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    posted a message on First Kill Legendary

    Leveled a couple of new characters on PTR, Story Mode of course, and every act boss dropped a legendary on the first kill. Don't know if it's 100%, but it sure seems so.

    Posted in: Diablo III General Discussion
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    posted a message on "Advancing" Advanced Tooltips

    Thumbs up for the idea, real simple and effective, would definitely come in handy.

    Posted in: Diablo III General Discussion
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    posted a message on My thoughts: PTR
    PTR feels great, it's so much fun to level new characters with these skill changes. I really wish we had more than 10 character slots in the expansion.

    Like others have already stated, the only thing that should be fixed and tuned down to improve the leveling process is the amount of smart drops we are getting from mobs. Almost every item you get now, including the legendaries, is a smart drop. I'm fine with quest reward items having a high chance to be a smart drop, though.
    Posted in: Diablo III General Discussion
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    posted a message on Cursed Chests to "stand in" for Nephalem Trials
    Quote from overneathe
    Quote from EleSaturate

    I'm hoping that these Cursed Chests will encourage people to play through more than just Bounties in the Adventure mode. Very curious about the level of depth this system will have.
    Currently almost no one plays Bounties. Every plays Nephalem Rifts since the recent change to Bounty rewards. Hopefully they balance out the rewards for the 3 endgame features so they're all viable.
    I haven't been watching the streams these days, didn't realize that Bounty rewards were nerfed so hard. I'm confident they will balance this out though, perhaps even with this new patch.
    Posted in: Diablo III General Discussion
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    posted a message on Cursed Chests to "stand in" for Nephalem Trials
    I'm hoping that these Cursed Chests will encourage people to play through more than just Bounties in the Adventure mode. Very curious about the level of depth this system will have.
    Posted in: Diablo III General Discussion
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    posted a message on Future Diablofans Official Clan?
    All for this, looking forward to some HC progression with you guys in the Europe clan :)
    Posted in: Diablo III General Discussion
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    posted a message on Allow modding of D3 - Issues solved?
    Quote from Thornagol
    I was thinking about community submissions before I read your statement. I agree, let the community edit using a client-side editor and submit it to the community for voting. If Bliz likes it, then they can roll it into a weekly patch.
    Communities are a gold mine, filled with talented people who would find a lot of joy in creating something cool in their free time. Give them some small recognition like allowing them to name their personal Rift, and they will do your job for you, free of charge. With focus taken away from theory crafting and building new characters for different builds, more actual content on regular basis would be a great thing to prolong the lifespan of D3.

    Once Blizzard implements other system like the Trials etc., possibilities for community created content would become even greater. You don't have to let modders mess with the world that we play through in the story mode, nor the drops rates and items. Just give them tools to make some awesome dungeons, rifts and trials along with cosmetic rewards (transmorg items/spell effects) that are highly voted and don't break the lore or the feel of Diablo atmosphere. And pretty much everyone wins.
    Posted in: Diablo III General Discussion
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    posted a message on Allow modding of D3 - Issues solved?
    They prohibited it mostly because of the Auction House and the always online requirement. It can be argued that great games welcome and embrace modding, as it prolongs their lifespan substantially. Skyrim and the other Elder Scrolls titles are the best examples of how community vastly improved upon the original design. Restricting the option to mod most certainly hurts a game like D3, which would have already had a ton of content and improvements created by the community.

    Now, the only way for D3 to become fully moddable, we would have to have the option to play offline, which is never going to happen. Still, with the AH and real money transactions out of the equation, a few modding options could be safely implemented. I would very much be interested to see what kind of events, zones and quests modders would come up with if given the right tools.

    For example, if Blizzard Launcher ever evolves into something similar to Steam, you could improve upon the Rift system by allowing the people to create rifts with custom events, quests and layouts (but not different loot tables or drop chances than those already in the game) and those Rifts could then be rated by the community through the launcher and finally implemented into the game with the content patches based on the feedback from Blizzard employees and the players themselves. Just imagine what good modders could do with a 'Rift Maker', and ten levels of content at their disposal. We would suddenly have a lot of exciting Rift Keys to look forward to while farming, offering us more than 'kill a certain amount of monsters and defeat a plain boss' rifts that we have now. Cool event rifts like Sudden Death, Timed rifts or Ghost Rifts where you would be trying to outrun a ghost of a fallen hero to the end of the rift while trying to beat his monster kill count at the same time. These are just off the top of my head, and there are probably a lot more innovative ideas already out there.

    Still, modding in D3 seems at most like a dream. Someday, perhaps, it can happen. If done right, it would only do this game good.
    Posted in: Diablo III General Discussion
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    posted a message on Release date of Diablo 3, from Russia with love
    Quote from Pietrak

    I don't believe anybody who says "i'm not buying RoS because it's too expensive". I just don't. We will all buy it just to see how good it is.
    You'll pretty much know exactly how good the expansion will be before the launch. The beta offers everything the expansion has to offer, and in the next few months with the tweaks and official Blizzard statements we'll get a crystal clear picture of RoS as a game. This is a fair move by them, letting the players watch/play through all of the content in beta and decide for themselves is this expansion really worth their money.



    Considering the amount of hours of gameplay a new class, act and adventure mode will offer, 40$ seems like a good deal. If you simply enjoy farming, maybe trying some fresh builds with the new legendaries, than RoS is definitely worth the money on launch. All these aspects of the game are polished and work great in the expansion, along with the streamlined leveling system.

    Other than that, the game doesn't really offer much, and it seems that it will sadly once again get pretty boring after a couple of weeks (mostly for softcore players). So, if it does feel like 40$ is too expensive for you at the time of the launch, and you have better things to spend your money on, it's OK to wait a bit and see how everything will play out in the weeks after the game is released. Even when, or if, ladders and competitive PvE are released, the players who got the expansion on day one won't have any real advantage over a player who bought the game later on.

    Better to wait than to get frustrated for spending money on something you won't really enjoy that much. This time, Blizzard made the right move to make all of the content public months before the release, and no one will be right to blame them or to ask refunds for the game like they did with the original D3. RoS will mostly sell copies on it's own virtues and quality of design, which is a good thing, while D3 earned a lot of millions solely on the legendary legacy of the Diablo franchise.
    Posted in: Diablo III General Discussion
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    posted a message on [Endgame 2.0] Challenge Mode Infographic
    Quote from Catalept

    This is an awesome idea, but (assuming they're not already working on something like it), it would cost millions and delay release by months.
    It would take some time but it would definitely not cost millions to make. It's only a tower and some trials, re-using models, animations and environments that are already present in the game. Even the cosmetic rewards can be something that currently exists in-game (like that El'Druin one in the picture). Balancing the difficulty would probably take much much longer than designing all of this.
    Posted in: Diablo III General Discussion
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    posted a message on When will you start your HC journey in RoS?
    Quote from Pusguts

    Since I'm 'playing' HC in real life, I guess I should play it in RoS as well
    Never thought of it that way :D
    Posted in: Hardcore Discussion
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    posted a message on When will you start your HC journey in RoS?
    Quote from bigheaded

    I'll be playing HC on day one. SC just doesn't appeal to me any more. Without that sense of "if i die, i'm dead", the game just isn't enjoyable. I'm I the only one that feels that way about this game now?
    There's a lot of us here who prefer hardcore, it makes the game infinitely more fun.

    I'm already playing exclusively on HC, and I'll be starting a few more characters when loot 2.0 hits, but I don't think I will be buying the expansion on day one. Blizzard intends to ship the game with the same content that's available in the beta right now. Ladders, Trials and whatever they plan to add will most likely come later on, and to me the game will not be worth 40$ on launch. Messing around with the new class changes and itemization will be enough for me to hold me interested until they implement a meaningful and competitive end-game.
    Posted in: Hardcore Discussion
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    posted a message on [Endgame 2.0] Challenge Mode Infographic
    I would absolutely love to see something like this in D3! Post it on the official forums as well, if you haven't already.
    Posted in: Diablo III General Discussion
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    posted a message on Will RoS end-game be worse than D3V?
    Even now RoS end-game is superior to vanilla in basically every way imaginable. Sure, the beta experience rates and drop rates make it seem like the game is gonna mirror the console version of D3, where it is much easier to gear out your character, but we can't possibly know that this will be the way the expansion will play out on release.
    There is still like five months of testing and implementing before that, and plenty of time for Blizzard to add new systems and balance/augment the existing ones. I disagree with OP on every argument he made except for the Rifts, which are definitely pretty basic and bland in their current state.
    Posted in: Diablo III General Discussion
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    posted a message on How do you guys feel about Bounty and Rifts?
    Quote from DoomSlayers


    You are making the end-game even worse.


    No.

    There is no end game in vanilla D3, pretty much everyone's farming three zones in A1 for maximum efficiency to level paragon up to 100. That is all. Even in these early stages of beta, RoS offers a much better and more satisfying end game. Sure, in it's current state the expansion is not worth the 40$, but we are also like five months away from the launch, and a lot of things will get implemented, tweaked and changed in the meantime. Be patient. Good things are on their way.
    Posted in: Diablo III General Discussion
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