight - The BarbarianMuch better than the DH video, I must say. The worm near the end is a really nice touch. Reminds you that you only saw a tiny percentage of the whole game and that there is a lot more of it waiting to surprise and amaze you. D3 can't come soon enough!Posted in: News
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Mar 15, 2012EleSaturate posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENTears of joy.Posted in: News
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Amazing job, Edriel!
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It would be a horrible, horrible thing for this game if the itemization patch doesn't come out before November 8th. I'm almost certain that they will talk about the expansion by then.
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Welcome, Josh!
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I can agree with your sarcastic remark, to some extent. But on the other hand, the last two important patches that vastly improved the gameplay experience, 1.0.5 and 1.0.8, came seven months apart. That is just too much time not to lose a whole lot of players, especially with the PvP fiasco that happened in the meantime. 1.0.7 did make crafting semi-relevant again, but MP levels and monster density are both on the whole other level of complexity and importance for the future of the game. Adding a few crafting plans and a new crafting material is really not that big of a change even though it certainly is a welcome one.
With that being said, D3 feels much better than it did a year ago, without a doubt. There is no reason not to look forward to the future and what it holds in store for this game.
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Also, really nice work Kage, hope you keep doing more of these videos!
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Except you can't fix it without removing the AH, and that is not gonna happen. Where is this amazing fix you have that will let us keep the AH and remove the account bound items, which are by all logic needed in every online game that has an AH, if you wish to sustain the economy, that is.
On topic, some of these ideas are cool, but the trading post isn't ever gonna appear in D3. Also, random dungeons are awesome but should not have increased MP. There are a ton of different ways to make them unique and exciting, and the easiest solution would have to be to have random affixes on them, similar to the PoE maps.
As people stated earlier, some of these changes aren't really that hard to implement, nor do they require a huge amount of time and resources to make. Especially the dungeons. Yet it will probably take another year before we see anything like this in game.
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Did anyone take those 'X-Fire stat linking' people seriously?
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I kind of considered that to be a given.
They would obviously have to rework the system/gems if they are ever to add new socketable affixes.
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Isn't that the whole point of the sentence that I've quoted earlier? Choice, and lots of it.
I'm sorry, but adding more affixes that can be socketed into an item could be a great change if it's done right, especially if it can lead to greater build diversity and more interesting styles of play. You are just blatantly saying it's bad without even considering those affixes could ever compete with the 4 measly ones we have at this moment. Yeah, critical hit damage is a mandatory gem for weapons, but they never claimed that this would be the case for the rest of the game's life. Things will probably change drastically when the expansion hits.