MOUSE SKILLS
Magic Missile + Seeker
I chose this skill combo as my mainclick/primary fire choice because it is a signature spell that will work will with Arcane Dynamo.
Arcane Torrent + Cascade
This is another great skill that should be used when mobs are close to dying, for maximum effect. The AOE damage of this spell, by itself, is decent. But, when coupled with cascade, this spell can snowball a lot of mobs (if cast at a proper time) seeing as if it kills a mob, it has a 100% chance to fire a new missile at a nearby enemy.
ACTION BAR SKILLS
Wave of Force + Forceful Wave
WoF will be extremely helpful if I over-aggro/pull too many mobs, the Forceful Wave portion will also do a bit heavier damage, though the knockback is lessened
Diamond Skin + Diamon Shards
This will be fantastic for over pulls/big pulls. It absorbs incoming damage and when the absorbtion effect wears off, it releases the diamond shards to nearby enemies for a decent amount of damage.
Energy Armor + Absorbption
This is my main defensive skill. While it does decrease my Arcane power by 20 while active, the secondary effect grants me a chance to gain 4 Arcane power whenever hit by ranged/melee attacks thus (hopefully) offsetting the loss of AP in the first place.
Archon + Pure Power
This is another fantastic defensive AND offensive CD. While it increases armor by 40%, it also replaces all normal abilities with more powerful Archon spells. The Pure Power Addon reduces the CD to 100 seconds allowing it to be cast more often.
PASSIVE SKILLS
Astral Presence
This skill offsets the AP lost by Energy Armor and also increases AP regen by 2 per second. Self explanatory
Galvanizing Ward
This is great when when used in conjunction with Energy Armor, seeing as it increases the duration of armors by 2 times their normal amount. It also grants 890 health per second while the armor is active.
Arcane Dynamo
Every 5 Magic Missiles cast will grant the next Missile an extra 75% damage, this paired with Magic Missile's tracking effect can be extremely devastating to already weakened enemies
yeah that sucks, but when it seems too good to be true...it usually is. if you could have you should have changed the email and password (again, if you could have). kinda sucks, but at least you didnt give him any of your personal info
King of the hill, or (again, sorry for bringing up WoW) an Arathi Basin type style game could be pretty fun. Another cool type might be a juggernaut type game, where someone has a massive buff to damange and healing and 5-10 others trying to take that person down. Kills or time spent as the Jugg would be the deciding win factor. Idk, sounds like fun to me
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MOUSE SKILLS
Magic Missile + Seeker
I chose this skill combo as my mainclick/primary fire choice because it is a signature spell that will work will with Arcane Dynamo.
Arcane Torrent + Cascade
This is another great skill that should be used when mobs are close to dying, for maximum effect. The AOE damage of this spell, by itself, is decent. But, when coupled with cascade, this spell can snowball a lot of mobs (if cast at a proper time) seeing as if it kills a mob, it has a 100% chance to fire a new missile at a nearby enemy.
ACTION BAR SKILLS
Wave of Force + Forceful Wave
WoF will be extremely helpful if I over-aggro/pull too many mobs, the Forceful Wave portion will also do a bit heavier damage, though the knockback is lessened
Diamond Skin + Diamon Shards
This will be fantastic for over pulls/big pulls. It absorbs incoming damage and when the absorbtion effect wears off, it releases the diamond shards to nearby enemies for a decent amount of damage.
Energy Armor + Absorbption
This is my main defensive skill. While it does decrease my Arcane power by 20 while active, the secondary effect grants me a chance to gain 4 Arcane power whenever hit by ranged/melee attacks thus (hopefully) offsetting the loss of AP in the first place.
Archon + Pure Power
This is another fantastic defensive AND offensive CD. While it increases armor by 40%, it also replaces all normal abilities with more powerful Archon spells. The Pure Power Addon reduces the CD to 100 seconds allowing it to be cast more often.
PASSIVE SKILLS
Astral Presence
This skill offsets the AP lost by Energy Armor and also increases AP regen by 2 per second. Self explanatory
Galvanizing Ward
This is great when when used in conjunction with Energy Armor, seeing as it increases the duration of armors by 2 times their normal amount. It also grants 890 health per second while the armor is active.
Arcane Dynamo
Every 5 Magic Missiles cast will grant the next Missile an extra 75% damage, this paired with Magic Missile's tracking effect can be extremely devastating to already weakened enemies
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