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    posted a message on Game Creation Limited, RMAH Live, Lots of RMAH Info, Gold Duping, Blue Posts
    This isn't a terrible idea if done correctly, but the current limit is way too low.

    The limit should be something like "no more than 5 games in 5-10 minutes" and the limit would reset every :05 or :10 on the hour.
    Posted in: News & Announcements
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    posted a message on Really upset with Blizzard.
    The gold duping "evidence" fell through against scrutiny so far. It's "public game session ID hacking" all over again.
    Posted in: Diablo III General Discussion
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    posted a message on Thousands of Accounts Banned
    Quote from SFJake

    Quote from Simca

    After I saw this, I hopped over to a hacking/botting site I know of - lots of people got banned for botting programs, but what is awesome is that they also got banned for scripting programs which they assumed that "Blizzard would never ban for".

    That restores a lot of my confidence in their ability to detect and prevent botting.
    So the hacking community is dumb?

    Anything that repeats a looping, constant pattern is so....... so easy to detect....

    I didn't know hackers were in a delusional world where only .exe interacting with the game directly can be detected.

    They're cocky because they've gotten away with shit that they never should have gotten away with and they've assumed it was Blizzard being incompetent.
    Posted in: News & Announcements
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    posted a message on Thousands of Accounts Banned
    Throwing around the word "exploit" to describe manually swapping your magic find gear is just stupid.

    It's a completely obvious part of gameplay that has existed in D2 and D3. Whether or not it is a GOOD GAMEPLAY CONCEPT or whether it is FAIR IN CERTAIN SITUATIONS is entirely different, but it is never an exploit.
    Posted in: News & Announcements
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    posted a message on about ban
    They can tell when a boss event is running. An event starts when you enter the room, it is easy to track that.

    Elites and chests? Not easy and also not worth their time.
    Posted in: Diablo III General Discussion
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    posted a message on about ban
    I very much doubt you'll ever be banned for this.

    That said, I personally wouldn't take the risk.
    Posted in: Diablo III General Discussion
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    posted a message on Thousands of Accounts Banned
    After I saw this, I hopped over to a hacking/botting site I know of - lots of people got banned for botting programs, but what is awesome is that they also got banned for scripting programs which they assumed that "Blizzard would never ban for".

    That restores a lot of my confidence in their ability to detect and prevent botting.
    Posted in: News & Announcements
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    posted a message on Stealing gold / Duping gold
    It would be amazing if they actually banned every single player who did this.

    Unfortunately, they won't.
    Posted in: Diablo III General Discussion
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    posted a message on Why Blizzard messed up the story so bad?
    The core story is good. It's actually much more developed than Diablo 2.

    That said, the dialogue that they used in some areas (taunting, etc) is awful. It was almost like they were purposefully dumbing down what could have been a complex story by writing specific sections of dialogue for fourth graders.

    I hate people who say this, so I'll say it quickly: I think it was probably an attempt to cater to a more general demographic where that kind of stereotypical storytelling is the norm (the same general demographic that watches the same five terribly cliche crime dramas every year).
    Posted in: General Discussion (non-Diablo)
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    posted a message on 51.5K dps, 117% MF, 300 resists, 38k hp, now what?
    I personally go with the high Int, high IAS, high move speed strategy for kiting purposes.

    However, that kind of build is probably outdamaged (assuming both parties could turret - which is an unrealistic assumption) by an Arcane Orb build based around Crit (and +10 AP on Crit on your helm and another +10 on your offhand). Semi-infinite Orb spam will probably beat anything in sheer damage, probably even Archon-builds based on IAS.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What is the "good enough" Health for Inferno Wizards?
    Health is only part of the equation.

    Health, Armor, and Resist work together in synergy - you will need all three to survive Act 4. I'm at around 32k, 4500 Armor, and 450 all resists and I can live through the first hit of a charge from an Oppressor. The problem is they double hit with charge, so I'm aiming for 550 all resists, which I've seen other Wizards successfully kill Diablo with around that amount of All Resistance.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Farming Non-Inferno difficulties
    Just was thinking to myself that it may be profitable to farm for specific legendaries. Certain pre-60 legendaries (not weapons of course) are worth multiple million gold (Lacuni Prowlers, well-rolled Boj Anglers, etc etc). It is possible that there is a range of levels (like 51-53 or something) where the majority of the legendaries in that range are profitable. At least in D2/WoW, mob level has a heavy factor in the itemlevel of the drop. You could find specific chests and sets of mobs with high drop rates for the specific level of item you wanted if we had a way to obtain all that data.

    The advantage to this is obvious - you could farm entirely in your MF gear with 5 valor stacks: hitting up multiple chests/goblins in a single game. It does require some pre-planning though. You'd have to do research on legendary levels/prices as well as map layouts - chest/goblin locations. Many chests/goblins on Inferno end up being ignored because they are too deep into enemy territory to farm quickly and this would no longer be a time concern on other difficulties since you could one-shot everything.

    That said, I'm still not sure whether or not it would be even on par with Inferno farming (Butcher, Act 2 Goblins, or otherwise), but I think it might work. For example, given that the average Prowlers is ~3 million gold, you'd only have to pull one every 6 hours to net 500k an hour.
    Posted in: Diablo III General Discussion
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    posted a message on Blizz: Priority to "exploits"
    To be entirely fair, they did state they were going to do the coop damage nerf in 1.0.3 and instead did it right now with this hotfix. That does slightly invalidate your point.

    Anyway, they won't make class balance changes in between patches (at least anymore) because of Hardcore players. That's what they said in the AMA on Reddit at least. I imagine most of the other changes are technically difficult to implement without client-side patching. The coop damage nerf could be done entirely server-side, so they did it.

    As somebody who farmed the Royal crypts, I'm glad they nerfed it. It was the reason the AH prices have risen to absurd levels (people running 200 bots doing it 24/7).
    Posted in: Diablo III General Discussion
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    posted a message on The game was boring, now it's amazing!
    Quote from Gnarf

    Quote from Ozbaab

    Quote from guanqi

    yep, from face-rolling act1 to barely able to kill white mobs and easy affix combo champs in act2, you will need a good 3 to 5 million gold worth of upgrades. and by going from act 2 to act 3, you are looking at 30 million gold + worth of upgrades.

    I do like a hard game, but between the messed up economy and the steep difficulty wall between acts (difficult as in getting 2 shotted by white mobs with over 800 all res, not challenging mechanics) the game desperately need 1.03 patch.

    30 million gold? Are you high?
    I'm playing a wizard, making my way through Act 3 about to kill Cydea in infero and I've spent perhaps 4 million total on equips.
    300~ resist, 29k DPS and I'm fine.

    that's because you play a wizard, not a monk/barb

    To be fair, his definition of "fine" likely involves dying 2-3 times per elite pack.
    Posted in: Diablo III General Discussion
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    posted a message on Tyrael Nerf?
    "Tyrael no longer has collision when he is your active follower" was the only note Blizzard made of the nerf, but it is obviously more than that.
    Posted in: Diablo III General Discussion
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