There was a diskussion recently about wizard survivability in a thread about another topic(I belive it was CDR working with potions) in the us forum.
Someone mentioned our lack of healing since we have no source of regen, LoH doesnt work well because most skills have a AE and LoK beeing our only good alternative, but is useless against bosses.
A blue poster popped up and said he will pass the feedback along, so I hope we get another pass on the problem. The passive(which isnt that bad in a group and/or in a strictly range build) seems to be a good starting point.
The only thing that annoys me in regards why one-handed weapons are usally better is the thing with gem socket, ist okay if you are using an off-hand item with one, but two gems with critical damage are far superior once you get a little critchance.
That the reason why 2-socket manticore was so good back then(haven't seen it really at 70 now).
Since wizard dont regenerate ressources with their signature spells from scratch using high AS is just a matter of AP management and the spells you are using.
If you incorporate a signature spells heavely for their effetcs, they regenerate Ap with rune/passive or have spenders like energy twister that can tick and be cast noticeable faster go ahead.
But for channeled spells or those with cd or delay its not necessary.
I think demon hunter, not only do you have a slowly regenerating ressource just for defense to manage, they also have less hard cc compared to the other classes.
Athough wizards can be just as squishy, teleport with illuionist is way better than anything a dh could pull up.
Both arcane orb and energy twister in one build without any kind of arcane power regeneration will do you no favor in the long run.
Also scorch ist best if you can aim the explosion portion of it, but if you are closer to our enemie due to shock pulse and energy twister you waste some of the potential damage.
I would try out the meteor with the cd rune as a semi-cd for elites etc. or black hole instead.
If you have unlocked all quests or defeated Diablo recently you should be able to start a new game and simply select the first act 5 quest.
Blizzard proposes starting a game in act 4 and killing Diablo after the server messsage that RoS is enabled to transition naturally to act 5, and thats what I will be doing with my first character.
I'm running fire magic missile and scorch right now on T2+and can agree, it can work if you can align enemies properly and aim the explosion of the orb, but there is this feeling left that basiclly frozen orb would way more easier. ^^"
Making both effects a little bit wider could help, so does better stacking of damage over time effetcs.
And I, too, would like to see a fire variant of disintegrate.
Tal Rashas now can work, but you probably want to incorporate at least 2 out of hydra, magic weapon, familiar or armor spells to reliably get all 4 elements.
Once we have access to black hole, a great suplementary spell which can have all 4 elements, and the passive at level 70 its has great potential, I think.
But I'm sorry, I have no experience regarding the wand.
You seem to forget that you are not only losing 10% speed but also giving up a passive abilitiy slot, not to mention that you probaply want to incorporate a specific legendary weapon in your build, because they have very diverse effects.
I am more worried about 2hand builds without shield being viable than about 1hand/shield honestly.
I can agree with most of it, so I would like you to post it on the official forums too.
What bothers me the most on the skills of the wizard that compared too barbarian or monk there is close to none skills that can effectivly used in conjunction, like in barbarians whirlwind speccs.
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Someone mentioned our lack of healing since we have no source of regen, LoH doesnt work well because most skills have a AE and LoK beeing our only good alternative, but is useless against bosses.
A blue poster popped up and said he will pass the feedback along, so I hope we get another pass on the problem. The passive(which isnt that bad in a group and/or in a strictly range build) seems to be a good starting point.
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If this is not the case than I have no clue whats wrong.
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The only thing that annoys me in regards why one-handed weapons are usally better is the thing with gem socket, ist okay if you are using an off-hand item with one, but two gems with critical damage are far superior once you get a little critchance.
That the reason why 2-socket manticore was so good back then(haven't seen it really at 70 now).
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If you incorporate a signature spells heavely for their effetcs, they regenerate Ap with rune/passive or have spenders like energy twister that can tick and be cast noticeable faster go ahead.
But for channeled spells or those with cd or delay its not necessary.
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Athough wizards can be just as squishy, teleport with illuionist is way better than anything a dh could pull up.
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Also scorch ist best if you can aim the explosion portion of it, but if you are closer to our enemie due to shock pulse and energy twister you waste some of the potential damage.
I would try out the meteor with the cd rune as a semi-cd for elites etc. or black hole instead.
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Blizzard proposes starting a game in act 4 and killing Diablo after the server messsage that RoS is enabled to transition naturally to act 5, and thats what I will be doing with my first character.
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Making both effects a little bit wider could help, so does better stacking of damage over time effetcs.
And I, too, would like to see a fire variant of disintegrate.
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If you cant replace gear right away with more healing overall, dont forget to put your paragon points, if avaiable, into life reg and life on hit.
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Once we have access to black hole, a great suplementary spell which can have all 4 elements, and the passive at level 70 its has great potential, I think.
But I'm sorry, I have no experience regarding the wand.
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You seem to forget that you are not only losing 10% speed but also giving up a passive abilitiy slot, not to mention that you probaply want to incorporate a specific legendary weapon in your build, because they have very diverse effects.
I am more worried about 2hand builds without shield being viable than about 1hand/shield honestly.
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What bothers me the most on the skills of the wizard that compared too barbarian or monk there is close to none skills that can effectivly used in conjunction, like in barbarians whirlwind speccs.