Quote from Ayr
No I won't take it, I'm not much of a collectionneur and the goodies you get will most probably get lost over time.
The only thing I'd like is the artbook, I'd pay a 80$ version for artbook + game but not 100$. I totally understand why some people do, if they take care of their CE that's good, if you are like me and don't take care of boxes etc that's more questionable though.
The shiny box is one thing, if you have an annual pass, it is actually quite the deal.
Diablo 3 - $60
Soundtrack - $15
Soulstone USB - $20 could be more since its custom
Diablo 2/Lod - $20
Custom USB holder - $10
Artbook - I'll estimate by ScII's $55.99 ( ya no kidding source: http://www.amazon.co...c/dp/B003XSYR8M )
4 Free months of WoW - $60
All ingame items - I'll just say $5 for the ingame WoW pet.
Grand Total if you bought all items individually $245.99, that's not bad for a $100 package.
If you have the AP its also like getting the collectors addition for $40 because of the 4 free months and the $60 it would be saving you.
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Here is a link to the build I used to kill Diablo. Having a Witch Doctor to cast Big Bad Voodoo and other perks are always helpful. I removed all my AOE related skills and focused on survival + HP regen. Killed him no problem at all with this build.
This build is weaker in mobs, and I wouldn't suggest it for running through the acts.
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2) Having no hostility option I never really understood. Although the only purpose to go hostile was to join a random game, and go hostile against a party trying to quest, just to annoy the hell out of them. What do you get for killing them? Gold, and the satisfaction of killing other players and laughing in your room about it. Good job. Now they leave the game and create passworded games. It made people password all their games, thus destroying the open community and creating a less pubber/social atmosphere. It hurt the game basically. It was more of an annoyance than a perk. I won't miss it
3) Having no PvP at release kinda sucks. But to tweak a PvM Diablo 3 took a very long time, and during that time, Blizzard had trouble making PvP fun and a good experience and worth your time... The way I see it right now, the PvP is kinda like the PvP in borderlands. Just this extra arena location that you can kill your friends for 5-10 minutes, then say "okay, anyways back to the real game". I think Blizzard wanted it to have more impact than that, so they are going to hold off and make it right. I've always been a fan of Blizzards "We'll release when it's done" message... and that still applies to PvP, not just PvM.
4) Having the level cap at 60 is not a bad thing... It could take just as long, or even longer, to get to 60 than it took to get to the high 90's in Diablo 2. The last 5-10 levels in Diablo 2 were almost worthless, they took so long to get, most people wouldn't even bother. I think most people understood how meaningless those last levels were, and so Blizzard changed the level cap. Now there are items that you can only get at level 60. Even a level difficulty (Inferno) only for level 60's. That's a good perk to get the last level. Diablo 2, you can wear any item, and get to any location, and max your skills by level 80-85. The rest of the levels were just to increase your damage a little more, and to wave around your e-peen. Good change once again...
5) The skill tree has been argued time and time again, you can go either way on that one. The attribute points, I'm glad are not in D3. It would cause people to hoard points up until they find certain gear, then spend them as modestly as possible. That's not how the game is supposed to be played. It should be fun throughout, not just when you finally hit a certain level or find a certain item. I think Blizzard made a good move here, now players are forced to have "fun" throughout the game, instead of waiting for that one moment.
6) What's wrong with Battle.net 2.0?
7) I think having 4 players per game is a good adjustment. When you had a full game it just became a spam-fest. Nothing was challenging, and everyone just ran around like crazy with noob looters walking behind picking up everything. I can't imagine seeing 8 players spamming Diablo 3 skills all over the place, a little overwhelming for my eyes to know what the hell is going on. Having a player cap at 4 requires more thought process, more strategy with skills, and more of a challenge from the environment.
8) The cartoon graphics have been the most discussed complaint about Diablo 3. It does have some cartoon looking characteristics in it, but hardly any cartoony looks compared to WoW and Torchlight. Diablo 2 was pretty bright and colorful in itself. But also in Diablo 3 there is blood, demons, zombies cut in half with intestines all over the place, humans hanging from ropes on trees, doesn't that count for something? If you don't like the bright colorful graphics than turn your monitors contrast all the way down, and BAM! You'll be playing in black and white. Have fun.
9) Real money auction house is a good idea. It get rids of 3rd party websites like D2items and all those where people would just go buy gear or buy leveling services. It keeps people in the game, rather than exit the game to go search for items on a website. It is the best way to counter that problem. It's a good idea. And plus since there is no "hostility" option in-game, you don't have to worry about some guy joining your game with your friends, and owning all of you because he spend the most money in the auction house, and got the best items, and all you can do is complain and leave. At least you don't have to worry about PvP and hostility problems. If someone wants to spend hundreds of dollars to get all the best gear and just roll through everything, I see no problem with that. I'm not going to do that, I would rather have fun searching for gear. But everyone has their own idea of fun.
10) The skill interface is different and really easy to manage and understand. Maybe too easy, too noob-friendly. Not enough custom options? But it's better than D2's skill tree. That's an upgrade in my opinion.
-Temp