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    posted a message on Upcoming Change to Trail of Cinders and Patch 1.0.5, +x% Elemental Damage Mechanic, Diablo III Web APIs, Inferno Booster Pack C
    I knew this was going to get nerfed. There was no way ToC would remain the way it was, which is why I didn't build around it like others have. It does suck for some DH 'tanks' that like to use it along with Sentry and Chain of Torment for the LoH procs and what not that they won't have this skill as being viable. However, the way Blizzard went with explaining this...was not really that good...and that's putting it politely. This doesn't seem like a bug to me, it seems like it was intended and they didn't do much testing on it because they figured with how small the Discipline pool is and that people would be more inclined to gravitate towards Hatred Spenders along with the fact that Vault is used primarily as a defensive measure or just to get around faster...yeah. This was no bug, this was just Blizzard not doing the proper testing of values (which is no surprise considering how many other untested things the game launched with) and now they're doing a rather poor job at trying to make it sound like they didn't royally screw up.
    Posted in: News & Announcements
  • 1

    posted a message on Max Rank of Each Two-Handed Affix, Diablo III European Launch Events Video, Contest Winners, Paragon System Poll
    Where's the "Not lovin' it, but it's OK...no real complaints." option? :P
    Posted in: News & Announcements
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    posted a message on Introducing the Paragon System
    While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future.

    This is the part that concerns me. The Paragon System seems like a logical thing in that at first you can use MF gear to help supplement the MF you might want beyond what NV provides. Then, as you gain Paragon Levels you can slowly phase out your MF gear in favor of gear that have MF on it. The cap...meh...ok...fine, whatever...not discussing that. However, the idea that they are trying to 'gently remove MF of items in the future' doesn't sit right with me at all. The system seems to make the most sense in that you can use MF gear at first then as you gain levels you need less MF gear until you hit 100 and don't need it at all. But if this is a precursor for MF being totally removed from gear...that doesn't sit well with me.
    Posted in: News & Announcements
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    posted a message on Jay Wilson vs David Brevik
    Quote from Deventh

    Why don't all the people who say that this was indeed Jay Wilson who posted think about it for a second? Why would he risk doing any of that stuff on one of the most popular sites on the internet where he would 100% get screenshoted and commented on? He may or may not think like this, but i really highly doubt he is that stupid or immature to say stuff like this on Facebook. I bet all of my money that this is a troll post.


    Or perhaps Jay Wilson doesn't know how Facebook function and made a honest mistake thinking he was chatting only with the dev team? Lol anyway...

    Why would he risk it? Probably because he wasn't thinking and potentially didn't realize that Chris's profile could be seen amongst others commenting there and beyond. We'll never truly know, but what we do know is that the damage has been done, and from my personal opinion...I'm not willing to buy the idea that this was an elaborate troll. No, I think Jay said that and he made one massively royal screw up, tried to cover it up, but this being the Internet and his already shaky reputation amongst Diablo gamers and what not...this is going to bite him in the *** extremely hard. Methinks he let his anger slip, thought he was safe to post that on Chris's Facebook page, and...well...he's going to learn the hard way that it wasn't and that he should've kept his personal comments to himself or used a less...public form of social networking to say things like that.
    Posted in: Diablo III General Discussion
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    posted a message on Unofficial patch notes 1.04 caltrope Win?
    It's just a tooltip change to clarify what the skills do. If you look at them currently they say the same thing, just in slightly harder to understand wording. Caltrops: JS is still 45% Weapon Damage every second since 45 X 6 = 270 and Gas Grenades are still 75% weapon damage over 3 seconds since 25 X 3 = 75.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Quote from BombayMD

    Changes to Immortal Kings set are awesome, same with Bul Kathos Set. They changed the names too, likely to keep them from being confused with the old set.

    I see the set names, but not all of them have the tooltip info popping up when you mouse over them, specifically for Immortal Kings and Natalya's set. What changes were made to them?
    Posted in: News & Announcements
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    posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Quote from Molster

    Im not sure if I should be sad that you made this joke, or that I didn't think about it when typing that =P

    Hehehhehe, indeed. a prime opportunity, and it was just too good not to pass up the chance. :P

    In all seriousness, glad that you are showing all this info for all to see. Checking over the Demon Hunter stuff and it's a bit of a mixed bag for me with ups and downs, though the Grenades and Jagged Spikes 'buffs' got me excited. Then I looked closer and realized they were just tooltip clarifications and the abilities weren't getting buffed or nerfed...well...at least glad for no nerfs to them. :(
    Posted in: News & Announcements
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    posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Quote from Molster

    Quote from Blizer

    Not big deal but legendary proc list have duplicates <_<

    should be fixed! when we updated with new ones it doubled the output, should be fixed

    So then...your updates got...Jay Wilson'd?

    *sunglasses*

    Yeeeeeeeaaaaaahhhhh :P
    Posted in: News & Announcements
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    posted a message on Current Nats mark and 1.0.4
    Apparently there's a post on the official Diablo III Demon Hunter forum that had this post in it (also related to Natalya's Mark):


    Datamined patch notes are out, Nat's 1.0.4 set is nerfed:

    Ring: Unchanged
    Set Bonuses:
    7% Crit Chance
    170 Dex
    15% IAS

    The overall stats are much better, but 2 discipline/second has gone bye-bye. Buy your Nat's mark now! >.> <.<


    Now, I am unsure where this user got access to these 'datamined patch notes', so take this with a MASSIVE GRAIN OF SALT, but on the chance it is true, then it could certainly mean that Natalya's Mark, and even the older set might get a value bump come the patch. Of course, that is IF this true, and again, unless a source is provided, take with a BIG grain of salt.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 1.0.4 Developer Blog - Legendaries, Starter Edition Now Available, Patch 1.0.4 Information, Blue Posts
    Ok...now this...this is good. :) I will remain cautiously optimistic, but if this is what they will be doing and sticking with it, then I will say that the devs are on the right track and understanding. I can't wait to see what other stuff will happen with those items...and as a Demon Hunter I really hope they do something nice with the bow classes, of course. Buriza looks cool with its old piercing back, even if it isn't viable endgame, meh...the thought that counts. :)
    Posted in: News & Announcements
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    posted a message on Blizzard - Important Security Update
    Changed my password just in case. Also have the authenticator, but even so...better to at least take a little caution.
    Posted in: News & Announcements
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    posted a message on Character Profile Update Times, ​Blue Posts, Community Round Table Meetings at gamescom 2012, Diablo III Claymation
    Claymation video was great for sure...love the improvements as well as well the funny sound effects chosen. :D

    AS for the blue response...typical soon reply, and typical me saying big fat whoop.
    Posted in: News & Announcements
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    posted a message on Game-Limits Now Live, 1.0.4 Developer Blogs, Diablo III Profiles - More Info, Ugly As Sin: Azmodan Brought to Life, Curse Weekl
    Quote from Haylel

    Quote from Tanakeah

    but after playing WoW for 5 years and watching how poorly the devs handled the Hunter class and seeing how poorly handled Diablo III is after only two months...yeah. -_- -_-

    pfffft hunters...
    go to mmo-champ, press ctrl+F and type in rogue, see how many pages you can get through with 0 results.
    it's always like this. for 7 years it's been like this.

    Oh I'm not saying other classes haven't had it bad either. Believe me, I feel for Rogues as well...how much they were messing around with abilities and trees because of their refusal to balance PvP and PvE separately from each other as much as possible. And I have a bad feeling when PvP is introduced into Diablo III they're going to make the same mistake, but that's discussion for another topic.
    Posted in: News & Announcements
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    posted a message on Game-Limits Now Live, 1.0.4 Developer Blogs, Diablo III Profiles - More Info, Ugly As Sin: Azmodan Brought to Life, Curse Weekl
    I know that these devs and what not have been workign hard on their blog and what they want to say. Now, the more cynical side of me will certainly say that they're making sure to check their PR VERY CAREFULLY so they don't screw up, or perhaps they just don't care anymore and like playing damage control over and over again. However, with that said, the more down to Earth side of me says, "Great...dev blog...big...freakin'...deal. Oh look, once again, they are keeping so tight lipped about everything...no joy, don't care...move along."

    ...Ok, maybe that was still my cynical side speaking, but I don't think my attitude is too far gone for what others feel as well, and I'll go out on a limb and say that many others feel this way. I mean, it's great that there's going to be a dev blog, but at the same time I have a VERY hard time believing that there aren't a few things the devs can't share with us now. Or at the very least give us an ETA on the dev blog. Better yet, how about them actually getting on the forums and communicating with their fans and answering questions and sharing their ideas with the obvious caveat of 'WIP...NOT FINAL...BUT WE WANT TO TALK IT OUT SOME' to the community. And if they have to put up with hostility...well, at this point they've earned a lot of that with their silence.

    I really don't have any hopes for this blog and I doubt there will be anything that good in it. I don't want to sound like a huge Negative Nancy, but after playing WoW for 5 years and watching how poorly the devs handled the Hunter class and seeing how poorly handled Diablo III is after only two months...yeah. -_- -_-
    Posted in: News & Announcements
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