- Whizzleteeth
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Member for 12 years, 1 month, and 26 days
Last active Fri, Jun, 29 2012 12:53:07
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- 62 Total Posts
- 7 Thanks
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May 4, 2012Whizzleteeth posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)Well, the preview did the trick: I just ordered the hardcover version from amazon. The "strategy" side of it is meaningless to me, but I'm a sucker for beastieries, even if the numbers are likely to be quickly outdated. Worth it for the time I'll spend reading it on the can, I say!Posted in: News
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Apr 13, 2012Whizzleteeth posted a message on Battletags can be changed, Patch 16 Changes, Battle.net Mobile Alerts, Blue Posts, Micky Neilson InterviewI have an ID for SC2... name#NNN. Is this the same thing? I assumed the SC2 ID would be the one I use across all battle.net games.Posted in: News
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Ha, to just be married again, and not a father with two young kids. I get 2-2.5 hours per day free time, period, after the kids have gone to bed and we've returned the house to some semblance of order. And that 2.5 hours includes any time I plan on spending with the wife!
Luckily she knows I've been waiting for D3 for a long time. I'll get a couple weeks where I can use all my spare time to play, then gradually get back into our current routine of basically alternating nights - one night doing something together, one night doing our own thing.
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Barb: HorseMeat
DH: ChickyBang
Monk: TitsOnBull
WD: Gorbag
Wiz: Stinkums
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Based entirely on the information in the OP, I think you'll be good to go on medium detail. Maybe even higher.
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Unless somebody in beta has similar specs, I think you are going to have to wait and see. Your numbers are almost identical to mine, and from what I can tell, our video cards are good for about medium settings, CPU the same if we look at the minimum Intel score, but below the minimum AMD score.
My hope is that we should be able to run at medium, maybe with a couple things set to low. Shadows usually tax my machine in other games.
Yours:
CPU Score: 1122
GPU Score: 931
Mine: (Core 2 Duo E4300 @ 1.8GHz, GeForce 9800 GT)
CPU Score: 1050
GPU Score: 916
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Thanks for that. I have a Core2 Duo 1.8GHz paired with a GeForce 9800 (desktop version). I'm hoping to pump a couple things up to high, but will see how much my cpu hamstrings me.
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If you do happen to get a key, send it my way
As it stands now, I'm slowly making my way through Mass Effect 3, but will probably need one more game in April to fill the void until D3 drops.
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This video suggests enemy movement data is streamed from the server: http://www.youtube.com/watch?v=UvxaZQ-UShU&feature=youtu.be
The two people in this thread that seem to have the biggest problems with hitboxes are in Italy and Portugal. We know beta servers are all in the US.
I think this all suggests blizzard has coded the game to increase hitboxes as a function of ping.
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If so, the hit box size may be increased to account for differences between where the server thinks an enemy is located and where the enemy is displayed on the player screen. In other words, if the hit box was as small as possible - the exact outline of the monster - you might have a situation where you'd be clicking on it but missing because the server has the monster two feet away.
I'm not claiming the above is true, but it's the only explanation I can think of for a hit box of that size.
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Probably would work as a general rule:
0-99% fury: normal ability
100% fury: ultra version of ability, consumes X% of fury
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Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60.
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Gamespot actually tried it out with something approaching my specs.
http://www.gamespot.com/features/diablo-iii-beta-how-low-can-it-go-6337821/
Hopping onto our test beds, we thought we'd limbo down a bit and pair up an Intel Core i3 with a practically ancient GeForce 9800 GT. Frame rates ended up pegged at 60, the maximum the monitor allowed with V-sync enabled, and we were still running with everything cranked at 1920. Clearly, we were still overestimating the game's demands.
Off we went to our dusty 1.8GHz Core 2 Duo paired with a GeForce 8800 GT. This has to be the bottom, right? Wrong. We maxed out everything and still ended up with a machine that could output 60 frames per second under normal conditions and in average battles.