11/29/2013 5:51:55 PM
cmon, that was pure sarcasm not trolling, lalPosted in: Diablo III General Discussion
11/29/2013 4:07:04 PM
Posted in: Diablo III General DiscussionQuote from shaggy
The point remains that having access to server code makes it SIGNIFICANTLY EASIER to compromise the server. Why anyone would argue against that is beyond me. It's so elementary. The whole idea of obscuring the server code as an anti-hack measure (in addition to DRM) seems so obvious that even GGG used it. It's so much harder to hack/compromise the server if you don't know the inner workings of the server that it's kinda pointless to argue the other side of the coin.
I mean it IS possible to hack D3 without the server code. It's just exceedingly difficult to the point that most people will bother themselves trying to "hack" more-fruitful targets. And that perceived difficulty, in and of itself, is another anti-hack measure.
PoE's main reason for being online only is free to play model and microtransactions that keep them afloat
the point where i disagree with you (and others) is that you vastly overestimate obstacles that not having server-side client at hand is providing, i dont see arguments that could actually sway me or you to the other side (with maybe exception of an actual d3 hacker who would come here and explain what difficulties he encounteres and how much less time, he thinks, it would require if he had proper client)
that being said, i dont agree with car thieves example, if someone wants to hack diablo, he will hack diablo and not go for other game, he just doesnt care about other games, its that one thats gonna bring him fame/money and not something else that noone gives shit about
btw. the car example made me smile tho, i remember being like 6 yo and going around with my grandfather laughing at ppl who 'block' their steering wheels or ... chaining a wheel to a wall (actually most of them believed its gonna work and not cause of placebo reasons)
11/29/2013 2:23:11 PM
Posted in: Diablo III General DiscussionQuote from Enty
Games always have to connect to some sort of "server" where certain files are executed and responded to and obtained and checked.
im pretty much sure Wolfenstein 3D didnt have to do that, or your definition of 'server' is very 'vast' to say the least
@shadeslayer wow client was leaked at least once butas you said theyre always few patches/expansions behind at best
randomized maps in d3 just make bots bit less effective, its not hard to program one so it would remember where it went, bit harder to make it pick efficient route
11/29/2013 2:09:03 PM
no, that is not what you and rugsag were saying entire time, instead you concencentrated on bringing irrevelant examples of modding elder scrolls and single player game torchlightPosted in: Diablo III General Discussion
having exact code doesnt allow you to hack online mode instantly, you just have easier way of testing and understanding how it works, so the process of making something to 'fool' server go faster (dont bother to use it as an argument, its not strong enough), theres still stuff that you need to account for (additional hack prevention and detection tools like warden)
trivia2: for the first month or so, warden was inactive/not implemented (dont remember which one) and few bans that happened during that time were from something they were detecting in other way (obvious discrepancies in sent data)
11/29/2013 11:06:38 AM
Posted in: Diablo III General DiscussionQuote from Shad3slayer
LOL. I think you confused D2 and D3.
found a link that actually shouldnt break forum rules
you are free to choose and continue being delusional, its in human nature
@rugsag why dont you go and try to mod some elder scrolls, you clearly have higher than null knowledge about that subject
11/29/2013 9:23:14 AM
Posted in: Diablo III General DiscussionQuote from Tralfamadore
I'm curious. Care to elaborate which hacks were available on D3 since day 1?
maphack, noclip, autochicken mode (leave and make game instantly), waypoint hack
trivia: in the first week of d2 maps were fully sent to client, only after they realised mistake (mh uncovering whole map) it was change to send map in chunks (those big segments that map are build from i.e. cathedral maps are build from 9 of those)
11/29/2013 9:04:28 AM
d2 was one of the least protectected online games of all times, it was only designed to work well online and not stop any hacksPosted in: Diablo III General Discussion
their philosophy after d1 bnet was like that:
'we made this thing called closed battlenet and your saves are not stored locally, so no hackers possible'
most of the duping that went in d2 was without any programs and just due to weak 'save' system
public hacks and bots in both d3 and warcraft were avaiable from day one even before server client leaked
you all are 10 years older and smarter to know better, dont make fools of yourself and just stop giving d2 as an example
11/29/2013 12:17:07 AM
one has to be very naïve to take 'prevent hacking' excuse seriously and modding game doesnt have anything to do with hackingPosted in: Diablo III General Discussion
also reported for spamming memes
11/29/2013 12:12:27 AM
there will be more viable builds in ros, some very interesting ones (thorns set), some less (1h tr monk with ring), which doesnt change the fact that there are many viable builds in d3 now which... again doesnt change the fact that everyone plays wotb barb because opPosted in: Diablo III General Discussion
most will whine anyway that certain item wont drop for a build they want (cause they saw video of someone crushing everything with it and want to min/max), it also takes team much larger that what they got to balance it properly, as you probably figured out, if something trumps every other build, diversity stops being fun/relevant to most ppl
tbh i dont know if the paragraph i just wrote has much to do with the topic but not much more to write anyway so doesnt rly matter
11/28/2013 8:12:46 AM
Posted in: Diablo III General DiscussionQuote from daisychopper
Then, as I said previously, it sounds like this just isn't the game for you then. It's a dungeon crawler, not a trading game. The social aspect should be dungeon crawling, not trading. And, what's important, is that the dungeon crawler aspects should not be diminished in order to support trading. If BoA can make the dungeon crawl better, then trading shouldn't hold it back.
It might be an interesting twist to have items only bind during the ladder seasons, though. I think I'll start a separate thread and see what people think of that.
and im not denying that game is no longer appealing to me, just dont understand why would they just remove one of the bigger elements instead of trying to balance it so it would worked well (and they were on the 'good' way) - dungeon crawling getting diminished by trade is just a catchphrase and more of an excuse to not having a clue how to fit it, i would much preffer them to say that they were proud how well console was received and they want to copy the model to pc as their goal so i can just put my middle finger up instead of wondering...
your ladder idea is reasonable one it would be fine in a sense that its highlighting the differences that there supposed to be between 2 modes (i.e. not possible to buy ladder gear for non-ladder, more work required from player himself to achieve top results)
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