- Whizzleteeth
- Registered User
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Member for 12 years and 20 days
Last active Fri, Jun, 29 2012 12:53:07
- 0 Followers
- 62 Total Posts
- 7 Thanks
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May 4, 2012Whizzleteeth posted a message on Official BradyGames Diablo 3 Strategy Guide Preview (Inferno Monster Stats, Monster Affixes, Achievements)Well, the preview did the trick: I just ordered the hardcover version from amazon. The "strategy" side of it is meaningless to me, but I'm a sucker for beastieries, even if the numbers are likely to be quickly outdated. Worth it for the time I'll spend reading it on the can, I say!Posted in: News
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Apr 13, 2012Whizzleteeth posted a message on Battletags can be changed, Patch 16 Changes, Battle.net Mobile Alerts, Blue Posts, Micky Neilson InterviewI have an ID for SC2... name#NNN. Is this the same thing? I assumed the SC2 ID would be the one I use across all battle.net games.Posted in: News
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The spoiler is in the thread title.
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This is how I understood it, but with scaling based on level difference. For example (numbers made up):
abs(character level - monster level) <= 2 : 100% of experience
abs(character level - monster level) = 3 : 90% of experience
abs(character level - monster level) = 4 : 75% of experience
abs(character level - monster level) = 5 : 50% of experience
... and so on
As far as I know, level of the other players does not matter, but I could be wrong there.
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Well, in fairness to the OP, options 2 and 3 are not mutually exclusive.
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(please give me the key)
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I prefer the constrained outdoor areas. All I end up doing in any outdoor area in these types of games is zig-zagging back and forth until all the fog of war is uncovered. I'd be perfectly happy with all outdoor areas being a giant hallway from one dungeon to the next, with all the random crap that can appear placed along the way. Leave the exploration to dungeons.
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Mouse1: primary attack
Mouse2: secondary attack
Mouse4: potion
Mouse5: shift
1-4 skills stayed as the default, on the keyboard
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Sheeeeit. Can't wait until May 15th!
Highlights:
- random events are awesome, and give extra incentive to explore. I may not have bothered with all the crypts after finding the crown if it weren't for the jar of souls event.
- classes all feel very different, even at low levels
- love the level design, especially the indoor environments
- it actually runs pretty good on my 5 year old rig :-)
Lowlights:
- the weapon damage == skill damage paradigm will take some getting used to, especially for the caster classes. I knew all about it going in, but it still feels wrong. I hope that at high levels caster class items tend to outperform other weapons.
- merchants... granted, it is early game, but I never bothered to buy or sell. All my gold went into upgrading the blacksmith or crafting, and all my blues were broken down for crafting materials
Some class thoughts.
Barbarian: visceral, even from the very beginning. Nice early single target skill (bash), and AoE (hammer of the ancients). Leap provided the missing piece - a way to jump to the back of a mob and target specific monsters.
Witch Doctor: I'd have been happy with triple dart + grasp of the dead. Flame thrower bats tear through everything. If only I'd remembered I can have both grasp of the dead and bats equipped! Soul Harvest seems really strong early, but will likely not be as useful post-normal. Also, riskier to use.
Monk: I was pleasantly surprised. I only played her (yes, her) to 7, but the combat felt great. The teleporting thunder punches were a bit jarring, but brought plenty of pain.
Demon Hunter: disappointing, though I didn't get high enough to unlock the bola shot. Even when I hit 6 and used a blue dropped from a previous skeleton king encounter, firing arrows didn't feel satisfying. Rapid fire was the early game highlight.
Wizard: frost nova is great, arcane orb would be incredible (and probably too good) if it could pass through enemies and only exploded when it reached the cursor. The signature spells were underwhelming, for similar reasons as the demon hunter.
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Core 2 Duo @ 1.8GHz
4GB DDR2 memory
Nvidia 9800 GT
Vista 32-bit
I ran at 1440x900, textures high, physics high, shadows medium, anti-aliasing and vsync disabled. There were little bits of slow down when things got crazy, but for the most part it was solid. If I have performance problems with the full game I think I can get around them by turning off shadows, or maybe setting shadows to low and physics to low. Both (I think) stress the cpu, which is my weak link.
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If I were you I'd wait and see. Based on what we know, the graphics card is a bit low. GeForce 550 Ti seems to be a good card for a low cost upgrade, but maybe wait till the game is out and see what kind of performance other people are getting? You should at least be able to play the game day one, and if not, video cards are pretty quick and easy to swap out.
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GPU might be too weak, if I found the right card in this hierarchy: http://www.tomshardw...iew,3107-7.html
You're a couple tiers below the minimum.
CPU destroys the recommended though (again, if I'm reading it right).
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I actually got more gaming done in the weeks following the birth of my kids than I do now that they are a few years old. Not in the first few days, but once the baby is settled into a routine of wake up -> put him or her on the boob, you're good to go. Unless your wife can't manage a sleeping infant sucking on her tit by herself. I know a couple guys that had to be there for every minute of the late evening and overnight wake ups. Poor bastards.