Wow, I'm impressed. I totally disagree.
To me, Magic Find is an integral part of the Diablo franchise. It's the perfect tradeoff stat. Between different "power"-stats there will always be one that increases power more, so there's not really a decent choice between crit % and attack speed % for example. The choice between increasing power and getting higher quality loot is not that easy. Creates some actual *cough* variety. Though you'll ultimately want both, which is also good, that's more to aim for.
Also, the tradeoff aspect aside, Magic Find by itself is a fun stat. I really like the idea of such a luck stat, a stat that can be very desired in one aspect of the game (farming obv.) and not interesting at all in another (killing ubers, pvp).
There is only one big issue that got it somehow removed from D3V, which is gear swapping of course. They were right to pull the plug because of that but now that they have more options, they gotta come up with a fix for that. Be it as simple as no gear swapping out of town. Wouldn't be enough to completely negate gear swapping, but they're getting paid to come up with ideas, I'm not
- 11/29/2013 12:08:19 PM Posted in: Diablo III General Discussion
11/29/2013 11:54:03 AM
It's a daily deal on steam 8 minutes from now. Just to let you know.Posted in: Other Games
11/29/2013 11:44:23 AM
Posted in: Diablo III General DiscussionQuote from gurg0i have feel that stacking life regen, life on hit, life on kill. Is not as effective as it should be, most players ignore healing stats and stack only toughness and damage
Ignore healing, ignore toughness and play a class that doesn't get hit
11/29/2013 8:09:31 AM
From what I've seen, there are items that generate health globes, which leads to the exact same situation as with life leech: Attack a lot of mobs and never drop healthPosted in: Diablo III General Discussion
But aside from that, no idea. I suppose, I won't make the mistake of going melee first again come RoS.
11/27/2013 9:02:37 AM
Posted in: Diablo III General DiscussionQuote from Shad3slayerAlso, I personally was a fan of "grants aura when equipped" and similar "OP" stats. I think adapting items like that to D3 ("While this legendary is equipped 2 random runes are applied to whatever skill you use", or "Chance to cast Sprint when hit" etc.) would go a long way towards making the itemization more meaningful. D2 had a lot of OP items, but still quite a few choices for every class depending on build and what you want.
Well, I said already, that I didn't like the concept of granting a character the skills of another class, but you do have a point that D2 had a multitude of options regarding gear. It wasn't just get X or wait for it to drop.
11/26/2013 6:01:15 PM
Fine. Maybe we'll get to play some tomorrow. I had to watch soccer todayPosted in: Other Games
11/26/2013 10:27:06 AM
I might just do thatPosted in: Other Games
11/26/2013 10:19:50 AM
Posted in: Diablo III General DiscussionQuote from Shad3slayerUhm. Just the first 3 properties on that helm are incredibly strong and better than anything in D3. It's the equivalents of "Grants lvl xy aura when equipped" that was in Diablo 2. Why are properties like this not in RoS? Like, "grants Mantra of Evasion when equipped" on a Barbarian belt, or "Chance to cast Smoke Screen when hit" on item that all classes can use. The only "innovation" in RoS is Crushing blow, which is reportedly even more unbalanced than anything we've had so far.
The PoE item I linked has FLAVOR. It's incredibly powerful, but at the cost of not using chest armor. It gives 3 nearly max level effects to any skills you have equipped in it. That's incredibly strong. Plus flavor in the form of Extra Gore. Plus defense in the form of block chance. Now lets take a look at some of the stuff you mention as "strong points" of RoS itemization:
Oh please. That helm isn't that amazing. The first three properties can't even exist in D3 because there is no such gem-system, though that is a nice thing about PoE. But if you think about it in PoE, removing your chest armor doesn't only mean removing stats, it means removing your main skill with up to 5(!) properties of your choice attached to it, not just three fixed ones + how many sockets it might still have (I suppose 3 would be max on a helm). So there's a huge drawback.
Next thing, even if it were as strong as some of those dupewords in D2 that gave bonus auras, that's something most players explicitely do not want in D3. Auras should have been restricted to Paladins and Teleport to Sorcs, giving everyone everything wasn't good.
11/25/2013 9:11:21 PM
you're from the future?Posted in: Diablo III General Discussion
11/25/2013 10:23:53 AM
You could still enjoy leveling all classes to 60. There is fun to be found. Most people, who say, that there is no incentive to play before RoS have done that and much more already. You didn't even see champion monsters with more than one ability, not every skill rune of your Wizard.Posted in: Diablo III General Discussion
The game is not that bad. It's just that people who have spent hundreds of hours with it, are done with it and complain about that because they expected more.
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