To make it short:
When the loot is individual, then why does the MF/GF have to be shared?
It's great for friends playing together knowing they can boost eachothers stats, but they might as well just share the loot they find, especially if they are playing different classes.. I don't see any other point to have shared MF/GF though..
- 3/5/2012 12:26:40 PM Posted in: Diablo III General Discussion
3/5/2012 12:16:05 PM
So yeah people have been saying it might be an easter egg for the crack to hell in diablo 1.Posted in: Diablo III General Discussion
But honestly, i think it looks nothing like it, the one in Diablo 1 was a slim crack with blood-red colours, this here in diablo 3 looks more like a glowing orange pillar.
But yeah i doubt Blizzard would make a mistake such as accidently putting something like that there, so it's most likely suppose to be an easter egg..
3/5/2012 12:12:46 AM
I like the part where i found Warrivs dead corpse and his journal saying that he has been having so much misfortune since he tried to "help" the stranger (your character) from Diablo 2. That made me smile.Posted in: Diablo III General Discussion
3/5/2012 12:08:54 AM
Will the skeletons keep giving XP? I ask because i tried testing previously with the group of skeletons with the big skeleton who spawns smaller skeletons, and eventually he stops spawning them..Posted in: Diablo III General Discussion
But if the skeletons keep giving xp, you could stack up Thorns and regen (and use templar with regen skill perhaps) and go afk to level up (if the templar destroys the skeleton figures then no templar)
3/5/2012 12:04:36 AM
I'm at 84% with a Barbarian (using the Threatening shout with rune for 5% chance for extra loot, also i like the mobility he has with the leap)Posted in: Diablo III General Discussion
I haven't been lucky with any yellow rings, just using 2x 7% MF blue ones, and no MF amulet or weapons, perhaps i should switch to shield with MF and get ~94?
3/4/2012 11:53:18 AM
Posted in: Diablo III General DiscussionQuote from Keiser
Quote from Reebz
- It's better to have less "+Gold" or "+Magic Item" gear with bigger percentages than lots of gear with smaller percentages because it multiplies out. So it's best to wear 2 items of 15% each, rather than 6 items of 5% each.
Can anyone confirm this is valid in the beta? In D2 the source of the MF/GF didn't matter, just the final number added up. It wasn't stacking multiplicatively.
Not only that but 1.05^6 > 1.15^2
... 1.3401 > 1.3225
It's not true. All the percent Gold find / Magic find you have will be added together. If you have 5 items with 5% MF it will be 5+5+5+5+5 and then 25% MF, same as if you had 1 item with 25% MF.. You have a stat window showing your stats, and it indicates that that's how it works. I just checked it on my MF Barbarian :) Calculated all his items by adding them together, it was 84, and the stat window says i have 84% MF, i dont see why it would work in any other way, and i don't know how it would be statistically possible to test it in the beta.. The only explaination would be if you knew that it was actually coded in that way..
Also they are implementing a new system.. Magic find / Gold find / EXP boost will be shared as an average among the whole party. But they stated that it will work in the same way (Eg. 3 players in a game, one player has 75% MF, the 2 others have 0%, so all players have 25% MF during that game.. - Which kinda sucks for the guy with 75% MF)
Also Thorns gear is not overpowered.. If you stack damage you can 1 hit any monster (in the beta), and since you hit alot faster (and have AOE) then killing monsters with your own damage will be alot faster than waiting for them to hit you in order to die..
And yes picking up -some- lore books in the beginning gives you 120 Xp, it depends what books it is, books later on gives more XP
3/4/2012 10:42:31 AM
My biggest fear is about the news about that the Magic find / Gold find / XP boosting items will be shared as an average for your whole groups.. This could lead to some very disturbing gear requirements in order for people to want to play with you.. If you have no MF and people know you will just drag everyones average MF down, then they wont like having you in the group..Posted in: Diablo III General Discussion
When the loot is already individual - why not have the MF/GF/XP stay the same?
I don't think it will be too cartoony, if you've played the beta you will see if you don't mind the spoilers then check the video.. The very first thing you come across is not very cartoony.. i think the graphic style is chosen in order to make it more PC friendly, but it's not exactly cartoony.
3/4/2012 10:25:15 AM
So I've played the beta alot, i have all the achievements and all the characters at level 13 (max level in the beta) so i've spend some time making a little list of interesting/peculiar things in the Diablo 3 beta that i've come across!Posted in: Diablo III General Discussion
If you kill an undead monster with Holy damage, it's "corpse" will fade away very fast after its death
Shrines now affect all party members if they are close to the shrine when it's being activated (unlike diablo 2 where only the user got the shrine buff)
Different shrines stack with eachother, but you can't have multiple of the same type of shrine active.
There are Journals you can find, which gives you some background info about certain characers and lore in Diablo, different journals can drop with each different playthrough, it won't always be the same journals everytime, so if you wanna know everything, you have to play through the story and find all the journals, same goes for some optional quests
You can find a Black Mushroom which does nothing, and cannot be sold, It's most likely a referance to a quest from Diablo 1, but it could also be a future quest for later in the game.
You can place a banner (Default "G") at your cursors location, the banner seems to do nothing and it disappears after a few seconds. You can customize the look of your banner in the character menu.
There's a character in the town who you can talk to about "Recieving a blessing", he doesn't actually give you a blessing (buff) of any kind, he just heal you, which is not very obvious as you will rarely be in the town without having full health (atleast not in the beta)
You cannot use followers while you are playing with other players, followers are only for singleplayer, but they do seem to gain XP even when you aren't using them because of a multiplayer game.
EDIT: More info.
Loot drops are individual, you cannot see eachothers loot, unless the person picks it up and then drops it again (doesn't occur if you dont have enough space and you just throw the item in the air saying "Not enough room" etc., so no panicing) So if you're playing with a Witch Doctor and you are on your Barbarian, and you find a very good Witch Doctor item, you won't have to let him know, and you go rush off to the AH and sell it.. You bastard
That's all for now, hope you like it. If any other people have some interesting not-so-obvious goodies, then feel free to share
2/27/2012 7:08:47 PM
"RAKANISHU!" - RakanishuPosted in: Lore & Storyline
2/27/2012 7:00:01 PM
I've made a build for Witch Doctor on Hardcore mode. I hope you like it!Posted in: Diablo III General Discussion
The build relies on keeping a distance to the enemies using Grasp of the Dead with Unbreakable Grasp rune to increase the slow, while using Damage Over Time and Area of Effect abilities: Acid cloud and Haunt.
I'm using Haunt with Consuming Spirit rune to give myself a way to regenerate health while staying at a distance, so i won't need to rely too much on the Health Globe pick up radius.
I will also be relying on summoning creatures to take the damage for me and help make sure that the enemies remain in the damaging effects that i toss at them. For this i'll be using Summon Zombie Dogs with the Rabid dogs rune for a little extra damage, and Gargantuan with Restless Giant, to help me take down those extra tough opponents such as bosses.
Mass Confusion with Mass Hysteria rune is for those "Oh ****" moments, where i will be able to control some of the enemies, or atleast stun alot of them. Giving me time to get a hold of the situation.
For passive skills i'll use Jungle Fortitude and Death Trance, which i believe are Must-have skills for Hardcore mode, making it alot easier to stay alive. And i'll be using Zombie handler to boost my summoned creatures.
As for follower, i'll be using the Enchantress because of her buffs and ability to control enemies.
Edit: Corrected some typos, sorry if i didn't get them all
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