What it's Got:
Gargantuan and zombie dogs for tanking (with poison and fire aoe damage), a big ass spider to nom baddies, hex for CC and group healing, bid bad voodoo for dps burns and mana regen, and fetish army for mass swarms and more dps.
What I like:
SO MANY MINIONS!!!
Passives:
Jungle Fortitude - Keep them minions alive longer.
Zombie Handler - More dogs and better tanks.
Tribal Rites - Reduce CDs on three skills for more minion goodness.
I'm glad we got to see some footage of skills not currently in beta, but now I'm kinda bummed. I always thought big bad voodoo would be a shaman that would follow me WD around while buffing my pets and allies. Looking at the video, he just seems to stand in one place and you have to stay near him to get the buff. I wanted to include him in my giant menagerie of pets, but now it might as well be a totem pole. Anyone else bummed by this?
How you do in inferno might also depend on what kinds of damage you can dish out. There might be mobs that are resistant/immune to poison damage, and you might be SOL. But hey, if you play with a group, that might not matter.
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http://us.battle.net/d3/en/calculator/witch-doctor#bYXTjP!aWi!ZYaYZZ
What it's Got:
Gargantuan and zombie dogs for tanking (with poison and fire aoe damage), a big ass spider to nom baddies, hex for CC and group healing, bid bad voodoo for dps burns and mana regen, and fetish army for mass swarms and more dps.
What I like:
SO MANY MINIONS!!!
Passives:
Jungle Fortitude - Keep them minions alive longer.
Zombie Handler - More dogs and better tanks.
Tribal Rites - Reduce CDs on three skills for more minion goodness.
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