Quote from vvdanvv
http://us.battle.net...dSUP!ZSh!ZcYZYc
So pretty much this will be my main character build for inferno.The purpose for this build is to pretty much stay in wrath of the berserker as long as i can and to deal as much damage as possible.
That's actually a very interesting build - awesome to see the different possibilities. I was building my Barbarian more around AoE and knockback, while being able to use Ancient Spear to yank them back in.
http://us.battle.net/d3/en/calculator/barbarian#bTXdkg!Xfg!YZcZYb
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The limit should be something like "no more than 5 games in 5-10 minutes" and the limit would reset every :05 or :10 on the hour.
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They're cocky because they've gotten away with shit that they never should have gotten away with and they've assumed it was Blizzard being incompetent.
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It's a completely obvious part of gameplay that has existed in D2 and D3. Whether or not it is a GOOD GAMEPLAY CONCEPT or whether it is FAIR IN CERTAIN SITUATIONS is entirely different, but it is never an exploit.
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Elites and chests? Not easy and also not worth their time.
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That said, I personally wouldn't take the risk.
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That restores a lot of my confidence in their ability to detect and prevent botting.
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Unfortunately, they won't.
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That said, the dialogue that they used in some areas (taunting, etc) is awful. It was almost like they were purposefully dumbing down what could have been a complex story by writing specific sections of dialogue for fourth graders.
I hate people who say this, so I'll say it quickly: I think it was probably an attempt to cater to a more general demographic where that kind of stereotypical storytelling is the norm (the same general demographic that watches the same five terribly cliche crime dramas every year).
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However, that kind of build is probably outdamaged (assuming both parties could turret - which is an unrealistic assumption) by an Arcane Orb build based around Crit (and +10 AP on Crit on your helm and another +10 on your offhand). Semi-infinite Orb spam will probably beat anything in sheer damage, probably even Archon-builds based on IAS.
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Health, Armor, and Resist work together in synergy - you will need all three to survive Act 4. I'm at around 32k, 4500 Armor, and 450 all resists and I can live through the first hit of a charge from an Oppressor. The problem is they double hit with charge, so I'm aiming for 550 all resists, which I've seen other Wizards successfully kill Diablo with around that amount of All Resistance.
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The advantage to this is obvious - you could farm entirely in your MF gear with 5 valor stacks: hitting up multiple chests/goblins in a single game. It does require some pre-planning though. You'd have to do research on legendary levels/prices as well as map layouts - chest/goblin locations. Many chests/goblins on Inferno end up being ignored because they are too deep into enemy territory to farm quickly and this would no longer be a time concern on other difficulties since you could one-shot everything.
That said, I'm still not sure whether or not it would be even on par with Inferno farming (Butcher, Act 2 Goblins, or otherwise), but I think it might work. For example, given that the average Prowlers is ~3 million gold, you'd only have to pull one every 6 hours to net 500k an hour.
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Anyway, they won't make class balance changes in between patches (at least anymore) because of Hardcore players. That's what they said in the AMA on Reddit at least. I imagine most of the other changes are technically difficult to implement without client-side patching. The coop damage nerf could be done entirely server-side, so they did it.
As somebody who farmed the Royal crypts, I'm glad they nerfed it. It was the reason the AH prices have risen to absurd levels (people running 200 bots doing it 24/7).
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To be fair, his definition of "fine" likely involves dying 2-3 times per elite pack.
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