Quote from Sumsarr
Very interesting build.
The one major issue I spot is arcane power.
Teleport: 15 ap
Blizzard 45 ap (might consider snowbound rune?)
Teleport reversal: 15 ap (?) - we can't be sure about this, but it's not unlikely.
Energy Armor: -20 ap
After the combo you will be standing with 5 ap (~25-35 if we count regen). There is bound to be a delay between fights. Perhaps this will be time spent looting, who knows. Time will tell.
This is true. I suppose you could replace Glass Cannon with Astral Presecence or Prodigy, and even go as far as Blizzard runed with Snowbound? The AP friendly build will look like this ;
It's good that you pointed this out, as with more AP, the more spells can be cast, and the greater the opportunity to land critical hits.
However, a balance must be in place between damage output and AP regen and survivability.
The safer option for inferno difficulty, whilst still having more than 1 damage type would look something like this;
Simply replacing Glass cannon (which may be suicide in inferno), with Temporal Flux. Assuming you'll be gathering yourself between Inferno mini-battles, the wait for that ~60second archon cd will be worth it. Seeing as you'll be in Archon form for the majority of actual fighting, the much needed armor and resistance bonus will see you through Inferno (+105% armor +40% Resistances). So why Temporal Flux? Well without Archon runed with Slow Time, the form has no real CC. Therefore by adding a slow to all its arcane spells, you've turned it into a ranged and melee AoE-CC-tank-killing machine :-)