I remember the act 2 wall on inferno, and only demon hunters or FA wizzards have acess to further acts, having huge gold/item advantage by farming blues at act 4 and selling them at the AH;
I remember when barbs can't survive without a sword and board build with revenge and frenzy sidearm;
I remember that to kill grom on infeno, you have to kite him to every spot of the room, until each of them be covered by his shit;
I remember about mantra of healing and it's OP BoI rune.
I remember when inferno belial second phase, if don't kill him fast enough, all area was surrounded by his green explosives and you're pretty much dead (some pro players could kill him, even with this enrage).
I remember when people and the devs said "this game is hard!"
I remember at launch day, 1/4 of the people could enter the game and the rest were trying to login in every minute 3~4 hours straight.
- 10/12/2013 11:32:40 AM Posted in: Diablo III General Discussion
10/3/2013 8:21:18 PM
After I geared my barb and easily do mp10 runs without spend billions of gold (I have nearly 50kk now and 50kk on gear on him), I leveled WD and Arcanist, put some nice gear and having fun trying builds around, nothing like paragon 100 or legendary grind. Just casting some spells and stuff.Posted in: Diablo III General Discussion
I'm glad I can swap skills any time, or it gets boring as hell to play any of my characters.
2/23/2013 3:33:20 PM
Hex HAVE TO be banned, I don't know about others, but hex CC for 8s and don't break on damage. Also it always refresh after the effect expires, NO DR, the fetish lasts until the CD is refreshed, that's why is absurd.Posted in: PvP Discussion
Another thing to take in consideration is that diablo 3 have absurd RNG in spells, so a chain in stuns of frenzy (smite) + other warriors stuns to stun locked shouldn't be touched. I mean, it's not because of that that you have to ban a spell for example.
You can cap weapon dps and %crit damage if you like. Keep in mind that there are some interesting builds like hp regen barbs + UP + Warcry with hp regen, and kite for this kind of builds is essencial, so cap this stats may have a downside.
1/17/2013 6:41:24 PM
Posted in: Diablo III General DiscussionQuote from Xenocowhonestly... i am not suprised.
He was bad for the Company.
He still on blizzard, just saying
1/17/2013 5:02:50 PM
In the end Jay Wilson knows:Posted in: Diablo III General Discussion
This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.
Unfortunately for the game, the itemization is the biggest flaw, and just destroyed the whole game. He knows he can't just, for example, put d2 itemization and put years and years of development into the thrash you know. It would mess with people items, RMAH, etc.
I think that's good for him and the game, he tried, but it doesn't work for diablo 3. Hopefully he get a better project and start a new cicle in his career.
1/16/2013 12:26:51 AM
you just need a white weapon and it's fine.Posted in: PvP Discussion
Probably all res/vit armors
1/14/2013 7:09:25 AM
I think they will probably "fix" it in a major patch/expansion, because they're messing with people's gear and will result in a devaluation of it. Wyatt said on reddit that they don't fixed monks OWE because of this too. They can't just hotfix this you know.Posted in: Diablo III General Discussion
In short it will not make in 1.0.7
Anyways nice ideas, but you can't even sum up to someone who asks about it, makes me think you just copy and paste it from someone else, no offense.
12/31/2012 10:26:20 PM
Posted in: PvP Discussion
I concur with everything you said. That's why itemization is flawed, but I'm not getting into that subject again.Quote from incy1987pvp is hard to implement cause of the huge imbalance between dps. and survivability.
noone is gonna survive 1 sec against a 300k dps demon hunter with hungering arrow.
i'm sry if i'm gonna going to refer to diablo 2 again, but the numbers were way closer to eachother. wich makes balancing a little easier.
the most drastic option i would see fit is to change absolutly everything, how hp is calculated, how damage is calculated, everything...
they made it hard for themself. in d3 items don't give small upgrades. they give worldchanging upgrades. and thats the entire problem.
12/30/2012 9:30:20 PM
Posted in: PvP DiscussionQuote from CherubDownBlizzard says Team Deathmatch doesn't work because it gets old fast. For the sake of argument, let's assume that's true.
What ideas do you have for PvP that would replace this system?
Note: This is not a thread to argue about the news from yesterday - this thread is about solutions.
Just a note: What's a fun pvp? Serious people, pvp is pvp. Duel? great. TDM? great. Diablo 2 pvp style? great.
There's no solution bro. What the hell do you expect to be fun in pvp? it's totally subjective. People want to kill others, show it's superiority, be challenged, pvp people will find it fun whatever they put into this game.
For me duels and TDM is a small step. what's wrong with their implementation? What "blizzard style" phylosophy is that, that makes the community wait for so long for nothing? I'm not talking about 7 months, I'm talking about years and years of development that was screwed by some retarded phylosophy.
There's nothing wrong bro, there's nothing boring. Let this community play this shit pvp already. Battlegrounds? capture the flag? king of the hill? who cares, I want a quality pvp (NO ONESHOT FEST), the format(STYLE OF PVP) can be any.
12/16/2012 6:48:29 AM
Posted in: Diablo III General DiscussionQuote from AudioCGI could certainly get behind more +skills affixes with more potent and desirable effects!
I use a belt with +6% CC on Revenge, and I do in fact use Revenge in part because of this, more items like this with more potent effects would certainly encourage more "off the wall" skill combinations, much like in D2.
I concur. I have a demon hunter friend that have a natalya chest with evasive fire damage bonus (a high one) and started using evasive fire because of that, instead of the cookie cutter hungering arrow. I just don't use the rend cost reduction on my belt because I have a bunch of crit hit that go wasted on dot's because they can't crit.
But let's face it, what's flawed is a spirit barrage bonus on a manticore.
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