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    posted a message on Character Profiles Now Available
    The profiles will certainly bring about their fair share of trolling to say the least...pretty much on par with WoW armory bashing. Still, nice to have them, and it seems for now they will only be updated once a day but might get updated more frequently as said by the blue CMs. Some 1.04 patch notes or tidbits would've been nice, but this isn't too bad either. If anything...makes it a little easier to see one's stats without having to constantly be in game.
    Posted in: News & Announcements
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    posted a message on Community Idea - Positive Monster Affixes, Diablo II Scheduled Maintenance, Blue Posts, Diablo Claymation, Poll
    I've been following all of those topics and it's nice to see some recognition. I know not every idea suggested by the community can justbe put into the game, but this is one that deserves some serious, SERIOUS consideration. Players should feel powerful and get some rewards beyond the crappy loot, and this is a good way to do both...of course, other issues need solving, too, BUT...that's for another topic. For this one...yep...definitely like it. :)
    Posted in: News & Announcements
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    posted a message on Coming Soon to Diablo3.com
    Quote from Doomscream

    Quote from Honch

    No wonder the game was so poorly balanced at launch....

    The level 59 barb has 2700 health LOL WTF...and is gemmed for Dex....

    LMAO the guys who made the game didn't know how to gear their own characters.....That speaks volumes.
    Did you know that at one point the stats were Attack, Precision, Vitality and Defense? So I guess the green gems gave bonus Precision in the prior builds at some point.

    Quote from Molster

    Quote from nightwolf

    Quote from Molster

    Quote from nightwolf

    Maybe this has been pointed out already, but on the Armory mockup page the Barb has weapons with multiple sockets. Anyone think this is a sign of things to come? I sure hope so.
    no

    notice the date at the bottom of that page.

    so, did multiple weapon sockets go the way of the pet system and item respec scrolls from the development of the game?

    Thats one possibility. or there may have never been such a thing. (I mean its a level 59 with like a 35 dps weapon. It could have just been made up for testing... or something that was removed)

    but regardless its definitely not a hint of something to come =)

    The Blacksmith was intended to have the ability to add sockets to items, later this feature was given to the Jeweler and ultimately screpped.

    Originally Posted by (Blue Tracker / Official Forums)

    Artisans cannot add sockets to items. That information about the jeweler in the game guide of our website is erroneous and we're in the process of updating it.

    Socketing was a feature that was in the game very early on, but ultimately it didn't end up enhancing the play experience as we had hoped. Instead it just kind of felt like a chore. It's a really good feeling to see an upgrade drop, equip it, and keep moving on. When adding sockets to items was inserted into that equation, it made it feel mandatory to return to town every time an upgrade dropped to pull the gem from your current item, add a socket to the new one, and carry your gem forward. There's already a little bit of this in Diablo III with gems, but the fact that you can make a choice in most situations on whether or not to use a socketed item makes a big difference. As another consequence, the ability to add sockets made the random rolling of a socket as an item affix feel kind of crappy. And given the way items and stats are generated in this game anyway–you’ll virtually never get the same item with the same stats twice–we don’t currently feel there’s a major lack of customization depth.

    Adding complexity to systems isn't a problem for us, but it has to enhance the gameplay, not add to it an element of tedium just for the sake of intricacy. Ultimately this is why adding sockets was pulled. Now, if we feel down the road that the item game needs some new flair, we'll absolutely consider additional customization features (such as enchanting or socketing). But we have to make sure they're designed in such a way that the game is enriched through the added complexity, without creating a convoluted item system that detracts from the initial excitement you feel when you get an epic new weapon or piece of gear.


    I was reading that quote when it was posted and it really, REALLY made me scratch my head. "It became a chore" and "element of tedium just for the sake of intricacy" are - in my eyes - some of the lamest excuses I've ever heard. With the way items are now, ESPECIALLY weapons, if it doesn't have a socket in it, then most people don't even want to bother with it whether it's trading or the AH selling. Granted, there are items that do spawn with Critical Hit Damage or Life on Hit (the two most popular socket choices) and are perfectly fine, but then you can't help but think of how much BETTER they would be with a socket added on to it. I can't tell you how many one-handed weapons I've found that were 800-900 DPS, and had other good stats on them, but again, because of no socket, they are considered 'trash'. What's worse, is that I myself don't even want to use them because I know just how good a socket is in a weapon.

    The same could be said about armor as well. I crafted a helm that had Strength, Vitality, Crit chance, All Resist, and even some MF on it, but it's barely worth anything because NO SOCKET was spawned. Granted, it IS a nice spread of stats, but that socket is worth so much it's kinda sad when you think about it. Doesn't help that the gem choices are utterly boring and stale, but that's a rant for another topic and time. Point is, is that being able to SOCKET A WEAPON OR VIABLE ARMOR would be a good thing because that can enhance items you find and make them even better. Find a 1,200 DPS Hellion Crossbow that has Dex and Vit on it? Throw a socket in there and now you've got an even more powerful, better weapon. Of course, adding a socket should cost a decent amount, and I know there would be more to think about with the long-term and short term happenings with game balance, blah, blah, blah, but really...

    With loot as boring and stagnant as it is right now, it could do with as many booster shots in the arm to make it more fun and to give people a way to make those nice finds truly nice finds, especially if they're going to be as few and far between as they are now.
    Posted in: News & Announcements
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    posted a message on Coming Soon to Diablo3.com
    *sighs* I mean, I guess the armory profile is something, but...really? You've got customers/players who want actual information regarding the supposed buffed Legendary/Unique items, whether or not the horrendous rubberbanding and graphical stuttering will be getting fixed, and a lot more useful things that could be talked about...and we get this?

    ...Typical Blizzard. :\
    Posted in: News & Announcements
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    posted a message on Jay Wilson on PvP and Legendaries, Inferno Booster Pack Giveaway, Guide for Crafting Chest Armor, and 1,000,000 Gold Witch Docto
    "They are adding a whole bunch of new loot technology so they can do some "crazy stuff" with legendaries"

    This sounds so eerily familiar to what has been said more than a few times on the WoW front with this 'new technology that allows us to do stuff we never could do before in the game!' spiel that it makes me yawn. Again, so much vagueness being used that it's getting very old Mr. Wilson. At this point, either start giving the playerbase some specific examples of what this 'new technology' is and examples of the Legendary items it allows you to 'create', or don't say anything at all and stop trying to PR spin. I think at this point we've gotten past that stage and this continued vagueness is just going to be pushing more and more people away from the game.

    As far as 'legitimizing PvP in Diablo III'...well...all I can say to this is: "Hello homogenization, class nerfs for all, items to continue to be crappy in terms of stats, and more staleness that plagues the game." ...I'm sorry to sound like such a huge Negative Nancy, but given the past track record of this game and others (specifically WoW) in Blizzard's lineup of examples to draw from...it's not looking good for Diablo III. :(
    Posted in: News & Announcements
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    posted a message on Message from Mike Morhaime to Diablo Players
    Glad to hear something, but as a 5-year Hunter from WoW who's been there since the days of Classic and went all the way up to Tier 13 in Cataclysm...I'm not holding my breath. Far too many times have I heard things like this and far too many times have I seen things not delivered...actions speak far louder than words, no matter who they're from. What also has me hesitant is that this is all stuff that we've heard before, just retold with a different wording, and that bothers me. I know they said they were buffing Legendary items, but would it have hurt to put in a few examples or at least...you know...share their thoughts with the big caveat at the top saying:

    **WORK IN PROGRESS...SUBJECT TO CHANGE!**

    This would also be nice for what they are planning to do in terms of "promoting “build diversity,” with buffs to many rarely used, underpowered class abilities." Again, same caveat as above, but at this point I think some people (myself included) are getting a little tired of just hearing the same words repeated over and over again. I am not personally asking for huge, gigantic lists detailed out to the dotted 'i' and crossed 't', but something like...oh...Demon Hunter as an example (Again..EXAMPLE):

    "We find that 'Strafe' for Demon Hunters isn't being used due to high Hatred costs and low damage output. While we originally had in mind to balance the ability of shooting on the move, we low-balled the damage and this is our idea for what we're going to do to give the skill a much-needed boost..."

    Again...this was just an EXAMPLE, but to me, this is far better than what we have gotten, which again, is nothing but mostly the same words just in a different way of saying them. This is the kind of communication that Blizzard has been sorely lacking for a long time and this would be a good time to turn around and change that and try and earn back some of the trust that they've lost with their playerbase. I don't think it's too far a stretch to say that for some people on the fence this 1.0.4 patch will be a 'make-or-break' thing, and Blizzard should be putting more effort into keeping those people into wanting to play and to give them something to look forward to and also to not let the 'hype' build up too much.
    Posted in: News & Announcements
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    posted a message on Servers down?
    "That was a worthy Error! GLORIOUS!"
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - Live Around the Word, Important Templar Bug, Blizzard Looking out for Fans, Cake
    Hehehehhee...well, if anything, at least I can enjoy my Red Robin take-out food and Arizona Iced Tea while I wait. ^_^
    Posted in: News & Announcements
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    posted a message on Diablo 3 - New Cow Level, Models, Quests, and so much more! (MASSIVE SPOILER)
    Quote from Molster

    also, make sure you read what those pics are called. its pretty clear all the effects arnt showing =)

    Indeed, I was going to come in here and mention the fact that every picture has the word 'tentacle' in it. I mean...now THAT'S a pedobear...nay...that's a HENTAI bear in the making! :bleh:
    Posted in: News & Announcements
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    posted a message on (Spoiler) Diablo III - Boss Health and Information
    Looks like Diablo will still have his good ol' "Lightning Hose". :P
    Posted in: Diablo III General Discussion
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    posted a message on (Spoiler) Diablo III - Set Items
    Nice to see lots of sets for sure, though the large amount of N/As kinda sucks. BUT, even with that...still a good amount of information to look at. Thanks for all the organizing. :D
    Posted in: Diablo III General Discussion
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    posted a message on (Spoiler) Diablo III - Item Affixes
    Even with all the potential errors and what not, this is still a fantastic, FANTASTIC put-together of the information. Thanks very much for organizing it, and for all of the people who helped out with those blurry page shots and what not. LOTS of good info! ^_^
    Posted in: Diablo III General Discussion
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    posted a message on Full List of Achievements, Monster Affixes, Item Affixes, and More, Interviews, Blue Posts
    If I didn't have to sleep I'd try and work on the affix list stuff. Maybe I'll take a crack at it tomorrow and see if I can't help out here.
    Posted in: News & Announcements
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    posted a message on Closed Beta Players - "One of the Chosen" Feat of Strength
    Quote from Molster

    Quote from wishedhehadbeta

    Quote from Molster

    They are by no means whiners, and its a little insulting to call them that. A game that EVERYONE here has been waiting for, and only some get the sigils. The FoS is w/e noone really cares imo. The sigil is what I found odd about this. Giving us something that stands out on our flags that other hardcore fans can never get. (and there was nothing they could do to get it, unlike blizzcons and such).. its an odd move. Im still shocked by it myself.

    So FoS, really no big deal
    The sigil.. Its.. I dunno. I was surprised thats for sure.

    why does a sigil matter? will it anger you to see it if you dont have it and somehow ruin your gaming experience?

    Does it matter if it will anger them or not? does it matter if it adds to the gaming experience or not?

    Some of those people have been just as hardcore of a Diablo fan as me. Those people have been waiting for this game none stop as long as me. Those people have been searching these forums every day trying to get all the news and jucicy info they could because they just can't wait to play this game.

    Some of those people have made sure they have been unlocking every one of those class sigils because they want to have everything they can ingame. People love this game, they want to get everything they possibly can.

    its hard enough on them already that they couldnt be in the beta as long as the rest of us.

    There is no reason for the sigil. The only thing it does it makes those same hardcore fans feel left out. They can never get all the sigils like us, even tho they have been following the game for just as long.

    I understand the whole idea of "random is random" ...ect But this just seems very odd.

    Like I said, a FoS is a great idea, np with that. Just the sigil is a little far imo.

    Molster pretty much sums up my thoughts on this matter. I understand from Blizzard's angle what they were up to with this, a nice little commemorative piece for those lucky enough to get into the Beta to have for posterity sake. However, at the same time I cannot agree with the idea of the sigil, and somewhat question the FoS as well as to me it seems a bit...out of place. Some people are taking it way too over the top with some of their posts basically being nothing but QQ, while others are expressing their disappointment in this in a more constructive way and I feel for them. This is something that, while the intentions may have been good...it really wasn't that well thought out IMHO.

    I can definitely see how it looks like Blizzard is pretty much rewarding those lucky few that 'won the lottery' with even more stuff, as if their 'winnings' weren't enough already. And let's face it...I don't think it's too far to go out on a limb and say that 90% of the Beta participants hit the RNG jackpot and got in that way. That right there was more than enough of a reward for them; to play in the closed Beta for MONTHS, to provide a lot of feedback to Blizzard about bugs and other things, to try out a lot of what Blizzard offered to them, and many other things. And don't get me wrong, I am GLAD for those Beta testers and for those that did a lot of bug submitting and voicing community concerns, I and many other grateful others appreciate it a lot. However, to those who have been following this franchise faithfully for so many years and didn't have the RNG on their side...again...I can understand how they feel slighted, stung, slapped in the face, whatever.

    IMHO, I think Blizzard didn't think this one through enough and sometimes it boggles me why they do these things that they know will get the hornets' nest stirring. Just like they've done with the Skill UI, the Battletag thing, and again this...does make me wonder at times. As for me...I didn't get in the closed beta even once, so I will not have this FoS or the sigil, and I honestly don't mind that, but again, I can understand and sympathize and agree with those who aren't happy with this to a degree.
    Posted in: News & Announcements
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    posted a message on BattleTags VS Character Names, Day 1 Patch Size, Blue Posts, Best Buy Developer Q&A
    ayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.

    You know...I really tried to understand this...I really, honestly did, but I just can't. Multiples of the same class to help with 'identifying' their characters? ...Wouldn't having your CHARACTER'S NAME ABOVE HIS/HER HEAD ACCOMPLISH THE SAME THING? I mean, I don't get it...friends could simply invite me via my Battletag being shown normally on the Real ID list or whatever, along with my current character name I have selected in parentheses. However, once we transition into the game, what's wrong with just having my character name being the one shown? Why does my Battletag need to be there? As far as random public games...how about having your character's main name be shown above your head and then in small brackets below it has your Battletag?

    Honestly, I think this whole issue is just absolutely ridiculous and Blizzard has this obsession with Battletags and wanting RealID to be in your face with everything that has to do with their games. Yeah, I know I am ranting, but really...some of their explanations, especially by the lead developer, are getting absolutely stupid. :facepalm:
    Posted in: News & Announcements
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