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    posted a message on so anyone else get a legendary or set item yet?
    while servers are down....title

    i got the steady striker bracers to drop in the agony halls
    Posted in: Diablo III General Discussion
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    posted a message on Wiz Inferno build. Looking for feedback.
    Quote from Sumsarr

    Both builds look really bad imo.

    OP build has disintegrate as dps source. No AP regenerators and no singature spells. Not worth debating that builds as it is.

    Your build Ashtehn has way too many dmg sources doing the same thing. Why would you want to use Arcane Orb AND disintegrate? They're doing the EXACT same thing.
    Aside from that, you only got slow from arcane spells and no other CC. How will your build manage mobs that charge, jump or dig? It doesn't even have armor. Your only defense against an arrow coming at you is Diamond Skin which has less than 50% up-time. When Diamond Skin is down, you'll take 110% of the arrow dmg (as you choose to play glass cannon too).
    You should ditch Distintegrate or Arcane Orb as well as Time Bomb and replace them with armor and cc spell.

    First off- Arcane Orb and Disintegrate do different things: Orb can be cast and will then pierce through targets til it explodes while Disintegrate can be used on single targets to finish up those injured by Orb and if it kills them it does even more dmg in a 3xx% (don't remember exact number) explosion from the rune.

    Other than the slow, yes I have no other CC but there will also be more than just me playing...other players in coop will no doubt have some sort of CC which will help in that regard.

    In addition, your recommendation of dropping 2 skills for more defense/utility is fairly foolish in a way that all the survivability in the world won't help you achieve your goal if you can't do enough damage to kill them in the first place.

    Hope this post doesn't come off as asholeish but just wanted to further enlighten you into this play strategy of high damage output with defense to a point where I survive but it's not too excessive. I have a hard time seeing builds with 4 or even 3 defense skills being viable because that leaves that much less damage output.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wiz Inferno build. Looking for feedback.
    Posted this on another thread and it's been revised but want more feedback:

    http://us.battle.net/d3/en/calculator/wizard#UihcXQ!YXU!abZcaZ

    4 damaging skills
    2 defensive/utility skills

    3 damage types: light, arcane, physical
    2 def/utility skills: When situations get sticky D Skin it up and if you can't finish them off Teleport safely to other places.

    I plan on using this in coop, so I want to maximize my damage while letting the other players (Barb and Monk) do most of the demon distracting (I'd say tank but probably get fried since it's a WoW term =P), so I don't have as many defensive skills as you guys.

    Basic strategy: Arcane Orb for the slow, Explosive Blast, Another Arc Orb, and then Disintegrate to finish them off and make them go boom with Volatility!

    What do you guys think?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on This build? (Wiz)
    Yea- lots of good discussion in this thread.

    It'll be interesting to see what will be viable as far as skill types: what I mean by this is some people have 4 damaging attacks while others have 2 or 3 and use the rest as defense/utility.

    For example: the previous post uses an armor spell, the pet familiar and the magic weapon along with magic missile, wave of force and disintegrate/meteor(depending on which one you look at).

    Where as my build is looking toward 4 damaging skills(Electrocute, Disintegrate, Explos Blast and Arc Orb) with 2 defensive/utility (D Skin and Tele).
    http://us.battle.net/d3/en/calculator/wizard#UihcXQ!YXU!abZcaZ

    What are yall's thought on this? Number of damaging attacks vs. Number of def/utility skills
    Posted in: Wizard: The Ancient Repositories
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    posted a message on This build? (Wiz)
    Oh ok...didn't know that about Ray of Frost. Thanks.

    Well thanks for the discussion...I've definately decided to play a Wiz now and go Disintegrate/Arc Orb =D. I'll play with the Signature skill and the Meteor skill slot to see what works best.Can't wait til the 15th!

    Edit: I was looking at explosive blast with time bomb rune, at only 20AP and 6sec c/d it might be nice skill isntead of meteor or blizz which have large AP costs.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on This build? (Wiz)
    Quote from perma33

    My personal tastes :

    I would use Electrocute runed chain lightning over spectral blade in order to nuke packs from afar (you don't have any close combat skill)

    Disintegrate runed Volatility instead of Ray of frost... I see things like this : cast Arcane orb (slow travel time) then Disintegrate on the same line... may be somwhat nasty

    As you can then take Temporal flux passive, you won't need the Grasping chill rune on Blizzard (you have to wait 6s before the snare becomes activated :/ ). Maybe you could take Stark Winter or Snowbound as Arcane orb + Disintegrate combo is already 55 AP.

    I would also change Familiar and take another defensive skill. Maybe an Armor skill such as Energy armor runed Energy Tap or Prismatic Armor. I could then take Galvanizing Ward passive for some constant health regen.

    It would become something like this
    http://us.battle.net...lcQO!UfX!abbcZc

    If you want to keep Glass canon, you can drop Galvanizing ward

    Revised with your feedback:

    http://us.battle.net/d3/en/calculator/wizard#UikcXQ!UYX!abacaZ

    Chose Spec Blades because I liked how it worked when I played the open beta, but I see where you're coming from if i am to nuke from afar: it's fairly usesless.

    Your idea for Disintegrate/Orb sounds very intriguing, sounds like it will lay waste to alot of demons. Definately going to give that a try...

    Changed Blizz to Meteor because it was more for snare but if it doesn't work til after 6sec, seems kinda pointless so I went with a high dmg meteor. In addition, takeing the Flux passive with provide me with a snare.

    The last two skills: Teleport is pretty obvious but you recommend another defensive skill and that's where D Skin comes in. Once again a little biased from the open beta I loved how this skill would save my hide in sticky situations and seems alot more useful for defensive purpses than one of the armors.

    --
    THat being said my concern now is single target damage for bosses/elite/rare/champ/etc. Ray of Frost with the rune for 280% weap dmg was the go to but with this revised build, it's rather lacking in the single target department...was thinking of switching out meteor for something to satisfy this...Not sure if anyone has done number testing and what not but what is the best single target spell?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on This build? (Wiz)
    Hey- while i wait for release like everyone else, I've been looking through some builds. This is my first go at it so lemme know what you all think.

    http://us.battle.net...lcQj!YTX!ZZacZa

    Basically the idea:

    -Specral Blades for when low on AP and if mobs get close(rune) and arcane dynamo
    -Ray of frost for single target
    -Blizz/Orb for aoe (celestial orb reminds me of frozen orb from d2 which was the coolest shit ever! if i'm understanding it correctly)
    -Teleport (wormhole) because it reminds me of d2 and for defensive purposes
    -Familiar for pet dmg and my own dmg increase

    Passives- I'm not sure about but definately going to keep glass cannon(i think)

    Opinions? Be honest!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/monk#aRgTXj!cfd!YaaZba

    This is my idea of damage dealing focused monk.

    I havne't played beta so I'm not sure how fast spirit regens or is generated but my thinking was something like this:

    1) Mantra of Convic for increased dmg to enemies
    2) Breath of Heaven(Blazing Wrath) for a heal in sticky situations as well as a 15% dmg done boost and with guiding light passive does this stack to a total of 31% more dmg done(On a side note would that stack with Deadly Reach(Foresight +18% dmg done) too?)
    3) Fists of Thunder for quick spirit generation
    4) Cyclone Strike to group up enemies
    5) Wave of Light for AoE dmg
    6) Seven Sided Strike for more single target dmg
    Posted in: Diablo III General Discussion
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