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    posted a message on Without Ladder Resets, D3 Replayability is Doomed.
    The problem must be that a large portion of people think they deserve the best gear irreguardless of skill & time which is the category i believe you belong in.
    Wtf, I thought you people were supposed to be stuck on SW:TOR forums.

    Seriously, take your elitist attitude somewhere else. Nobody cares how much time you have (skill is not a factor) or what you think anyone deserves. That is purely on the dev decision, and smart devs make that gear irrelevant.

    Good thing DIII won't have this problem...
    Posted in: Diablo III General Discussion
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    posted a message on Has D3 lost their true diablo fans?
    I think they lost some DII fans.

    <-- DI fan.
    Posted in: Diablo III General Discussion
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    posted a message on 2 TV Spots to Date; Which do you prefer?
    The first one.

    Didn't even know there was a second one until now lol...
    Posted in: Diablo III General Discussion
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    posted a message on The Ultimate Sacrifice
    I don't like this because I'm afraid it would skew some things where people would level characters for that specific purpose.

    People should just do it for fun. Or because they died in HC.
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    Quote from Khorr

    Do it in HC and I'll be impressed. :)
    I got dibs on that.
    Posted in: Diablo III General Discussion
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    posted a message on anyone else fighting with spouse/significant other over d3?
    Oh, look, another misogynistic thread.

    If you don't like women, do not date/marry them. Problem. Solved.

    This isn't brain surgery, it's simply showing consideration and affection.
    It requires empathy. Posters in this thread don't know what that is. They have very selfish attitudes towards relationships, and women feel that pretty well, and that's why they freak out.

    But this is like trying to explain to a narcissist why or how he's a narcissist. If you could, he wouldn't be one. Lol
    Posted in: Diablo III General Discussion
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    posted a message on Monk's Defensive Passives
    There are quite a few builds on here already on Monk's tanking capabilities, but I'm curious about a few things I've seen brought up in other places. This is also from an HC perspective. What I'm trying to do is see if we can decrease the number of "must have" passives.

    Firstly, Monk is a Dex class, and Dex gives you dodge iirc. Seize the Initiative also lets you use Dex for armor. And this is great, obviously, we get to increase our armor and dodge while increasing damage. In contrast, the Barb can increase his armor with Vitality, but that takes away from the damage capability, and it also means the Barb is more of a damage soaker, gets hit a lot, and needs to rely on lifesteal (basically why I came to the conclusion that the Monk is better defensively).

    What this does, though, is leave Monk with a pretty low Vitality pool unless you go there. I kinda wonder - how relevant is armor actually to the monk? Does he need THAT much (armor from Dex will be a lot)? Can this be compensated with a shield? Is Vitality more important for a dodger? What if player avoidance factors into this (i.e., Monk's kiting abilities)? And this won't apply to elemental attacks. Elemental attacks you still need the Vitality.

    I heard it expressed that dodge has a pretty low cap on it, so it isn't as useful in terms of spending passives on it (i.e., The Guardian's Path or Sixth Sense). Similarly, it's not that difficult for a Barb to get to the dodge cap, either. Anyone got any info on this? How easy it is to reach the dodge cap or the armor cap? And there are tons of skills that add to dodge on top of that. Considering you want Dex for your Monk I really do not see dodge being a problem to max.

    Then, we also have One With Everything. Someone suggested it doesn't help against poison or arcane. That's really not what I get from the description, but who knows? Obviously this gives a lot of room for customization.

    Pacifism may or may not be useful. Those effects are ugly but I'm not sure how frequent they actually are and how useful this is. Resolve is interesting, but seems underwhelming compared to everything else. Especially since Resolve relies on you being hit. I may be wrong.

    Near Death Experience is pretty much begging to be picked by an HC char. Is there any reason not to take this? 35% HP is pretty significant, especially on high vitality. It's probably the best death-skill of all classes. But I do wonder if the situations in which you'll die once will be those where you go ahead and die twice. I remember using Shallow Grave on Demented Shaman and aaaarrrrggghhhhhhhh is that not a pleasant experience at all and quite easy to just plain miss and not follow through with it.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Dead Player, Save Items? Yes or No
    I like the shared stash because you get some progression as you go.
    Posted in: Hardcore Discussion
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    posted a message on Save and exit???
    Quote from TheDFO
    I think his point is that the SK is a pretty large jump from the mobs in the Cathedral.
    How, exactly? SK wasn't problematic. He deals low damage, he summons ads to give you free health globes, he's predictable. And unlike other bosses in previous games, he doesn't chase you around the room like mad, you have plenty of space.

    Quote from TheDFO
    The only thing that comes close to how hard the SK is now is getting stuck in a group of elites in a four person game when I'm off by myself.
    Erm, no. I definitely met more dangerous elite packs than SK on /p1. How much did you play the beta? Some Waller or Nightmarish/Teleporter on the right kind of mobs can be pretty bad.

    Quote from TheDFO
    but we all know that there are GOING to be points where the difficulty jumps for some reason or another. As much as I love Blizz, they are still human, they'll make a mistake. Whether it is a boss like Duriel or the SK, or the gloams, or a bunch of elemental elites showing up in the one element your weak at.
    That's quite realistic, I fail to see the problem, or how that's a "mistake". DI actually had tons of instances where a boss was stronger than its surroundings (Leoric, Butcher). That's why he's, well, a boss. That was a feature and a lot of us missed it when we met the watered down bosses of DII that made us go "that's it???". Duriel was a breath of fresh air.

    And if it's not a boss, you can't whine. DI would have 30 Cabalists in a room at level start shooting lighting at you. Go back put my lighting gear on, +73% lighting resist, Cabalists can gtfo... and you don't need to die. I went through a lot of crap in DI by using Phasing rofl. "Crap, I'm surrounded!" *phase away* *phase into a room full of MORE mobs* "Crap" *phase away somewhere else* Fun times.

    The only thing that I'm concerned with is that some bosses will be designed in a way that they favor some kind of gear. Duriel was an example of this, and that's why Duriel is a problem (not because Duriel is powerful). It's pretty essentially to have +cold resist and half freeze duration gear before Duriel, otherwise he's a real pain. I think the best solution to this is supply lore information about bosses before you meet them. But assuming Inferno bosses do not cardinally change from Normal bosses in this sense (i.e., Duriel doesn't suddenly become Lighting Enchanted instead), it should be fine. Dying to Duriel at level like 24 isn't a big deal IMO...
    Posted in: Hardcore Discussion
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    posted a message on New Character Tips
    Quote from Wav1_d
    To elaborate: Bind the force move button! Sometimes you want to move past mobs without accidentally hitting them (i set it to space bar and mouse button 5, thus having multiple ways to relax my LMB-finger)
    I didn't need that button yet...
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    I never understood the whole mentality.

    I'd welcome a nice metered race where people play their set amount of time. Whoever beats it first in a set amount of time, without using exploits, is the winner. That kind of competition would be far more interesting.

    This? What is this shit? Who is better at not sleeping? Really?
    Posted in: Diablo III General Discussion
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    posted a message on Out of game plan and in game plan?
    Quote from Yerond

    On the name discussion- can I name my own chracter all the same name? lol, won't do it just curious
    Yes.
    Posted in: Diablo III General Discussion
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    posted a message on Bragging Rights
    I only got to play for a limited time of open beta (limited due to school), so meh. Killed the SK with everyone and returned to my HW.
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    DIII will make your life easier with that if you screw up your build you can change it. DII really slowed you down if your build ended up not working, and there were a lot more non-working builds in DII.

    From the sounds of it, though, Inferno is gear-locked. That's why I don't really see anyone just zipping through it.
    Posted in: Diablo III General Discussion
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    posted a message on So i heard that Inferno was gona be hard...
    Wouldn't put too much stock in that reply. They probably don't have the time and devs are typically not as concentrated as some players out there.
    Quote from Mastodon
    Rub* it in your face! :Thumbs Up: Sorry, I feel mean atm.
    Yeah too bad Blizzard changed that...
    Posted in: Diablo III General Discussion
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