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    posted a message on anyone else fighting with spouse/significant other over d3?
    Quote from LordTyberius
    This, is exactly the reason why you marry a gamer yourself, these situations just don't arise lol.
    Nobody likes girl gamers.

    Quote from Blister
    being the logical, linear thinking male that i am
    I assure you you're not as logical as you think you are.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Inferno will be watered down(dont worry)
    Not only does Diablo III not have a sub, the whole game is the game so it's not like you're missing out unless you're in Inferno, while in WoW, all the content is concentrated in the raids.

    This thread could be a lot more productive if the OP could speak like a normal person...
    Posted in: Diablo III General Discussion
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    posted a message on Has D3 lost their true diablo fans?
    I think they lost some DII fans.

    <-- DI fan.
    Posted in: Diablo III General Discussion
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    posted a message on Diktat's Inferno Push [EU]
    Quote from Roryboy90
    Haha what a negative b****rd. There is nothing wrong with sharing loot and being as efficient as possible.
    There is. You're lowering the competition pool.

    When you don't sleep, use friends, etc. you're basically only competing against a tiny subset of the playerbase at that point. Which is not that impressive.

    Blizzard needs to start organizing official competitions so this kind of crap would just die off.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 a solo game disguised as coop?
    Quote from Fizzlepocket
    Tell that to Blizzard.
    The Blizzard that repeatedly said you can finish the entire game solo and even gave you followers?
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Diablo 3 a solo game disguised as coop?
    It's not a "solo" game or a "coop" game. You're trying to pigeonhole the game according to some warped understanding you have. It's a game with multiplayer capabilities. Not forced. Not "designed for only". The end.

    I think you people played way, way, way too many MMO's.

    Most games of this nature are soloable and have single player. This was true for DII. This will be true for DIII.

    Most of these games are not designed as MMO's where you must group with others and are disadvantaged otherwise. This was true for DII, this will be true for DIII (you can get some advantages from grouping but nothing game-breaking).

    Outside of MMO's, solo content is actually supposed to be difficult, and that is fine. Playing solo will be one experience, playing coop another. Coop will probably actually be somewhat easier.

    Get your MMO thinking away from here.
    Posted in: Diablo III General Discussion
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    posted a message on Blizz vs players, reaching agreement ?
    Quote from Vanhyo
    in the same time you had to think of way to pool as many stats into vitality as possible. You had to take many thinks into account when building your stats.
    This sounds exactly like the kind of thing that I do not want in my game.

    The "depth" DII had was a freak accident that was mostly on min-maxers (of which I am not one). It was not intuitive, though. That's one good reason to rework it completely. DII makes very little sense in its stat and skill system, anyone who thinks it's a good system needs to go play some other games.

    You can argue for stats or skill trees, but not from DII. DII is a disbalanced rushed mess.

    Quote from Vanhyo
    You need to work hard

    Please do not use that phrase in context of a video game, ever, unless we're talking about eSports, and pro gamers playing eSports. It's a game. If you're using the phrase "work hard" you're doing something wrong (I don't care how "hardcore" you are). And it's pretty easy for something to spill into "egregiously boring" area due to the "work hard" factor. I think the term you're looking for is challenge, which is an entirely different concept, and DII's implementation of stats/skills was not challenging, it was annoying.

    DII has two problems which DII's proponents pretend not to notice which is why I have little interest listening to you people:

    - DII has hard allocation without possibility of respec. This makes the system much more troublesome than it really has to be. That's why you end up with stupid mumbo jumbo of carrying charms to wear armor or hoarding points. I'm really happy stats requirements on items are gone. PoE has re-implemented this in their game and it's effing terrible.
    - DII's stats were highly unbalanced. Vit was too useful (partially due to high damage output in Hell), Str/Dex gave too little damage, Energy was only useful with ES builds. DS has a ton of attributes and works fine.

    Fixing those problems could have potentially kept stats viable (which is why I was against the change. The stats are much better balanced now, especially with selective bonuses for different classes).

    Instead, I just see "leet" DII players flinging around their e-peen about how good they are at balancing vitality PvP gear (who the fuck cares about PvP?). Oh, that's so interesting and impressive. Sorry, it's not. That's the kind of gimmicky mess that keeps me in solo.

    Blizzard has made their decision, and often it makes me happy because it kinda murders a lot of the min-maxing attitude all over this thread, and min-maxing is a cancer that needs to stay in DII. The positive thing about auto-stats is that they give clear definition to classes (instead of, say, the homogenized mushy mess Path of Exile has), and make them much easier to balance.
    Quote from Adon
    Well apparently that 4th grader is smarter then majority of the community.
    More like, most people are not intending to do math to perform properly in a video game. Or go online, even.
    Posted in: Diablo III General Discussion
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    posted a message on Dumbed down in the name of ease of use
    As far as auto-aim and elective mode goes, I agree. But, since there were some jabs at the stat skill system I'll just leave this here:

    http://us.battle.net/d3/en/forum/topic/3811455085?page=1
    Posted in: Diablo III General Discussion
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    posted a message on At what point did this game become an MMORPG?
    But based on your statement, people in Russia and Ukraine have 0 internet.
    I didn't say that. I'm gonna end that here. I don't want to keep arguing with someone who's either intent on twisting what I said, or has REALLY horrid reading comprehension.

    Quote from Kiserai
    Since your sight be so clear and your comparisons so many, by your own words, please kindly direct us all here to the game that's doing what Diablo 3 will be doing and with even greater quality, since Blizzard's quality has been plummeting so quickly?
    Are you trying to use the "if there's no alternative than the thing we have is great and amazing!" argument? It's a false one, I hope you realize.

    Most companies right now do not make Hack&Slashes. Although there is Torchlight 2. Which I'll probably end up playing instead of this. No matter how unpolished TL 2 is, it's going to better than Diablo 3 because it doesn't fuck up the player or have an RMA, + mods, I've seen the results in TL 1 and they were great. Grim Dawn looks interesting as well. But I was always able to enjoy Hack&Slashes outside the Diablo franchise. Nox, Sacred - I liked these more than DII. I had fun with TQ. Demon's Souls >>>>>>>>>>>>> DI + DII + DIII already. Some blind fans will see everything without the "Diablo" sticker as bad, so my statement will be ignored here, but I won't have that issue.

    SW:TOR will probably be relatively close to WoW, as well, without all the money hogging garbage.
    SCII is not that great, either, I find AoE III a much better game overall, even though I was unhappy with AoE III changes compared to AoE II, but SCII feels like a weak graphic update with partial downgrades, while AoE III is a very solid, standalone game with many interesting implementations.

    Besides, when was the last time Blizzard did something that wasn't WarCraft, StarCraft, or Diablo? Are they running off their own current success, or mere past success "It's Blizzard so I must buy it"? Really, SCII was not that great. It wasn't. I got it because I liked SC1 and because all my friends were getting SCII. I have significant trouble getting into it these days. WoW was good during vanilla/TBC, which was some while ago. I play it because of a guild. In fact, I feel dirty about that right now.

    Quote from Kiserai
    You rail on and on about not respecting a company or playing it's games, and the obvious implication is apparently you don't think Blizzard deserves our respect or money. If that's true, are you buying the game? If not, why are you still posting here?
    I do not believe you have the right to ask a poster from 2006 why they're here. I've been here before DIII was even announced. People who like games come in different forms. Some are blind insane fans who will buy everything relating to their favorite game and grind to 99. Some acknowledge it as a worthwhile title they want to see a continuation towards. I've spent ~4 years on this forum, waiting, watching, what Diablo III was becoming. Perhaps it's time for me to leave, but this forum is not the official forum that exists solely for buttlicking Blizzard. This forum is full of real, living people, who have opinions. And so we make those opinions heard. I'm sorry you think only die hard new Blizzard(tm) fans can post here.

    Quote from Kiserai
    There are companies that do such things and they deserve to be held responsible
    When we're discussing that company, I'll discuss that. Just like I don't harp on HoN's recent F2P change on Dark Souls forums, that doesn't make much sense, does it?

    Quote from Kiserai
    but you're using very serious and dramatic language for something that is ostensibly a non-issue for 95% of the player base.
    I am a far seer you could say, I take little things and see how they extrapolate into the future, becoming huge. I know that I have to fight for every little crumb, every step of the way, or all will be lost in the numbness that people have when things change... slowly. But slow change is still change. Bad things other companies do at least are recognized as bad things. This isn't.
    One person not murdering doesn't excuse their stealing as OK.

    Quote from Kiserai
    If this was going to alienate any notable portion of the player base Blizzard wouldn't be doing it, because even by the logic of pure greed, it's in Blizzard's greedy interest to get as many people playing (read: paying) as possible.
    Blizzard doesn't have proper numbers on their actions, though.

    Not that I care about pure greed. People are numb, that's why they accept these things. Marketing is all about making people who don't need it think they need it. Then people become the marketers, as if hypnotized.

    I am not good at persuasion or conviction. I'm just here to let people know they're not alone. I'm not here to convince you - I can't. You either see it or you don't.
    Posted in: Diablo III General Discussion
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    posted a message on At what point did this game become an MMORPG?
    This game doesn't satisfy the parameters to be an MMORPG. I really don't know what you're talking about. Online-only games have existed for ages (Savage, HoN), doesn't make them MMO's lol.

    The offline only thing is dumb but that's a different topic.

    The whole offline restriction thing often means I either have 2 version of the game (offline-capable by shady means + normal), or have a secondary SP game to play when my internet randomly dies.
    Posted in: Diablo III General Discussion
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