Quote from eman41
"Act 1 can be done with 150 resists, 30k hp and 5k armor"
"Act 2 is easy as long as you have 500 resists and 6-8k armor"
You realize the problem with that gap correct? "up to maghda" is the first questline in the act. So the gear you have that makes act 1 easy needs to be multiplied by 5 in order to survive the opening quest of the next act.
If act 1 feels easy, you should be able to start act 2 without waiting for +50 res all/+armor pieces to finally drop instead of level 51 daggers. Struggling at the start if a new act is fine. Running away from a wind-up attack or dodging other special attacks is skilled, interesting gameplay. One regular melee hit from normal creatures in gear that lets me waltz through act 1, again, is just silly and not interesting.
The main thing though is that each Act can be viewed as it's own difficulty. Act1 would be inferno, Act2 would be Inferno+1. Also the mobs don't hit harder past Maghda since they are all the same level. The traits of the mobs change but nothing more. Tonight I plan on going into the sewers to continue farming with my 5 stacks.
Plus the jump from Act 1 to Act 2 isn't really that bad. Sure my defense shot up by quite a bit but so be it. I would have been happier had Act 1 been increased in diffictuly and you HAD to farm Act4 Hell for a while to gear up. Then the jump from Act1 into Act2 wouldnt feel that daunting.
Act 3 though seems like a completely different story. The nerf will be welcomed for that area. In my past posts in this thread people jumped down my throat somewhat thinking that nerf has to mean easy. It simply needs to be adjusted to fit into the norms of the game. If Act1 required 2 months to gear up before an attempt was even possible then I would expect the same for each act. Since the jump from act1 to act2 doesn't take THAT much time investment neither should act2 getting into act3.