They are. Icons are one of the last things they implement before the release.
- EleSaturate
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Member for 12 years, 1 month, and 25 days
Last active Sun, Jun, 1 2014 03:03:16
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Aug 21, 2013EleSaturate posted a message on Diablo III: Reaper of Souls RevealedPosted in: News
They are. Icons are one of the last things they implement before the release. -
Aug 21, 2013EleSaturate posted a message on Diablo III: Reaper of Souls RevealedNeed info on Nephalem Trials asap!Posted in: News
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Jun 8, 2013EleSaturate posted a message on All Items Will Have a Use, Latency Issues with Whirlwind, Blue Posts, Blizzcon Art and Movie ContestsPraise the gods, there seems to be a huge itemization system overhaul in the works. It is the one true problem of D3, and, in the eyes of the majority of the playerbase, it's biggest downfall. Lazy and bland, it was a step back in the evolution of the ARPG itemization, which should always have soul and complexity attached to it. Blizzard won't screw this one up. They have no choice but to make some big changes if they are to pave the way for the success of the upcoming expansion.Posted in: News
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Jun 5, 2013EleSaturate posted a message on Battle.net Desktop Client, The Effectiveness of CMs, A Sync Fixes Bugged AuthenticatorsSo it's like Steam? I'm down with that.Posted in: News
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May 18, 2013EleSaturate posted a message on Diablo III: The Road So FarPosted in: News
I can agree with your sarcastic remark, to some extent. But on the other hand, the last two important patches that vastly improved the gameplay experience, 1.0.5 and 1.0.8, came seven months apart. That is just too much time not to lose a whole lot of players, especially with the PvP fiasco that happened in the meantime. 1.0.7 did make crafting semi-relevant again, but MP levels and monster density are both on the whole other level of complexity and importance for the future of the game. Adding a few crafting plans and a new crafting material is really not that big of a change even though it certainly is a welcome one.
With that being said, D3 feels much better than it did a year ago, without a doubt. There is no reason not to look forward to the future and what it holds in store for this game. -
Mar 5, 2013EleSaturate posted a message on Developer Journal: Itemization UpdateIn Day we trust!Posted in: News
I don't care if I'll regret saying that later on, but dammit this man's posts did more good to the game and the overall optimism of the community than anything else I've seen from Blizzard in the past six months. -
Jan 18, 2013EleSaturate posted a message on Message from Jay WilsonIMO the team pussied out of a lot of things during the development. Obviously, not all of those decisions were Jay's, but still, he was the game director, and I'm not sad at all that he is moving on.Posted in: News
D3 is most certainly not a bad game. But it's not nearly as awesome as it could have been. Hopefully someone with a little more balls will take over. All the best to Jay. -
Jan 2, 2013EleSaturate posted a message on Blizzcon 2013 Confirmed, TryHard Video: Starting Fresh, DiabloFans - "Holiday in Sanctuary" Giveaway!, End of the Heart of the SEveryone will be talking about Titan this year, hope that they actually announce it.Posted in: News
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Nov 27, 2012EleSaturate posted a message on PvP Blog Soon, Diablo III Hotfixes -- November, Save 50% on Mists of Pandaria, Hell Cook Fan ArtThe blog is probably coming this week. Finally, PvP is almost here.Posted in: News
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Sep 25, 2012EleSaturate posted a message on The Full Guide to Obtaining the Infernal Machine, Important Information on Monster Powers, Blizzard Talks WW Barbs, Blizzard onIt seems you will indeed need to farm keys whenever you want to open the portal to the Ubers. Anything else would make the key wardens quite a useless addition to the game.Posted in: News
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Sep 21, 2012EleSaturate posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTRSo many solid changes gonna be in this one. Really looking forward to the patch going live, even though the monster power could have been handled better than simply increasing mf/gf in inferno.Posted in: News
Luckily, there are two more awesome loot fest games out now to keep me entertained 'til this baby hits. -
Sep 18, 2012EleSaturate posted a message on Wyatt Cheng and Jay Wilson on 1.0.5, Blizzard Comic Contest Winner, Curse Weekly RoundupPosted in: NewsQuote from Doomscream
Moar info:
http://translate.goo...17.html&act=url
The Legendary ring will be BoA (Bind on Account)
Praise the gods. If these legendaries weren't BoA the AH would devalue them so fast that you'd be able to get them for a few hundred thousand, maybe even less, in a few days' time. -
Sep 7, 2012EleSaturate posted a message on Talk of New Shrines and Enlightenment Shrines in Inferno, More on Crowd Control, Blue Posts, Final Issue of Sword of Justice, WhPosted in: NewsQuote from brx
about the shrines, am I the only one who wants shrine design to match the act like in d2? Like having a metal shrine/chauldron in the middle of the desert does not make much sense and feels weird.
Yes, more different art and models for shrines would be a welcome addition. -
Sep 5, 2012EleSaturate posted a message on Alkaizer - Paragon Level 96 Barbarian, svenskadiablo's Interview With the Game DevelopersYou gotta respect the guy's strength of will. This is a feat, no matter what anyone thinks.Posted in: News
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Aug 31, 2012EleSaturate posted a message on Making Legendary Drops More Noticeable, Magic Find and Death, Sword of Justice - Issue #5, Curse Weekly RoundupYes, this is a very valid concern. The color they choose for the legendary items does not fit well with some of the environments in the game. It's very difficult to notice it at times, and it should definitely have a special on ground effect when the item drops. Adding it's location on the mini-map could be a nice touch as well. Hopefully Blizzard implements a smooth solution come 1.1Posted in: News
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I'm already playing exclusively on HC, and I'll be starting a few more characters when loot 2.0 hits, but I don't think I will be buying the expansion on day one. Blizzard intends to ship the game with the same content that's available in the beta right now. Ladders, Trials and whatever they plan to add will most likely come later on, and to me the game will not be worth 40$ on launch. Messing around with the new class changes and itemization will be enough for me to hold me interested until they implement a meaningful and competitive end-game.
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No.
There is no end game in vanilla D3, pretty much everyone's farming three zones in A1 for maximum efficiency to level paragon up to 100. That is all. Even in these early stages of beta, RoS offers a much better and more satisfying end game. Sure, in it's current state the expansion is not worth the 40$, but we are also like five months away from the launch, and a lot of things will get implemented, tweaked and changed in the meantime. Be patient. Good things are on their way.
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I'm really hoping Devil's Hand and Nephalem Trials get implemented some time in the near future. RoS in it's current state is lacking end-game depth, and ladders will have to be done particularly well in order to keep D3 fresh for a long time.
More depth to the rift key system would do tons of good for this game as well.
It's good to keep in mind that this is the earliest stage of the beta. A LOT of things will change from now to release day. First impressions are very promising.
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These new difficulty settings are great, challenging yourself will finally be quite rewarding.
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Blizzard devs have stated that this is indeed how Adventure mode is unlocked in D3. So, no worries. xD
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The amount of duping in the PC version of D3 is minimal, it's nothing compared to what it would be if it ever went offline. The only thing that's rampant is botting, but that is a whole different story. Also, I have long accepted that modding will not be a part of Diablo 3, and even though I realize such a feature would keep the game fresh for a long time, it is something I can certainly live without if the original content is good enough.
Of course it would be amazing to play without latency, rubberbanding and fear of disconnects, especially since I mostly play hardcore, but it seems to me that Blizzard will never do an offline mode for D3.
PoE is always online as well, and Blizzard seems to be taking the route GGG took, probably offering us an in-game store to buy transmorg stuff, vanity pets, dyes and so on, now that the AH is going to be shut down. I firmly believe they intend to keep Diablo 3 online only for good, and that people should just learn to accept that and move on.
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