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    posted a message on How To: Fix stash space issues [A suggestion]

    If you're like me, a new season starts, and you revel in all that empty, delicious, unused stash space. If only that feeling could last.

    Instead, it fills over the first few days, with items you intend on cubing once you have more bounty materials. Well I had an idea, a simple change to the way the cube works.


    Lets say an item drops, nothing you'd want to use, or spend materials on cubing right away, but something you'd like to cube in the future just for completionist sake. What if when that item dropped it registered in your cube, like how an item transmog registers upon pickup, except the item would remain locked in the cube, until you spent the required bounty materials to unlock it. You could then safely salvage the item, and unlock it later with bounty mats at your convenience.


    So lets recap: item drops > item registers in cube, but remains locked > you salvage/vendor item > you get bounty materials at your convenience > you unlock said item at your convenience (all the while not having to keep it in your stash/inventory)


    As a final note, a variation of this idea would be to allow you to use the blacksmith/jewelcrafter to break down a legendary item for its blueprint. Allowing your recraft that legendary later on when you need it (Something similar to a system used by Destiny)


    Anyway,

    Thanks for reading!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Post beta weekend blues
    So I played through the beta for the first time during the open beta weekend, in fact I played through it many many times during the open beta weekend. The log in errors and downtime didn't really phase me, I understood it was a stress test and that there would be tons of people trying to connect.

    I was actually surprised at all the posts and rants from people irate and pissed off because of this. They need to understand that Blizzard didn't have to even have an open beta, and further more, any issues that came up on the weekend, and were fixed, are issues that you won't have to deal with on release day, when you have actually paid for the game.

    But I'm off topic, the reason for this post is to express the feeling I now have after playing the game for a few short days. I actually miss it. I feel kinda bummed I won't be able to play it for another 3 weeks. I always knew I would like the game, I had thought that maybe once I played it, it would not live up to the hype in my head, but I was wrong. It did. And so much so that even after a small taste I'm craving more.

    I've read a lot of negative threads about the open beta experience, I'd like to hear from others who fell in love with the game after last weekend.
    Posted in: Diablo III General Discussion
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