7/6/2012 6:46:15 AM
remove MF from gear entirely and let me gain xp @60 for passively increased MFPosted in: Diablo III General Discussion
7/5/2012 6:39:21 AM
Posted in: Diablo III General DiscussionQuote from Frolk"Soul Rippers and Soul Lashers no longer move faster than other creatures. Instead, they instantly blink to players from up to three screens away. This effect has no cooldown."
OH THE HORROR O_O
OP my friend, i like you, i really like you
isn't that what they already do?
7/5/2012 2:08:00 AM
4 of course, even better would be an additional string based field where you could really let yourself go "(Strength>=100)AND(Vitality>100)AND((AllResistance>50)OR(PhysicalResistance>50))" and so on ;-)Posted in: Diablo III General Discussion
and while you're at it: do not disable the stat field when searching for a specific legendary, that's just dumb
7/4/2012 7:40:23 AM
a while back i made a program for Age of Conan, which monitored the keys you press systemwide and start a timer (was a bit like need to know addon in wow). anyways, this method can easily be transferred to just playing a wave file after the specified time if you're interestedPosted in: Barbarian: Bastion's Keep
i don't know if that method is "legal" but since the program doesn't interact with the game in any way I don't know why it wouldn't be
7/2/2012 5:47:00 AM
they will all reappear again, happened to me as well...twicePosted in: Diablo III General Discussion
6/30/2012 3:40:36 PM
well done, used an excel sheet before, but this is much easierPosted in: Diablo Tools
6/30/2012 10:32:39 AM
if you hit for 17043 damage, you would steal 392 health, so more than your life on hitPosted in: Theorycrafting and Analysis
it's really hard to say in my opinion. if you have a lot of big hits you may be better off with life steal, smaller and faster hits prefer LoH
6/30/2012 5:25:29 AM
just another feedback:Posted in: Theorycrafting and Analysis
the values for my monk are 100% correct, nicely done
6/30/2012 3:30:29 AM
Hello,Posted in: Theorycrafting and Analysis
first of all the tool looks pretty good.
for a weapon that has for example +200-400 Arcane Damage and +15 Maximum Damage, do I need to just add these numbers to the min/max damage values, or are these already factored into the damage range shown in the tooltip?
6/27/2012 5:27:07 PM
don't trust any statistic, which you haven't faked yourselfPosted in: Diablo III General Discussion
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