Quote from Benegesserit
Quote from Tanakeah
Heck, I went back and checked the MANUAL that I got in the battlechest and checked the multiplayer section in the Table of Contents and read it. IT CLEARLY STATES the differences of Single Player and Battlenet, and the fact that it HAS the Multiplayer part and is clearly shown IN THE MANUAL as well as on the game options screen...HOW was this confusing?
lol do you realize how many people don't RTFM
I'm well aware of that, but we're also talking about a playerbase that has been around for a while, back in the day when people DID read manuals, not this generation. Even without reading the manual, it's not confusing at all to figure out given what is presented in the game itself.
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I was reading that quote when it was posted and it really, REALLY made me scratch my head. "It became a chore" and "element of tedium just for the sake of intricacy" are - in my eyes - some of the lamest excuses I've ever heard. With the way items are now, ESPECIALLY weapons, if it doesn't have a socket in it, then most people don't even want to bother with it whether it's trading or the AH selling. Granted, there are items that do spawn with Critical Hit Damage or Life on Hit (the two most popular socket choices) and are perfectly fine, but then you can't help but think of how much BETTER they would be with a socket added on to it. I can't tell you how many one-handed weapons I've found that were 800-900 DPS, and had other good stats on them, but again, because of no socket, they are considered 'trash'. What's worse, is that I myself don't even want to use them because I know just how good a socket is in a weapon.
The same could be said about armor as well. I crafted a helm that had Strength, Vitality, Crit chance, All Resist, and even some MF on it, but it's barely worth anything because NO SOCKET was spawned. Granted, it IS a nice spread of stats, but that socket is worth so much it's kinda sad when you think about it. Doesn't help that the gem choices are utterly boring and stale, but that's a rant for another topic and time. Point is, is that being able to SOCKET A WEAPON OR VIABLE ARMOR would be a good thing because that can enhance items you find and make them even better. Find a 1,200 DPS Hellion Crossbow that has Dex and Vit on it? Throw a socket in there and now you've got an even more powerful, better weapon. Of course, adding a socket should cost a decent amount, and I know there would be more to think about with the long-term and short term happenings with game balance, blah, blah, blah, but really...
With loot as boring and stagnant as it is right now, it could do with as many booster shots in the arm to make it more fun and to give people a way to make those nice finds truly nice finds, especially if they're going to be as few and far between as they are now.
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...Typical Blizzard. :\
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This sounds so eerily familiar to what has been said more than a few times on the WoW front with this 'new technology that allows us to do stuff we never could do before in the game!' spiel that it makes me yawn. Again, so much vagueness being used that it's getting very old Mr. Wilson. At this point, either start giving the playerbase some specific examples of what this 'new technology' is and examples of the Legendary items it allows you to 'create', or don't say anything at all and stop trying to PR spin. I think at this point we've gotten past that stage and this continued vagueness is just going to be pushing more and more people away from the game.
As far as 'legitimizing PvP in Diablo III'...well...all I can say to this is: "Hello homogenization, class nerfs for all, items to continue to be crappy in terms of stats, and more staleness that plagues the game." ...I'm sorry to sound like such a huge Negative Nancy, but given the past track record of this game and others (specifically WoW) in Blizzard's lineup of examples to draw from...it's not looking good for Diablo III.
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**WORK IN PROGRESS...SUBJECT TO CHANGE!**
This would also be nice for what they are planning to do in terms of "promoting “build diversity,” with buffs to many rarely used, underpowered class abilities." Again, same caveat as above, but at this point I think some people (myself included) are getting a little tired of just hearing the same words repeated over and over again. I am not personally asking for huge, gigantic lists detailed out to the dotted 'i' and crossed 't', but something like...oh...Demon Hunter as an example (Again..EXAMPLE):
"We find that 'Strafe' for Demon Hunters isn't being used due to high Hatred costs and low damage output. While we originally had in mind to balance the ability of shooting on the move, we low-balled the damage and this is our idea for what we're going to do to give the skill a much-needed boost..."
Again...this was just an EXAMPLE, but to me, this is far better than what we have gotten, which again, is nothing but mostly the same words just in a different way of saying them. This is the kind of communication that Blizzard has been sorely lacking for a long time and this would be a good time to turn around and change that and try and earn back some of the trust that they've lost with their playerbase. I don't think it's too far a stretch to say that for some people on the fence this 1.0.4 patch will be a 'make-or-break' thing, and Blizzard should be putting more effort into keeping those people into wanting to play and to give them something to look forward to and also to not let the 'hype' build up too much.
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Indeed, I was going to come in here and mention the fact that every picture has the word 'tentacle' in it. I mean...now THAT'S a pedobear...nay...that's a HENTAI bear in the making!
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Molster pretty much sums up my thoughts on this matter. I understand from Blizzard's angle what they were up to with this, a nice little commemorative piece for those lucky enough to get into the Beta to have for posterity sake. However, at the same time I cannot agree with the idea of the sigil, and somewhat question the FoS as well as to me it seems a bit...out of place. Some people are taking it way too over the top with some of their posts basically being nothing but QQ, while others are expressing their disappointment in this in a more constructive way and I feel for them. This is something that, while the intentions may have been good...it really wasn't that well thought out IMHO.
I can definitely see how it looks like Blizzard is pretty much rewarding those lucky few that 'won the lottery' with even more stuff, as if their 'winnings' weren't enough already. And let's face it...I don't think it's too far to go out on a limb and say that 90% of the Beta participants hit the RNG jackpot and got in that way. That right there was more than enough of a reward for them; to play in the closed Beta for MONTHS, to provide a lot of feedback to Blizzard about bugs and other things, to try out a lot of what Blizzard offered to them, and many other things. And don't get me wrong, I am GLAD for those Beta testers and for those that did a lot of bug submitting and voicing community concerns, I and many other grateful others appreciate it a lot. However, to those who have been following this franchise faithfully for so many years and didn't have the RNG on their side...again...I can understand how they feel slighted, stung, slapped in the face, whatever.
IMHO, I think Blizzard didn't think this one through enough and sometimes it boggles me why they do these things that they know will get the hornets' nest stirring. Just like they've done with the Skill UI, the Battletag thing, and again this...does make me wonder at times. As for me...I didn't get in the closed beta even once, so I will not have this FoS or the sigil, and I honestly don't mind that, but again, I can understand and sympathize and agree with those who aren't happy with this to a degree.
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You know...I really tried to understand this...I really, honestly did, but I just can't. Multiples of the same class to help with 'identifying' their characters? ...Wouldn't having your CHARACTER'S NAME ABOVE HIS/HER HEAD ACCOMPLISH THE SAME THING? I mean, I don't get it...friends could simply invite me via my Battletag being shown normally on the Real ID list or whatever, along with my current character name I have selected in parentheses. However, once we transition into the game, what's wrong with just having my character name being the one shown? Why does my Battletag need to be there? As far as random public games...how about having your character's main name be shown above your head and then in small brackets below it has your Battletag?
Honestly, I think this whole issue is just absolutely ridiculous and Blizzard has this obsession with Battletags and wanting RealID to be in your face with everything that has to do with their games. Yeah, I know I am ranting, but really...some of their explanations, especially by the lead developer, are getting absolutely stupid.