- Equinox
- Registered User
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Member for 17 years, 5 months, and 4 days
Last active Sat, May, 5 2012 18:01:05
- 35 Followers
- 13,999 Total Posts
- 103 Thanks
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smuticus posted a message on Inferno will be watered down(dont worry)it wont be dumbed down..if you can't beat a game on its highest difficulty thats too bad, atleast you got to play it on normal, nightmare, or hell. plenty of people can't beat halo on legendary or even brutal comps on sc2 im sure theres a ton of people who can't beat them. still can atleast play the game at a different difficulty.Posted in: Diablo III General Discussion -
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Ayr posted a message on Without Ladder Resets, D3 Replayability is Doomed.Oh no not this garbage "It was better in my time" again : /Posted in: Diablo III General Discussion
EQ is quite an extreme example though, it was too unforgiving.
I thought it was good that dying had consequences, dying resulted in 1-1.5 hours set back in XP, wiping in a raid resulted sometimes in hours of corpse recovery, sure it was hardcore but it was a bit too hardcore
EQ certainly didn't created progamers, on the other hand it created very frustrated and angry people. Punitive is just a cheap tactic to make something difficult.
You can make something difficult without making it punitive thats called good design. -
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Oakville posted a message on 4 weeks until i beat infernoPeople like to think they are good...let them be.Posted in: Diablo III General Discussion -
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Serilla posted a message on New Character TipsPosted in: Diablo III General DiscussionQuote from Raptorbonz42
to prevent the chat pverflowing with quest lines you can go into sound options and turn of qust chatter in Chat boxes, and have talk bubbles over speaking characters' heads. The talk bubbles include things like 'do you see that enemy over there!'
The "Quest Dialog Subtitles" option also opens the Journal whenever you pick up a lore book.
I wish the two behaviors were separate options because the Journal opening and covering half the screen bothers me... -
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pskfry posted a message on Blizz vs players, reaching agreement ?Sigh... good effort man, but it's way too late for any changes to be made.Posted in: Diablo III General Discussion
I just don't see the point of the system you are suggesting, just as I don't see the point of stat allocation or skill points. I know if they added stat allocation, the first time I had the chance to allocate them, I would stare at my screen for a while putting them into different shit and either not wanting to hit the "commit" button or just saying "fuck it" and not even thinking about my choices at all.
Either that or I would just alt+tab and look up a build (what 95% of players would do).
Face it, most of us remember D2 for being the great game it was - fun for about 5 years then just old as fuck. Most of the D2 players didn't play for 10+ years like the rest of you nerds who either had your head so far up your ass that you didn't see all the other awesome RPGs that have been released in the last 10 years, or you didn't care to look. -
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d0c posted a message on Looking for Hardcore HC PlayersOne thing I've learned over years of gaming is not to let your schedule dictate who you play with. There's absolutely no reason not to develop a large network of friends and play with whoever is available at the times you're able to play. It's definitely better than being forced into pugging with retards every time you log on, especially if those retards can cost you your character. Pugging will probably be a death sentence in high level hardcore play, making a large network of hardcore players invaluable to success.Posted in: Hardcore Discussion -
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Serpenth posted a message on Repeating What SC2 Did At Release With D3...I'm not saying that I support their decision or philosophy but I am willing to suggest that they just don't care. That doesn't mean I don't care because I do and share some of the same concerns you do. Yet ever since the beta has started the concerns for public chat channels has been a great one on the official forums with the same comparisons to Starcraft II being made. Blizzard responded with chat channels very similar to the ones in SC2 but people still not seem to be satisfied.Posted in: Diablo III General Discussion
It appears their excuse is "Everything is set for launch any change will delay release". Well that's a reasonable excuse for PVP yet adjusting the chat channel interface / functionality is not something that will further delay release. Especially if concerns were addressed as they were raised.
Again, it's my conclusion that Blizzard doesn't care and seems that is not an integral part of the game or their current design philosophy.
For me personally it won't effect me that much. I rarely use chat channels in any game that I play. I do agree and replied to this post however because I do feel it is one valid concern the community has. -
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Manoluck posted a message on Repeating What SC2 Did At Release With D3...Starcraft at LaunchPosted in: Diablo III General Discussion
Starcraft released with limited to no social aspects at launch. People in the beta assumed it would be rediculas that Blizzard would release the game with no such features, so it generally went ignored and people gave a response "It's only Beta and will be fixed at Launch dont be silly "Well what happened? They released SC2 with limited/no socialization Tools.
At launch, realizing SC2 was a barren wasteland of a community, the people showed there dismay on the forums until eventually the bad PR was to much for blizzard to handle. They eventually Patched in Chat Channels.
Sc2 finally had Chat Channels(Private Chat,Spam Filters etc). But the damage was done. Battle.net touted as an online SOCIAL platform failed to deliver and instead created a barren wasteland from day 1. Back in Starcraft 1 having a designated Chat Channel was key to creating a fun environment to play in at the start. People would join and challenge others to 1v1,2v2,3v3, FFA, test builds and "shoot the S**T" so to speak. Do not under estimate the need for humans to be social. If people are social in a chat room they are logged into your gaming platform and exposed to a BLIZZARD GAME and thus creating a greater attachment for future releases from the company for the game you love.
When SC2 was launched it was a headache to form games together with your friends. People hated the Social Aspect. It was not uncommen to ask others to message someone on there friends list or to ask if SO and SO was playing Starcraft 2. We had a commen meeting place and this was demolished from the start.
Right now having just logged on SC2 the total games played is 14000 world wide. To me this seems like an obvious failure for a title with a rich past.
People are Social by nature. Facebook/World of warcraft have an insane about of socialization tools and it shows in popularity of the titles.
Diablo 3 not learning from the mistakes of Starcraft 2
After almost 2 years Dustin Browder(lead designer SC2) acknowledge players feel lonely and awkward on Battle.net and hears the concerns of the fan base. Patch 1.15 will improve the interface with minor improvements that go a long way. It took starcraft 2, 6 MONTHS to impliment Chat Channels that were nothing like Battle.net 1.0 in functionality and presentation.
Those who cannot learn from history are doomed to repeat it.
Blizzard hears the cries of fans and obviously reads the complaints. If this was not the case Starcraft 2 would still just have Auto-Matchmaking and nothing more.
If Diablo 3 releases in its current state you can multiply the current complaints, about the lack of Social Tools in Diablo, to sky rocket.
In statistics, a sample is a subset of a population. Typically, the population is very large, making a census or a complete enumeration of all the values in the population impractical or impossible. The sample represents a subset of manageable size. Samples are collected and statistics are calculated from the samples so that one can make inferences or extrapolations from the sample to the population.
Right now people are voicing there concerns about the interface of Chat Channels and the ingame skill ui(off topic) and ,in regards to chat, seems to go unanswered by Blizzard with almost no improvements Patch after Patch. Even if 50 testers out of the vocal 200 that post on the forums on a regular basic express there dislike of Battle.net, when the game goes live , as mentioned in the above quote, expect a HUGE outcry from the customers like
"WHERES ARE MY AVATARS?"
"WHY CAN I NOT IGNORE X BOT"
"I TRY TALKING BUT MY TEXT IS PUSHED OFF SCREEN IN .0003 SECONDS"
"WHY AM I AUTO ASSIGNED A CHANNEL , EG TRADE 1,2,3,4 ALL MY FRIENDS ARE IN TRADE 2"
"WHY NO PRIVATE CHANNELS??"
Small Improvements that go a long way but Ignored
Its painfully obvious blizzard's implimentation of Chat Channels is an after thought and not a priority(odd considering this game will be played by MILLIONS online) . What gives me this impression?
No Spam filters, No /ignore, Pure White Text not seperating Player names from Text written.... and the obvious? NO PRIVATE CHAT CHANNELS.
All of these listed features are present in EVERY Blizzard game.
The code is already finished and the expertise is obviously their.
What is the hesitation for promoting Social Dynamics on Battle.net?
You do not want bots? I get it. But why not give users a means to entire another channel or actively block said bots? It doesnt make sense unless youwant to make the Chat experience for the user as painful as possible.
Where is the Blizzard that holds value to quality? If you didnt want people to socialize just make it obvious and dont impliment Chat Channels and face the negative PR that comes with it. But if your going to release a feature AT LEAST GIVE IT YOUR ALL.
You're delaying PVP because it does not live up to your High Standards yet Chat seems like an after thought. Where is the Blizzard devoted to quality I used to love? -
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Siaynoq posted a message on Monk Dosn't look badass enoughI think just claim that he doesn't look "badass" enough is indicative enough of the next generation's attitude toward how games should be. It's like, "That sword sucks. It doesn't have enough spikes on it. Make it more spikey." I think some people don't like the way he looks just because he's an older man with a beard. They'd rather have some effeminate Final Fantasy douche with an emo haircut and go-go boots.Posted in: Monk: The Inner Sanctuary -
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Seniri posted a message on [Blizzard] cm team hottiePosted in: General Discussion (non-Diablo)Quote from "emilemil1" »Now say that to me and I will point at your avatar and silently whisper fail...
But you realize I say this because comments like that are part of the problem. Don't judge a woman unless you want her to judge you too. I personally have zero tolerance for serious sexism (I may joke around with my girlfriend but she knows I'm kidding.) Every bit of advertising everywhere SCREAMS at women to be skinnier, be prettier, have better hair, wear more makeup, wear less clothes, and when people start saying "she could lose a few pounds" I find that disturbing and controlling. It's her body, it has nothing to do with you, she can choose how much she weighs for herself.
People (read: men) need to stop being such control freaks, and learn to respect women for more than their beauty.
emilemil I say "you" in this post a lot, I don't actually mean you, I mean those who judge women before themselves.
If you honestly have to judge a woman look at your own flaws first and ask yourself how it must feel when so many people mention them to you. - To post a comment, please login or register a new account.
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I assure you you're not as logical as you think you are.
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This thread could be a lot more productive if the OP could speak like a normal person...
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<-- DI fan.
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When you don't sleep, use friends, etc. you're basically only competing against a tiny subset of the playerbase at that point. Which is not that impressive.
Blizzard needs to start organizing official competitions so this kind of crap would just die off.
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I think you people played way, way, way too many MMO's.
Most games of this nature are soloable and have single player. This was true for DII. This will be true for DIII.
Most of these games are not designed as MMO's where you must group with others and are disadvantaged otherwise. This was true for DII, this will be true for DIII (you can get some advantages from grouping but nothing game-breaking).
Outside of MMO's, solo content is actually supposed to be difficult, and that is fine. Playing solo will be one experience, playing coop another. Coop will probably actually be somewhat easier.
Get your MMO thinking away from here.
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The "depth" DII had was a freak accident that was mostly on min-maxers (of which I am not one). It was not intuitive, though. That's one good reason to rework it completely. DII makes very little sense in its stat and skill system, anyone who thinks it's a good system needs to go play some other games.
You can argue for stats or skill trees, but not from DII. DII is a disbalanced rushed mess.
Please do not use that phrase in context of a video game, ever, unless we're talking about eSports, and pro gamers playing eSports. It's a game. If you're using the phrase "work hard" you're doing something wrong (I don't care how "hardcore" you are). And it's pretty easy for something to spill into "egregiously boring" area due to the "work hard" factor. I think the term you're looking for is challenge, which is an entirely different concept, and DII's implementation of stats/skills was not challenging, it was annoying.
DII has two problems which DII's proponents pretend not to notice which is why I have little interest listening to you people:
- DII has hard allocation without possibility of respec. This makes the system much more troublesome than it really has to be. That's why you end up with stupid mumbo jumbo of carrying charms to wear armor or hoarding points. I'm really happy stats requirements on items are gone. PoE has re-implemented this in their game and it's effing terrible.
- DII's stats were highly unbalanced. Vit was too useful (partially due to high damage output in Hell), Str/Dex gave too little damage, Energy was only useful with ES builds. DS has a ton of attributes and works fine.
Fixing those problems could have potentially kept stats viable (which is why I was against the change. The stats are much better balanced now, especially with selective bonuses for different classes).
Instead, I just see "leet" DII players flinging around their e-peen about how good they are at balancing vitality PvP gear (who the fuck cares about PvP?). Oh, that's so interesting and impressive. Sorry, it's not. That's the kind of gimmicky mess that keeps me in solo.
Blizzard has made their decision, and often it makes me happy because it kinda murders a lot of the min-maxing attitude all over this thread, and min-maxing is a cancer that needs to stay in DII. The positive thing about auto-stats is that they give clear definition to classes (instead of, say, the homogenized mushy mess Path of Exile has), and make them much easier to balance.
More like, most people are not intending to do math to perform properly in a video game. Or go online, even.
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http://us.battle.net/d3/en/forum/topic/3811455085?page=1
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Are you trying to use the "if there's no alternative than the thing we have is great and amazing!" argument? It's a false one, I hope you realize.
Most companies right now do not make Hack&Slashes. Although there is Torchlight 2. Which I'll probably end up playing instead of this. No matter how unpolished TL 2 is, it's going to better than Diablo 3 because it doesn't fuck up the player or have an RMA, + mods, I've seen the results in TL 1 and they were great. Grim Dawn looks interesting as well. But I was always able to enjoy Hack&Slashes outside the Diablo franchise. Nox, Sacred - I liked these more than DII. I had fun with TQ. Demon's Souls >>>>>>>>>>>>> DI + DII + DIII already. Some blind fans will see everything without the "Diablo" sticker as bad, so my statement will be ignored here, but I won't have that issue.
SW:TOR will probably be relatively close to WoW, as well, without all the money hogging garbage.
SCII is not that great, either, I find AoE III a much better game overall, even though I was unhappy with AoE III changes compared to AoE II, but SCII feels like a weak graphic update with partial downgrades, while AoE III is a very solid, standalone game with many interesting implementations.
Besides, when was the last time Blizzard did something that wasn't WarCraft, StarCraft, or Diablo? Are they running off their own current success, or mere past success "It's Blizzard so I must buy it"? Really, SCII was not that great. It wasn't. I got it because I liked SC1 and because all my friends were getting SCII. I have significant trouble getting into it these days. WoW was good during vanilla/TBC, which was some while ago. I play it because of a guild. In fact, I feel dirty about that right now.
I do not believe you have the right to ask a poster from 2006 why they're here. I've been here before DIII was even announced. People who like games come in different forms. Some are blind insane fans who will buy everything relating to their favorite game and grind to 99. Some acknowledge it as a worthwhile title they want to see a continuation towards. I've spent ~4 years on this forum, waiting, watching, what Diablo III was becoming. Perhaps it's time for me to leave, but this forum is not the official forum that exists solely for buttlicking Blizzard. This forum is full of real, living people, who have opinions. And so we make those opinions heard. I'm sorry you think only die hard new Blizzard(tm) fans can post here.
When we're discussing that company, I'll discuss that. Just like I don't harp on HoN's recent F2P change on Dark Souls forums, that doesn't make much sense, does it?
I am a far seer you could say, I take little things and see how they extrapolate into the future, becoming huge. I know that I have to fight for every little crumb, every step of the way, or all will be lost in the numbness that people have when things change... slowly. But slow change is still change. Bad things other companies do at least are recognized as bad things. This isn't.
One person not murdering doesn't excuse their stealing as OK.
Blizzard doesn't have proper numbers on their actions, though.
Not that I care about pure greed. People are numb, that's why they accept these things. Marketing is all about making people who don't need it think they need it. Then people become the marketers, as if hypnotized.
I am not good at persuasion or conviction. I'm just here to let people know they're not alone. I'm not here to convince you - I can't. You either see it or you don't.
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The offline only thing is dumb but that's a different topic.
The whole offline restriction thing often means I either have 2 version of the game (offline-capable by shady means + normal), or have a secondary SP game to play when my internet randomly dies.