Q: How will Diablo Immortal deliver story to players
Players will still get story primarily through talking to NPCs. Dialogue will sometimes continue between characters while in outdoor zones battling demons.
Hsu: "We are putting a lot of time into thinking about how do we tell the story, because it’s on a mobile platform, it’s faster paced, we don’t want to be reading like a WoW quest."
Q: And..... how will pc players also experience this new story content happening between D2 and D3?
Blizzard A: Don't you have a phone?
Blizard suck up: Yeah don't you have a phone? *smirk
.......
the issue here isn't necessarily because you made it available for mobile, though i hate the idea and will not play mobile diablo ever. the issue is EXCLUSIVE MOBILE DIABLO. meaning that whole new story content is only going to be on mobile only.
This is nothing like making D3 playable on PS and Switch. you want to backport pc and make available for other platforms? go right ahead.
But what they did instead....this is an entirely different ballpark of messed up by making it a mobile exclusive.
So wheres that PC version of what happens between D2 and D3? ..... They just wasted all that story potential on.... a friggin mobile exclusive game.......this is how out of touch blizzard are.
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1. every new expansion should have 2 new classes MINIMUM. e.g. druid.... amazon.... assassin ....
2. add world boss raiding kind of like what was demonstrated in D4 demo. Also dungeon raiding. colloseum PVP, and also world PVP zones. So most of that farmed gear will be mostly for pvp, or if you just want to participate in higher end raids. Also to keep end content fresh, to have new areas added, new bosses, new side quests, new gear etc....
3. the stuff they talked about adding in D4.
4. the design for d3 was more frequent legend drops so that everyone gets a chance to use them. But i prefer that they LOWER the drop rate to make getting an item MORE meaningful. And also reduce the chances of just anyone having the best item straight away. You shorten the longevity of the game if you made everything drop left and right so ez. In D4 they are capping 1 mythic item able to be equipped, so that is interesting.
Ultimately this is pointless. D3 was not perfect, lets get that out of the way. But it did improve on graphics (regardless of our thoughts on the more colorful and brighter palletes use vs d1/d2), and flexibility in experimenting with builds without punishing the user by locking them into a build permanently.
The question you should be asking is how would you improve Diablo 4 after learning from the mistakes in D3, for what needs to be done to improve upon that.
The D4 darker horror theme is a good start. But i feel the microtransactions is a very bad thing for the diablo series.
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i recommend watching rhykers video for best builds season16
https://www.youtube.com/watch?v=L2pHbX8lbOY
but essentially not all classes and builds are equal in terms of their effectiveness.
lots of classes except necro got buffs for season 16.
as consequence, a lancer pestilence necro which was "S" class last season is now considered a "A" class in Season 16.
in the previous seasons, the rat runs strategy involved inclusion of specific necro builds. this was a OP method for some cheesing clearance, and quite popular. whether this can carry on in Season 16, i'm unsure.
https://www.youtube.com/watch?v=6GOB365sKEg
so yes, i am sure in s16 there is going to be best class+builds for all sorts of activities (group grifts, solo grifts, speed rifts) etc..
that said, i'm still going with a necromancer lancer build despite it being rated a "a" class now. it is likely it is still playable if not exactly the best for this season, and it's simply just a class i enjoy to play.
up to each player what it is they want to achieve and pick class/build accordingly.
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seems it's a temporary change. But hopefully it will give both us the gamers and blizzard a renewed perspective of whether some of the visual and AUDIO themes to modernize D3 was really the right thing to do.
As a big Diablo fan, i'm glad they were creative enough to come up with this. This is what will bring me back to playing Diablo3, having a catacombs and this retro visual nostalgia
Necromancer in 2017 is one of the up coming updates i'm greatly looking forward to :]
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For example say i want to make radiant gem, i got to makes dozens of lower level ones before i can click to build a radiant. This takes dozens of clicks !!! its ridunculous >:{
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if a kkk had a tyrael tattoo done, and later found out about the color of his skin .... PWNT!
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Also when you consider Athene can get 400k + dps on his DH, that totaly blows aways any real need to tank.
http://athenelive.com/trophyroom
Although i found your build unique and interesting, and i do think it could be useful for certain situations, maybe iskatu fight ?
But for general gameplay, a DH would definitely want to aim for Athene's sort of dps build simply because lets respecing needed if at all.
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To this