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    posted a message on Who would win? Gear vs Skill
    Depends. For example, on the DH I know I'm going to be using Hungering Arrows as my hatred gen, in addition to rapid fire. It homes, so really for the most part you're only gonna be able to dodge the arrows by kiting around pillars. But combined with Rapid fire you're not gonna survive if you can't take a hit from me. Ergo, depends on the matchup. Same thing with a wizard who spams electricity vs. a wizard that spams magic missile.
    Posted in: PvP Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    //us.battle.net/d3/en/calculator/demon-hunter#acVUjh!abf!bZYbZb">PvE"]http://us.battle.net...!abf!bZYbZb

    Justifications:
    Hungering Arrow with the Shatter Shot Rune allows me to have an extremely spammable ability that doubles as not only something that provides a strong source of area DPS as the arrows start flying, but also provide some solid single target filler DPS because I'm figuring the split arrows are just like normal hungering arrows in terms of the seeking/piercing mechanic, making the arrows not wasted even on single targets. Also, this AOE doesn't rely on monsters to excessively cluster to reach maximum effectiveness, making it better in open wilderness.

    Rapid fire is the main "Lay down the damage" ability, with web shot making it slow. In an enclosed area, I can just hold this down and watch everyone who attempts to approach me slow to a crawl. Ideal for boss fights or enclosed dungeon areas.

    Vault is used for massive kiting, making sure no one can touch me and allowing me to more reasonably spam it whenever an enemy looks like it might close the distance

    Marked for Death allows a large DPS increase and provides me the extra AOE I could need, if in a dungeon I just need to clear large groups and the slow from rapid fire isn't keeping me safe enough.

    Smoke Screen is another safety tool, allowing me to drop aggro on enemies that are still capable of chasing me and get around a pillar. The rune is to just increase the effectiveness and ensure my complete safety.

    Preparation with Battle Scars is the "Oh SHIT" button if I find I need some emergency health and discipline for vault or smoke screen. Effectively just a reset battle tool, especially if used after a smoke screen or series of vaults.

    Passives:

    Tactical advantage maximizes kiting ability, because I can do Rapid fire (Web Shot) -> Vault -> Kite with Move Speed boost and Hungering Arrow. It also makes Smoke Screen even stronger as a reset tool.

    Vengeance increases sustainability, making so I never have to miss a beat and can keep clearing through the minions of Hell without taking even a breath.

    Perfectionist makes the high discipline cost of vault more bearable, allowing (Given one marked for death eating up 6 discipline) up to 5 tumbles not counting discipline regeneration. It translates into one free tumble every 4 seconds, achieving 50% uptime on the 60^ MS boost from Tactical Advantage. With even 1 point of extra discipline per second, which is likely doable with decent gear, I can easily hit 100% uptime on the speed boost making it easy to just endlessly kite the hordes of hell.


    In summary, this build maximizes kiting power and includes strategic choices to increase damage output on both single targets and large mobs of enemies.
    Posted in: Diablo III General Discussion
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