Nice update, but I feel like there are some typos/errors in the changes for the the characters. If I'm wrong though, then I stand corrected.
For example, for the wizard, electrocute chain lighting states it hits up to 15 targets and it's up from 6? Doesn't it only hit up to 6 now?Chain Lightning: increases the number of enemies hit to 15, up from 7
Another one is wave force, force affinity, where it says it reduces cool down by 12, up from 11. Shouldn't that state it reduces "to" 12, instead of by? It's rather misleading.
Force Affinity: now reduces cost by 15 arcane power, down from 17 and reduces cooldown by 12 seconds, up from 11
One last one I'll post on is arcane orb, obliteration. It states it's now 235% damage. when it should be 325% and down from 392 perhaps?
Obliteration: now deals 235% weapon damage, down from 292%
There are more that I noticed, but I only listed these for now as I mainly looked at the wizard. These were ones that I felt "definitely" sure about being typos/errors.
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I agree with Findulidas. There are enough attacks to easily keep BM up, but that is based on your build too. I run with a bears build so it's not that hard to keep poison damage up at all for me, especially against ubers.
I'm using BM against uber bosses in co-op MP7+ so it's beneficial to everyone and easily outweighing JF in that particular situation.
As for my original question, I had a little time to test it and it doesn't seem that BM is proc'ed by non-poison attacks (ex: dire bats) as a couple of people stated. Wishing I'm wrong though, but yeah.
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It be would be ridiculous if every attack proc BM though... They might as well just say adds x% damage. Since what's the point of elemental damage then, if it really has no secondary effect other than a visual effect?
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If an item adds x% to poison damage, would all attacks be considered poison and proc BM? Any input would appreciated.
I'm specifically using Zuni Trails with 8% to poison damage and debating if I should use BM or jungle fortitude in higher MP. I'm leaning towards BM, especially if all attacks proc it due to the x% to poison damage.
Edit: I'm also using a skorn so there aren't any other elemental damage from my weap.
Thanks,
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Yeah, it definitely helped me as I was "too lazy" to do testing myself and ended up using the VQ build. But I might mix up a summon build with my VQ build as I have a good idea on how to make them work so I can solo more effectively if I'm not co-oping.
The thorn passive with stacking life regen/on hit/steal is something I'm considering too since they share those with you. Using garg with stinker to heal you and themselves or dogs that set enemies on fire too (maybe rabid could be useful if possibly combining with bad medicine to get as much synergy as possible). Got a lot of thinking and testing to do now to see what build or builds will suit me best as I do tend to switch builds up depending on the situation.
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For all the summoning WDs out there, I was reading this and thought it would benefit readers on this forum as I didn't seem to notice any testing topics done here with "conclusive" info/results. The thread has a lot of useful info in there so I wanted to share this testing with everyone here since my main is also a WD.
Note: This is not my research so all the credit goes to the original OP and those who did testing as well.
http://us.battle.net...opic/5271500086
Thanks,
Edit: Spelling
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I was playing just fine with a friend and i got d/c and now I'm getting the same errors as you. He's actually still in game playing though with no issues so I don't know what's going on?
Edit: 10 mins later, he finally gets d/c... guess servers are officially down now.
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Pre-Beta:
1. Wizard by far
2. DH
3. WD
4. Barb
5. Monk
Now:
1. WD by far
2. Monk - Didn't expect his style to be a lot of fun, maybe cause it's somewhat a new style?
3. Wizard - If I didn't play the wiz in prior patches, he would be 5 right now. He just feels under power now in this current patch compare to the other chars, but since I experienced some of his other skills, I'm keeping him close to the top. I'm still debating between and the monk for 2 as it's pretty close.
4. Barb - Really close to Monk and Wiz due to the feel of the his power when you're just clearing through mobs.
5. DH - Not what I expected, but I would still def play him later on.
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Edit - I actually hope it's as hard as it sounds and surprises us all to the point where it'll take even the best of the best a few months to beat.
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Fetish was kind of a let down (not all that much) based on that vid, but I still plan on using it in my build to test out before making my final decision on it. It does what I pretty much expected, but the number of fetish was quite lower. I was personally thinking at least 8 non runed due to it's enormous CD.
Garg was pretty much an automatic skill in my build too so hopefully it's not that bad of a let down either.
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I'm actually wondering this myself and I'm looking to create a similar build to yours. So would anyone know if zombies are considered targetables and/or would benefit from the Fierce Loyalty passive?
Thanks,
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Yeah seriously. I'm really curious about this myself.
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I like big bad voodoo then. Especially if multiple WDs on the same team while have that skill and cast them one after the other with their summons out and perhaps with two other chars focused on dps.
Thanks for the reply.
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I have a couple of questions on these two skills so please feel free to share your thoughts/answers.
Big Bad Voodoo - My question here is that the skill states all allies in the area will have have their abilities increased. Does this include summons as well as yourself? Since it basically seems to state the allies of the fetish based on the wording, I would assume that the allies of the fetish are you, your own summons, and your follower or co-op team members. Also, if it's a co-op and there's another WD, do you think it will buff their summons as well, if any?
Fierce loyalty - It states all pets will receive the benefits. So my question is, just to be "certain" or "reassured," does this include the every single type of summons from any summon type skill, such as spiders, bats, locust swarm, dogs, zombies, and fetish army for example? Or it limited to certain pets? As I'm aware though, there aren't any categories to determine pets, so every summon is a pet?
Thanks,
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Damn, now I can't wait to get home lol.