- Equinox
- Registered User
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Member for 17 years, 5 months, and 5 days
Last active Sat, May, 5 2012 18:01:05
- 35 Followers
- 13,999 Total Posts
- 103 Thanks
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Oct 14, 2010Equinox posted a message on Wizard Looks Good in New Item SetLooks pretty cool, besides the helmet.Posted in: News
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Oct 11, 2010Equinox posted a message on Uncle Sixen Wants YOU!Considering that I tried this three times so far and it never went well...Posted in: News
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Oct 5, 2010Equinox posted a message on Wizard in Plate MailThat must be a really bad picture because my toon in WoW is more high rez than this.Posted in: News
I can't stand blurry... -
Sep 4, 2010Equinox posted a message on New Gem Madness Perks CuriosityI think I'll have fun with this. As long as the game is not super hard to play without said gems...Posted in: News
I loved cubing gems. For no reason whatsoever. Although I hope they stack the gems better and maybe a better cubing interface... -
Jul 8, 2010Equinox posted a message on The Few, The Proud, The UniquePosted in: News
Well, I personally hope there are both options for the barb, actually. Full cover-everything plate, for the more tanky builds, and the not-all covered armor, for the more berserker style barb who need a bit more freedom... in flashing their thighs...Quote from duffmanwhy do we have to look a barb thighs? you would think that by his final armor upgrade, he would cover that up. -
Jul 4, 2010Equinox posted a message on Left 4 DiabloYou know, Mag, I like the sound of that.Posted in: News
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Jun 29, 2010Equinox posted a message on Is the Lack of News our Fault?And... yet another reason for me to dislike Bashiok.Posted in: News
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Dec 25, 2009Equinox posted a message on Merry Christmas!Merry Christmas to those who celebrate the holiday.Posted in: News
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Nov 12, 2009Equinox posted a message on Torchlight Ups the AnteMaybe you should load up Diablo II and play for 20 minutes without taking shortcuts, and see how many cool items you find in DII without MF gear, and how hard Blood Moor/Den of Evil is *snorts*Posted in: News
I dare you to play TL on Very Hard past the first 4 mine levels. >>
No, TL is not really Diablo, you got that right. Thank god. -
Nov 9, 2009Equinox posted a message on Torchlight Ups the AnteDunno, I find Torchlight has plenty of replay value... :confused:Posted in: News
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Nov 5, 2009Equinox posted a message on PvP -- A Way of LifeThis is, and always will be, an argument of tastes. Some people like PvP, some PvE, they want different conditions and rules for their game, etc. But there's one thing the PvP crowd needs to understand:Posted in: News
Diablo has always been, and Diablo III is being, aimed at the PvE audience, not the PvP audience. Any PvP audience Diablo had was always a derivation of the PvE audience and generally an extension of holes that the developers forgot to cover up properly because the game was simply too new at that time.
If you're requesting for a game with randomized disbalanced items, disbalanced skills, and a generally sandbox approach to pretty much everything to be a PvP game, you're kind of creating an oxymoron. PvP games have always been relatively limited, and these games are Guild Wars, Nox, most FPS games, StarCraft, EVE, and many others. They have strict rules to make sure everything is balanced and even and fair. Diablo was never on the list, and the only people who think it's on the list are people who got bored of Diablo II's PvE after playing it for 10 years. Disbalanced PvP, albeit fun for some small amount of people, are really not interesting for anyone outside of the diablo PvE fans group, so making Diablo a PvP-geared game is simply not in Blizzard's best interest... -
Nov 5, 2009Equinox posted a message on Torchlight Ups the AntePosted in: News
Then maybe you should stop hearing and start reading:Quote from "SFJake" »I'm sorry, what?
Where? Is this a joke? Haha. I mean, I was actually expecting to try the game, because what "I" heard is, you buy the game, and you don't have to play monthly.
http://forums.runicgames.com/viewtopic.php?f=7&t=2367 -
Nov 5, 2009Equinox posted a message on Torchlight Ups the AntePosted in: News
Torchlight MMO is indeed planned as free to play with microtransactions.Quote from "Ryukenden;511029 »I wonder if its gonna become a free to play games. Those seems to be very profitable if done right.
There's still StarCraft II and Galaxy Editor, though...Quote from "Blaze47"" »(although I think the modding community will like TL a LOT more than D3. TorchED is a lot more advanced than anything Blizz has or probably wants to come out with.) -
Nov 5, 2009Equinox posted a message on Torchlight Ups the AnteWell, whether or not Blizzard needs to be worried (OK, with all that money from WoW they never need to worry about anything ever again but nvm that for now) depends entirely on the quality of their D3 product, and/or on how good it will sell. Since I haven't played D3 I can't really comment on that in relation to Torchlight, but, hopefully, D3 will be, err, richer, if it intends to cost $30 more.Posted in: News
Not to mention that Torchlight took 11 months to produce and is a pre-product created for brief money collection prior to a bigger product (the MMO) and I don't even know how long DIII took to produce...
I never liked D2 so for me Torchlight > currently existing Diablo series, simply much more enjoyable to play because the little amount of content that they had done, they done right, fully, and completely, while D1 is simply a bit overplayed and limited these days (especially without Hellfire) and DII is half baked and incomplete beyond imagination.
D3 needs to be a complete, finished product with D2's content for me to consider it a proper sequel and for it to beat even something like Torchlight or Nox. Although, most people would just buy it because it's "Diablo" so the whole argument is irrelevant.
Regardless, Blizzard has nothing to worry about. I don't really consider Torchlight and DIII to belong in the same competition zone, anyway. One is for SP-players/modders, the other is for multiplayer people. The Torchlight MMO is another subject entirely, though. -
Oct 24, 2009Equinox posted a message on The History of DiablofansNice write up. Kind of cool to see all our history.Posted in: News
Didn't see this thread for a while, I always ignore the news threads for some reason... - To post a comment, please login or register a new account.
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Seriously, take your elitist attitude somewhere else. Nobody cares how much time you have (skill is not a factor) or what you think anyone deserves. That is purely on the dev decision, and smart devs make that gear irrelevant.
Good thing DIII won't have this problem...
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<-- DI fan.
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Didn't even know there was a second one until now lol...
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People should just do it for fun. Or because they died in HC.
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If you don't like women, do not date/marry them. Problem. Solved.
It requires empathy. Posters in this thread don't know what that is. They have very selfish attitudes towards relationships, and women feel that pretty well, and that's why they freak out.
But this is like trying to explain to a narcissist why or how he's a narcissist. If you could, he wouldn't be one. Lol
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Firstly, Monk is a Dex class, and Dex gives you dodge iirc. Seize the Initiative also lets you use Dex for armor. And this is great, obviously, we get to increase our armor and dodge while increasing damage. In contrast, the Barb can increase his armor with Vitality, but that takes away from the damage capability, and it also means the Barb is more of a damage soaker, gets hit a lot, and needs to rely on lifesteal (basically why I came to the conclusion that the Monk is better defensively).
What this does, though, is leave Monk with a pretty low Vitality pool unless you go there. I kinda wonder - how relevant is armor actually to the monk? Does he need THAT much (armor from Dex will be a lot)? Can this be compensated with a shield? Is Vitality more important for a dodger? What if player avoidance factors into this (i.e., Monk's kiting abilities)? And this won't apply to elemental attacks. Elemental attacks you still need the Vitality.
I heard it expressed that dodge has a pretty low cap on it, so it isn't as useful in terms of spending passives on it (i.e., The Guardian's Path or Sixth Sense). Similarly, it's not that difficult for a Barb to get to the dodge cap, either. Anyone got any info on this? How easy it is to reach the dodge cap or the armor cap? And there are tons of skills that add to dodge on top of that. Considering you want Dex for your Monk I really do not see dodge being a problem to max.
Then, we also have One With Everything. Someone suggested it doesn't help against poison or arcane. That's really not what I get from the description, but who knows? Obviously this gives a lot of room for customization.
Pacifism may or may not be useful. Those effects are ugly but I'm not sure how frequent they actually are and how useful this is. Resolve is interesting, but seems underwhelming compared to everything else. Especially since Resolve relies on you being hit. I may be wrong.
Near Death Experience is pretty much begging to be picked by an HC char. Is there any reason not to take this? 35% HP is pretty significant, especially on high vitality. It's probably the best death-skill of all classes. But I do wonder if the situations in which you'll die once will be those where you go ahead and die twice. I remember using Shallow Grave on Demented Shaman and aaaarrrrggghhhhhhhh is that not a pleasant experience at all and quite easy to just plain miss and not follow through with it.
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Erm, no. I definitely met more dangerous elite packs than SK on /p1. How much did you play the beta? Some Waller or Nightmarish/Teleporter on the right kind of mobs can be pretty bad.
That's quite realistic, I fail to see the problem, or how that's a "mistake". DI actually had tons of instances where a boss was stronger than its surroundings (Leoric, Butcher). That's why he's, well, a boss. That was a feature and a lot of us missed it when we met the watered down bosses of DII that made us go "that's it???". Duriel was a breath of fresh air.
And if it's not a boss, you can't whine. DI would have 30 Cabalists in a room at level start shooting lighting at you. Go back put my lighting gear on, +73% lighting resist, Cabalists can gtfo... and you don't need to die. I went through a lot of crap in DI by using Phasing rofl. "Crap, I'm surrounded!" *phase away* *phase into a room full of MORE mobs* "Crap" *phase away somewhere else* Fun times.
The only thing that I'm concerned with is that some bosses will be designed in a way that they favor some kind of gear. Duriel was an example of this, and that's why Duriel is a problem (not because Duriel is powerful). It's pretty essentially to have +cold resist and half freeze duration gear before Duriel, otherwise he's a real pain. I think the best solution to this is supply lore information about bosses before you meet them. But assuming Inferno bosses do not cardinally change from Normal bosses in this sense (i.e., Duriel doesn't suddenly become Lighting Enchanted instead), it should be fine. Dying to Duriel at level like 24 isn't a big deal IMO...
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I'd welcome a nice metered race where people play their set amount of time. Whoever beats it first in a set amount of time, without using exploits, is the winner. That kind of competition would be far more interesting.
This? What is this shit? Who is better at not sleeping? Really?
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From the sounds of it, though, Inferno is gear-locked. That's why I don't really see anyone just zipping through it.
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Yeah too bad Blizzard changed that...