Yeah, but even an item with 200 STR, which would equal 200 Armor is only as good as an item with 20 All Res. Thus an item with even just 50 All Res, would destroy that STR item in terms of EHP and Damage Reduction.
Depending a bit on diminishing returns of course.
- 6/19/2013 11:19:46 AM Posted in: Wizard: The Ancient Repositories
6/18/2013 3:32:32 PM
Ok. I was looking at the tooltip in game.Posted in: Wizard: The Ancient Repositories
Is that only the armor DR? Cause I knew it seemed off
My D3up shows a total of 85.7, so I'm assuming the ingame tip is only from armor. This makes much more sense now, haha. I thought I'd lost my mind or something.
6/18/2013 3:17:18 PM
I was reading 2 posts recently and both struck me odd about the discussions about Damage Reduction.Posted in: Wizard: The Ancient Repositories
At the very bottom of this thread,
I site this table: MP EHP (k) Damage Reduction % Armor Resists 1 140.5 75.1 2850 350 2 153.9 77.3 3000 395 3 168.7 79.2 3100 450 4 184.9 81.0 3250 500 5 202.7 82.8 3500 550 6 222.1 84.2 3700 600 7 243.4 85.6 4000 650 8 266.8 86.9 4300 700 9 292.4 88.0 4600 755 10 320.5 89.1 5000 800
And also in Loroese's post about DPS and EHP recommendations for different MP's, people were discussing about having 80%+ Damage Reduction.
My confusion comes in how Damage Reduction is calculated. Last I knew, it was a combination of all your sources of Damage Reduction from Armor & Resistances.
Now I play HC, so my wizard is quite defensively built. I currently have around 6k armor, 800 All Res, and about 60-70k HP. My EHP is somewhere in the ballpark of 450k.
However, my damage reduction is only like 60%.
How can this be possible when I have 800 All Res and 6k armor? How are people reaching 75-80-90% Damage reductions?
I even use Blur, which is another 10% melee damage reduction.
I just don't understand how people can get 80%+ DR while still maintaining sick amounts of DPS. You'd have to have like 1500 All Res and like 10k armor or some madness like that?
I must be missing something, someone please give me a clue.
6/18/2013 9:38:12 AM
Ok so now that my stat pages are up to date. I was hoping to get some gear suggestions.Posted in: Wizard: The Ancient Repositories
Currently planned upgrades:
1. Witching Hour, likely with AllRes and either Armor, Vit, or Life%
2. A ring with 9% IAS, 4.5%+ CC, and AllRes
3. A Chantodo's Force with Either Vit or Life%
These 3 items should bring me to the 2.5 APS breakpoint, with pretty solid defensive stats.
I'm also planning to craft better gloves, shoulders and amulet.
Anyone have any other comments or gear suggestions?
6/17/2013 6:03:50 PM
Thanks for your input Loroese.Posted in: Wizard: The Ancient Repositories
I am working on getting all my gear up to date on these EHP calculators so I can make some gear comparisons.
I wish armor was easier to get larger rolls, it's so much cheaper to buy gear with armor than it is with AR.
6/17/2013 12:35:01 PM
So I am looking for advice on a couple peices of gear.Posted in: Wizard: The Ancient Repositories
First a link to my Dprogress page:
Also including D3UP page:
(Niether of these sites seem to be updating the character properly. It's missing quite a few item changes)
Hopefully I get it up to date by the time people look at this.
So I am in the process of purchasing a few items:
1. A Witching Hour
2. A Ring with 9% IAS and 4.5+% CC
3. Possibly switching to a Tal's Chest with AR instead of the one with Armor I have.
Further future upgrades include.
1. A Nat's Ring with AR
2. Blackthornes Pants with AR
Ok now the purpose behind this build. I am building my CM kit with 2 objectives in mind.
1. To be a support CM Wiz in mid MP level multiplayer games MP4 - MP6 range. In other words, I am not intending to solo farm.
2. To farm Keys and eventually do Ubers
Please keep in mind when giving feedback, this is a hardcore character, so I am building as defensively as possible.
Now my question is regarding Armor vs. Resists. I know that ideally, it is best to maintain a 10:1 ratio of Armor to All Resist. So if I have 500 AllRes, I would want as close to 5000 Armor as possible. Does anything about the CM build change this guideline? Due to we don't take many direct melee hits, most the damage we incur is from elite affixes, desecrator, arcane, etc.?
With my current gear I am sitting at about 6000 Amor and 750 AllRes when buffed with Prismatic Energy Armor. So with the above mentioned gear upgrades in mind.
1. Should I be trying to add more armor instead of more AR?
2. Should I drop prismatic armor for pinpoint barrier (I'm at around 50% crit without pinpoint), and then add more AR instead of armor on my upgrades?
3. Should I try to add one more peice of gear with AR, and then armor on the other upgrades?
3/6/2012 12:34:29 PM
I wouldn't count on Ray of Frost having 0 AP cost. I believe that's a typo on the skill calculator.Posted in: Wizard: The Ancient Repositories
3/6/2012 12:53:27 AM
I have no qualms with spending nearly all my AP on CometPosted in: Wizard: The Ancient Repositories
And I don't believe the 24AP return. I don't believe Prodigy/Chain Lightning is going to work like that. I'm planning on it only returning 4 per cast, because I'm of the mindset that it won't be "per target damaged"
Either way I'd drop nova for blizzard if I could confirm that it will have a "chilling" effect, but that is unconfirmed as of right now.
I updated the build today. Dropping Ray of Frost for Arcane Orb, and switching out Evocation for Power Hungry for leveling purposes.
3/6/2012 12:00:32 AM
Ok. So nobody has answered the question of the thread yet though.Posted in: Wizard: The Ancient Repositories
Will this build be viable for nightmare through inferno?
Take into account that I will replace RoF with either Blizzard if it has a chilling effect, or Time Warp/Teleport for more utility if it does not.
3/5/2012 1:41:52 PM
I suppose that could be the case, but it does seem too good to be true honestly.Posted in: Wizard: The Ancient Repositories
So in case it is 12 AP, then I would probably go for Time Warp or Teleport since both would benefit from the Evocation reduced cool downs.
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