2/28/2012 9:48:12 AM
So can you have them all active at the same time?Posted in: Theorycrafting and Analysis
2/27/2012 7:01:33 PM
So I was making a build to participate in the beta key give-away, and ended up having a bit too much fun with the Witch Doctor, but started to wonder if the build was even possible.Posted in: Theorycrafting and Analysis
Basically what the build is about is having as many summons up at once as possible, and the build mostly focuses on actual bodies. But looking at all those skills it feels like the clutter would so a problem, and it makes me wonder whether or not Blizzard has some sort of limit for how much you can have active at once.
Imagine four witch doctors with that build, all of the simply spamming summons. I guess it'll be easier to answer this when the actual game is out, but do you have any thoughts on this?
2/27/2012 6:51:15 PM
I call this build the BODY BLITZ BUILDPosted in: Diablo III General Discussion
However you like your corpses, this build is sure to have something for you! By combining all sorts of carcasses and necromancy you'll be tossing, draggign, hauling, building, charging and whatever else you can imagine doing with your dead left-overs!
This build is all about being totally kickass, and using bodies in every single way conceivable. Whether you like Four-Legged Bodies following you around, or maybe if you're more into Big Ass Monster Bodies lumping around, or even smaller but a more populous Army of Bodies to order around, or having randomly Charging Bodies coming up from the ground to simply run into shit, or build a fucking Wall of Bodies, ('cause why the fuck not?), and if you're the discreet type you know there are always Bodies Underground simply wait to get a grab of the action, if you know what I mean!
As a special bonus this build has included runes and passive skills that only work to make your Bodies more awesome, sustainable, and awesome. Did I mention this build is awesome?
Anyways, Zombie Army for president 2014. Peace out!
2/26/2012 5:51:29 PM
Thanks for the answers.Posted in: Lore & Storyline
I meant the other books about the Diablo universe. I've read Day of the Dragon and didn't find it particularily good or useful. Especially since the Nozdormu in the book was way cooler than the one we eventually met in-game, but I digress. The reason I thought the Diablo books would be interesting was because there is so little lore that we get from simply playing the games, especially relating to Diablo III centric events and themes, as per what the official website has hinted on so far.Quote from deloctyte
As for the "other books", what do you mean? The other Blizzard stories, starcraft, warcraft and the like?
Another question, what is Book of Cain really. My understanding is that it isn't just a novel.
2/26/2012 5:43:01 PM
Posted in: Theorycrafting and AnalysisQuote from Damerflinn
Your values don't match those of the ones datamined above, this confirms that simply mapping them on a graph won't show us the relationship, something is going on in the way it's determined in game that makes it change as we go up in level.
Yes it's only an estimate, but it is an approximation that will be very close to the final values, I believe.
EDIT: Sorry, I didn't notice the post about the values already being in the game. Surely, someone has already extracted these. Carry on
2/26/2012 12:42:31 PM
Hi, fellow Diabloneers!Posted in: Lore & Storyline
In trying to hype myself up before the release and also get indoctrinated into the lore of Diablo I've considered starting reading some of the books. But having borrowed Archives from a friend I got the feeling that it was fairly poor written and it almost felt like merch books.
I'm used to reading fairly heavy fantasy books. Heavy in the sense of very deep and long with advanced english, such as the Goodkind books. And I don't mean too sound snobby or anything, but will the books get better and/or are they worth reading simply for lore snippets you'll miss out on? Also, are the other books any better?
2/26/2012 12:34:14 PM
Thanks for uploading these data. Using the exp numbers from Beta I've interpolated the function they use to calculate experience points and used it all the way to level 60. These numbers may obviously be inaccurate if Blizzard has changed they amount of exp you get in normal difficulties, but I see no reason why they should.Posted in: Theorycrafting and Analysis
Anyways, I hope someone will find use of this and if I had a better way of sharing the data I would, but internet seems to lack chart sharing sites that are easy to use
Also on the topic, I believe D3 will be more friendly in the exp area, but still pretty damn long. Honestly Diablo 2's system was very punishing and not very fun beyond level 80 and having a smooth curve all the way up to 60 will probably work great.
2/26/2012 8:12:58 AM
Mocaorca points out a very important point. Before you'll be 60 you'll have gone through the game approximately 3 times. And more importantly, while I have no doubts in my mind that the initial playthrough will lack enjoyment, it will still not be as challenging as nightmare, hell and inferno.Posted in: Theorycrafting and Analysis
Unfortunately there is no way to limit the talent builder to a level, but there will probably show up a fan version with more features soon, and we can only hope Blizzard incorporates such a feature too. Maybe even "Level cap Nightmare", that would be nice :)
On topic however, I think that max DPS builds will be very difficult to sustain in the game due to how resources works. Wizards for instance needs to use lesser spells to build up enough energy to afford the big, heavy damage ones. Witch Doctor has a pretty strict mana system si simply spamming the biggest spell won't do either, you need to complement your skills with mana efficient runes or passives, and maybe even use spells that are great over a long time for a smaller mana cost, such a zombie dogs. I was actually building a Body Blitz build where you picked all the summons or carcass-related skills, but realized that I probably wouldn't have enough mana too sustain it all, so I had to make some compromises.
Then there's also the difference between burst DPS and sustained DPS. The most bursty build for a Wizard for instance would probably be speccing into heavy Meteor and just spamming it, but as I said you'd run out of resources pretty quickly. While if you mitch and match items you'd be able to more damage over time but with less burstiness.
2/18/2012 6:05:27 AM
So recently I've been seeing how Blizzard is pretty much ignoring the shit out of Hellfire. I can only assume it is because of them not being the developer on the game, but it feels pretty weak imho. I think it was Eidos who was credited for making the expansion, and it was a really fun and really good expansion!Posted in: Diablo I & Hellfire
But on the the subject, a lot of things happened in the expansion that I'm not sure if it counts as canon lore. Not only does the last boss play a major role in the big scheme of hell and heaven, but the whole inect-y things and all the characters that are introduced, are those also ignored by Blizzard?
Btw, Hellfire had the best classes of all time.
Of all time!
2/17/2012 2:14:21 PM
So after all the rage about not being able to play offline I've doing some thinking. At first I didn't really see the whole being online thing as a real issue. But then I read arguments about people playing on airplanes, or people with unstable connections et.c. and figured there has to be a way for them not to get entirely locked out of the game.Posted in: Diablo III General Discussion
So here's what I figured. What if every time you logged into Diablo 3 you got a timer. The timer would start counting down whenever you weren't online and would enable you to play the single player content. That way you could log into D3 just before you're going to a place where there's no internet access and basically "load up" your time credit. This will not ruin the game for everyone not affected by the problem, so there's no real harm in it.
The only problem I can see is that the game would be easier to crack, since the timer would be a local file. This is probably enough of a reason for Blizzard to not implement such a system. But I would like to hear what you guys thought first, too see if there's any faults you could point out with the system.
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