2/23/2012 2:11:57 PM
This is great because it reminds me of d2 Classic. By this I mean when the uniques are not necessarily the best items, but the randomly spawned rares were. Anything with +disintegration is mine! They will definitely also add a lot of trade depth and individual character builds.Posted in: Diablo III General Discussion
2/23/2012 1:50:02 PM
Bonuses to individual skills can be found on items.(http://diablo.incgamers.com/blog/com...ed-to-patch-13) I think that late hell and especially inferno shall be quite impossible without those boosts to individual skills. I guess that the high end of those +skill items shall be very rare, the chance that one drops with exactly the skill you want is low, most shall not have the right other stats on them. You could trade for them but MANY people shall try to buy items with bonuses to the most powerful skills(of the current patch).Posted in: Diablo III General Discussion
So the time needed to get a full set of skills bonuses for your build could easily be bigger then the time needed to level a new char in D2. In the end game shall there be build dedication after all.
2/23/2012 1:37:57 PM
Sorry If my english is not the best. I am trying to explain my excitement.Posted in: Diablo III General Discussion
2/23/2012 1:12:08 PM
If you are a player still waiting for Diablo 3's coming, I think you are the one who really love this game. I am one of you. For a such long waiting time, I don't give up it for other popular games' release. Because there are thing I love.Posted in: Diablo III General Discussion
Diablo 3 has become in development for just about any very, very long time – since 2001 to be precise. Developer Blizzard has the clout and money behind it to take as long since it would like to make sure Diablo 3 is largely a genuine crowd-pleaser, and all accounts and indications so far phase to something specific indeed.
With buff expectations through the roof, and patience placing on thin from gamers who have waited years to play Diablo 3, we check out the ingredients that could propel Diablo 3 to the top of Metacritic and into the halls of videogame legend.
Random encounters: In the earliest two Diablo games, loot, chests and enemy locations had been extremely randomised inside each area. In Diablo 3, there are entire areas and short quests that happen to be randomly generated, and run in tandem to the root quest arc, that is not randomised.
This is largely a substantial offer in terms of replayability, and it guarantees that every single playthrough is different. when you want to talk good value in games, then Diablo 3 is already hitting every one of the right notes.
The unpredictable character of each playthrough will ensure that you will possibly replay the game a variety of times after completion, or at best have fun discussing how your game differs for the friend’s.
It’s the ‘water cooler’ character of games like Diablo 3, Skyrim and Fallout 3 that keep people playing and speaking about the experience long after a game arrives out. The additional people talk, the additional a game receives notoriety and games that do this, generally perform well.
For example, questions like, “What did you do when you fought the Moonlight Butterfly in dim Souls?”, “How did you kill your earliest dragon in Skyrim?”, and so on, are what keep people talking, and Diablo 3 has the potential to enjoy the identical level of chatter and staying power.
Enjoy the wait.
2/18/2012 5:36:29 PM
Personally I would love to see Shako, Tarnhelm and SoJ :). I still remember the first shako I found.Posted in: Diablo III General Discussion
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