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    posted a message on The horadric caches "buff" question
    Quote from TheWrathoGod
    i still disagree, but only time will tell after people start reporting finds from caches or not. There has been weeks if not months of confirmations that Caches gained in Torment will drop Torment Only legendaries. but again, we will have to wait and see.
    Just want to chime in that i got a pair of Jade harvester gloves from a T1 act 2 bounty bag this sunday morning, so they can indeed drop the torment only legs.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon 2.0 Mastery - let's discuss
    I like this! I really hope we end up with something similar to this as it would add plenty of depth and variety in character building.

    Thumbs up! :)
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Preview, a dream...
    Quote from MrMonstrosity

    Hi everyone,

    You can find the post on the official forums here: http://us.battle.net...opic/8569601043

    I'm expecting to get flamed pretty hard due to the amount of text in the post, I've directed everyone here so they can experience the post with more formatting/with pictures.

    Thanks again

    Now lets give it some bumps! :)
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.9 Preview, a dream...
    Great ideas, game really need some more depth. I hope you get the attention you deserve on the official forums.
    http://www.youtube.com/watch?v=XnG8QgkcAdA
    Posted in: Diablo III General Discussion
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    posted a message on WTS Great barb amulet with Critdmg/LoH/MF/Minmaxdmg/156str/71Vit!


    Accepting offers from 45 million

    Either reply here with battletag, or contact me ingame @ Hoffie #2894

    Have a nice day
    Posted in: EU Servers Trading
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    posted a message on Infernal Machine - Rakk/Ghom Strategy
    I always enjoy your posts, but the background/font is making this almost impossible to read for me.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Price check barb amulet, help please :)
    Hehe yeah unfortunately you are probably right, but, there's always idiots out there who pay no attention to patch notes what so ever.

    If you disregard that jewelery is getting buffed, how much worse do you think my amulet is than the one priced at 199m?
    Posted in: EU Servers Trading
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    posted a message on Price check barb amulet, help please :)
    So I just got what i hope is my first item that might go for more than 10mil.

    It's an amulet with the following stats:
    24-58 damage
    156 strength
    71 vitality
    51 dexterity
    +571 life on hit
    +56% critical hit damage
    +36% magic find

    There's two similar amulets out at the moment, one really expensive and one not so expensive.

    The more expensive one (199mil BO) has the same str/vit/loh/critdmg but adds +8.5% crit chance. However, it lacks the 24-58 damage and 36% magic find.

    The second similar amulet, the cheaper one (13mil BO), has pretty much the same str/vit (+30vit compared to mine)/crit damage and then 469 life on hit (~100 less than mine) and lacks the 24-58 damage & magic find.

    So the question basicly is, where does my amulet stand in relation to these other two? I guess it really comes down to how much i should value the 24-58 damage and the +36% magic find.

    Any ideas for what kind of price i should be going for would be greatly appreciated. If its relevant for your estimate, i am on the EU server.

    Thank you in advance /hoff
    Posted in: EU Servers Trading
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    posted a message on Have you gotten the same legendary multiple times?
    2/5 Legendaries I've looted has been Hellrack's.
    Posted in: Diablo III General Discussion
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    posted a message on PTR impressions (1.05)
    Thanks for the write up!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on [GUIDE] Archon Wizard (updatING for 1.0.5)
    Sweet guide! Any videos of it in action?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on WD Act III/IV Full Clear Vids - 49 Elite Packs, 8 Goblins, All Bosses
    Quote from vo1os

    Quote from Emberos

    eh, it's not "10 O Slow" - maybe 2 O Slow . . . :)

    25 minutes through the keep and Ghom is moving at a reasonable clip. Just making your way through the maze and finding each pack takes a good bit of time. The actual pack kills are really a fraction time spent. Need to find another 12% movement speed - Lacuni Prowlers with INT/VIT/Crit are currently prohibitively expensive :*(

    Try Inna's.
    I took one:
    http://eu.battle.net...2194/hero/53648

    I just went with the lacuni bracers with attack speed *blush* (cost me 9mil, got a bit impatient after losing several snipes on cheaper ones, so i just BO'd a pair out of rage), but they are totally worth it. Its oh so nice zipping around at 24% movement speed!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 1.04 Zombie Dog Scaling explained
    Quote from PsyBomb

    The theoretical point of no return is probably going to be once your pets can stand up to 6-10 seconds of average abuse individually. Past this point, and you start getting into the realm of resummoning as they go down, which translates to effective immortality. Given a perfect or near-perfect gear setup, the cooldown on Zombie Dogs can literally hit ZERO post-patch before even taking passives into account (45 base -8 SoJ -8 Mara's -8 Skull Grasp -15 Homunculus -9 Chest = -3...)

    Anyone know if Leeching Beasts works with Thorns? If so, then I think you have your immortality right there, as long as your thorns is double the damage cap or more. Given that I've seen damage caps go down to 1500, this is not going to be particularly difficult to achieve.

    Oh yeah it would be pretty neat if leeching beasts worked with thorns :D Anyone knows if it does?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 1.04 Zombie Dog Scaling explained
    Quote from Vomica

    now the only question remaining is how much base life regen the dogs will have.and if it is enough to drop fierce loyalty (unless you need the thorns also)

    I for one am going to use the passive for thorns aswell. Just picked up a belt with 2.4k thorn damage, should be worth it imo.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Quote from Doorsfan

    Quote from Hoffie08

    Really happy with how the WD looks (in combination with all the new awesome items) in this patch, will definitely have me come back to the game to try it out!

    How ever, i might just be retarded or something, but who the hell writes these tooltips? I find alot of them misleading in comparison to how they were written originally. Instead of X attack inflicts %damage, alot of them now state inflicts % damage over X time.

    Take the WD Spirit barrage spell for example, using the Manitou rune. Old wording: Summon a spectre that hovers over you, releasing spirit bolts at enemies near you for 28% weapon damage as physical.

    New wording: Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% (up from 28%) weapon damage as Physical over 20 seconds.

    What the fuck is that supposed to mean? Why oh why would you ever want to reword it in such a manner, i now have no clue how much those spirit bolts will hit for (but again, perhaps im just retarded). I see this kind of wording all over the place, and i just do not understand why. Would it be that hard to simply specify "Unleashing 3 spirit bolts per second at nearby enemies, each spirit bolt hitting for 80% weapon damage as physical"? :(

    Still excited though, just quite annoyed.

    It literally says straight on shoots bolts at nearby targets for X% weapon damage, over 20 seconds. There is little to no possible way to misunderstand that.

    It says what all the bolts are going to hit for in total, it says nothing about what each bolt will hit for, as the old tooltip did.
    Posted in: News & Announcements
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