The Blizzard Art gallery has been updated with four pieces. Have a look at assorted pieces of stunning artwork that reveal an all-new look at the wonders of the diablo universe.
Unless you've already seen the art book... you kind of wonder why they left out the part where or why they made the male demon hunter look like Edward, unless you consider him sexy?
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edit Yes there are people who still follow patch notes to games they no longer play, because we care about the games we play.
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So in reality the best gold farmer is going to be the people who clear Act 3 inferno with their 'freedom' of hundreds of thousands of DPS... so the next gold find set is Crit/Crit dmg/Pickup radius?
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Unless you've already seen the art book... you kind of wonder why they left out the part where or why they made the male demon hunter look like Edward, unless you consider him sexy?
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updated previous post in bold with my fast and loose results
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Currently have a 323% GF 7% Movement 26yd radius HC DH with 16.8?K DPS but he hasn't passed A1Q2 in hell yet so I'll have to test this area when the game comes back up. I'm hesitant to use my HC in hell so I think I'll try with my SC DH first with 330% GF and 14yd radius, shes only got 12K dps... I'll load up wolframalpha and figure out the base of the run then apply my current gold find%.
IMO I have a hard time believing this area is better than inferno royal crypt ashes, got 780K GPH there before the nerf and if it is better... I'll just have to thank you.
with my fast and loose math.. 400K GPH without drops factored in, rare packs have 140K hp vs 59K in NM which sucks up my time, at least for my setup. If I could clear the place in 20 seconds instead of 52 seconds I would be at ~1,049,580GPH. ...
testing with fan of knives and see if I can kill the elite pack quicker... well that was a bust, averaged 56 seconds for those runs even with a 2K dps increase on my weapon.. 891minimum dmg vs 697minimum damage. I did find this crap on the 13 runs I did off a white mob.0
Barb has a bit of an advantage, leaps up to where the mobs are on top of the stairs, can vortex/stun them and lay down an AoE and laugh all the way back to the doorway to exit game and repeat.
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I agree the firebomb looks like a longer cast, before ghost bomb I was using the 6 targets one, it was fun to watch and when I showed my friends they were all thinking Slinky. When I was killing skeletons I'd use toads but for ashes I felt their radius is short and may not get them all so I swapped over to ghost bomb which has got to be the biggest yardage spell in this list at 28 yards.
Strafe and it's runes are a little showy with a lot of hatred spent for mediocre results.
Thanks for the feedback!
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General Strategies
+Gold Find gear equipped obviously
You can kill the skeletons but you don't have to
The classes below are not in-order of speed
Witch Doctor (perk)
Ghost Bomb ashes, Jaunt/Stalker around between ashes, Hedge Magic/Grasping Spirit/Desperate Grasp any surprises.
Demon Hunter
Summon Ferrets, Ball Lightning ashes, Tumble around between ashes, Entangling Shot any surprises and if you need to get close and your ferrets are busy Smoke Screen.
Wizard
Frozen Storm ashes, Teleport around between ashes and away from any surprises.
Monk (Spirit regen may be required)
Circular Breathing, Fire Storm ashes, Ascension/Self Reflection past any surprises.
Barbarian
Merciless Assault/Call of Arreat/Harpoon/Gangway ashes, Bravado/Call of Arreat/Gangway past any surprises.
Discussion
Your followers (templar) skills and +gold find items can give you a small [20% of equipped] boost, so don't bother spending too much on their items.
I believe DH takes the cake in speed but the other classes aren't terrible, even the melee classes do a decent job if you use these combinations.
One piece with +Pick Up Radius can be very helpful for all classes.
WD and DH is straightforward, Wizard you have to keep casting Frozen Storm every 3 seconds, Monk has the same deal as the wizard [casting Fire Storm] only their resource doesn't regen as fast and the Barbarians Merciless Assault works on breakables so you could potentially break enough to have no cooldown multiple times. Gangway seems to rub up against breakables then breaks them, hope this sees some attention later on since it's like tempest rush but that skill doesn't try to run around objects first before breaking them.
I'm posting about this subject now that there are videos of this run and people are advertising it, selling gold find sets and calling for nerfs etc, I did this run in the beta and thought it would be nice to see if it scaled up in Inferno and it did. I don't care about 'N.Valor stacks', you generate more pure gold this way end of story.
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Now I've got 3 60s and a 55, my experience doing it [currently] as a monk is it's slow and may require some gear upgrades because you don't have cooldowns to abuse everytime you resume game, unlike Archon for Wizard or Multishot/Prep for DH, my friend tells me on his barb there wasn't much room for abuse since you don't start the game with Fury, currently in hell I can Serenity(absorb/explode after it's duration is up) and use the enemies take more damage mantra, with all the little ones you can reflect 20K with just pushing 2 buttons! Since Azmo quest xp was nerfed I went to Act 3 normally this time so 22-30 normal, 30-50 NM and now 50-55 hell, you can finish it in hell but yes it takes around 50 runs for a level.
Yes you lose out on learning how to play your class doing it this way, when I first started rares dropped nicely in normal on my monk, I got one legendary in Nightmare (2 characters, gaining 40 levels, later) which was a lv 36.. and they drop lv 44 blues? anyway it's to be expected because you're not killing champion packs or elite packs most of the time.