This build is one of the builds im gonna try when Diablo 3 is released.
This build is ceneterd around using magic missile to get fast stacks of Arcane Dynamo and lots of Arcane power from Prodigy to try and get off as many powered Arcane Torrents as possible. And Arcane Torrent with Cascade will give you have lots of Area Of Effect damage. And the familiar is for generating extra arcane power.
The rest of the skills are taken for travel purposes or for survivability through kiting.
- 2/28/2012 1:12:08 AM Posted in: Diablo III General Discussion
2/17/2012 7:51:20 AM
Posted in: Wizard: The Ancient RepositoriesQuote from atumre
I doubt that your Build will work that well. You will be forced to switch between Energy Armor and Ice Armor allot, depending on the Monsters you face. Also all of your Damage comes from Spectral Blade?
Maybe replace one of your Abilities with Energy Twister and an Alabaster Ruenstone, which makes the Twister spin in place, instead of Travel around.
Why should i need Ice Armor? It only gives damage and a bit of CC, while energy armor gives a lot of survivability. Both have their advantages, but i prefer the max 38% damage taken from energy armor instead of the slow from ice armor.
And i have both spectral blade and energy wave plus the familiar for damage.
2/17/2012 2:22:35 AM
Hi everyone!Posted in: Wizard: The Ancient Repositories
I decided to post the melee wizard build i intend to try when Diablo 3 is released, my thoughts about the skill choices and why i choose them.
This is a middle - melee ranged build with a focus of dealing damage with a 20 yard spectral blade and wave of force and then taking other skills and runes to increase damage and survivability.
This builds aim is to be succesful at hell and inferno.
Spectral Blade /w Thrown Blade
The main skill used to whittle down the enemy forces and provide damage from a relativley safe range.
I took Thrown Blade so i get that additional range and AoE for the Blades so i can easier kite the enemy.
Wave Of Force /w Impactful Wave
With impactful wave this skill function both as an offensive and defensive skill. It can be used to give you some range and keep whittling down the enemies with spectral blade, or simply to knock away the enemies so you can run away and get a little bit of respite for that potion finish it's cooldown.
Magic Weapon /w Force Weapon
Increase in damage, and knockback gives a good deal of survivability, makes this a really good choice.
Energy Armor /w Force Armor
Taken because it gives increased survivability and on top makes sure you need to be hit at least 3 times to die.
Teleport /w Calamity
Works as both an escape and initiating tool. And has great synenergy with the knockback of Wave Of Force.
Familiar /w Sparkflint
30% more damage, nuff said.
Galvanizing Ward - Survivability
Blur - Survivability
Glass Cannon - More Damage
Now i really have no idea how the different buffs interact with each other, for example if Blood Magic on Magic Weapon (3% of damage as lifegain) works with Spectral Blades at all, since such things would drastically alter my build.
If anyone knows more about how different runes and skills works together please do tell.
Otherwise post what you think would work and what would not work in this build and i will try to update it as it goes along.
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