Exploding Palm with Crippling Demise rune - The 1st two attacks 100% weapon dmg and 3rd 50% weapon dmg as a bleed. I love the AE effect of if a target dies with a bleed, others in area are effected too and with crippling demise, 2 targets with a bleed on them helps.
Crippling Wave with Tsunami rune - This ability is used for snaring and dazing when I need it as an escape or to get room or use in an effective combo attack in an AE setting.
Dashing Strike with Soaring Skull rune - The 1 sec root and the 60% snare effect provided by the rune would help me get to my target's location quick and I can quickly deliever a deadly combo on them.
Lashing Tail Kick with Spinning Flame Kick rune - This would be my centerpiece ability. I would use this for knockback and follow up with Dashing Strike in most situations. The column of fire that hits for an additional 240% as fire, is a plus.
Seven-Sided Strike with Fulminating Onslaught rune - A good AE ability that looks awesome as well. Enemies take huge weapon dmg of 777% is a plus
Mantra of Conviction with Submission rune - I like this mantra b/c the enemy takes more dmg over time. The rune increases the effect and is very useful for eliminating a big pack of mobs.
Passive Skills:
Resolve - Used to decrease incoming dmg, which would allow me to play more offensively.
Seize the Iniative - To increase the armor based on my dexterity, which would also allow me to play more offenisely in an AE situation.
Combination Strike - Used to buff myself for a short period with the spirit generators.
This pretty much summarizes my Monk's AE build. Would love to test it out!
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Build: http://us.battle.net...Zcgj!aXg!bYYbcc
Gameplay: PVE/Solo/Play with Friends
Reason for built: