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    posted a message on Confusion about Diablo 3 Weapons stats 2H vs 1h
    thanks... i think i understand.
    Posted in: Theorycrafting and Analysis
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    posted a message on Confusion about Diablo 3 Weapons stats 2H vs 1h
    Quote from Graogg

    % weapon damage uses the non-dps, 'naked' damage. For dual wielding, it does some sort of weighted average, but I'm not sure on the details.

    some kind of weighted average makes sense. i was looking for the sense of dualwielding when only the "mainhand" deliver the damage-output since there is no auto-attack for the offhand.

    is there a way to easy compare or easy decide "ok, this 2h is dealing now much more damage than my 2 1h"?
    Posted in: Theorycrafting and Analysis
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    posted a message on Confusion about Diablo 3 Weapons stats 2H vs 1h
    i'm a little bit confused....

    if an ability "deals 150% weapondamage" - WHICH number is taken for that 150%?
    the naked "x-x Damage" on the weapon? the listed dps on the weapon? or even the final damage shown on the char-screen?
    and if the number is taken from the "weapon-screen" - what about 2 1hands.... from which one will be the number taken? left or right? or additive from both?
    Posted in: Theorycrafting and Analysis
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    posted a message on (Recap) Diablo III - Magic Find
    Quote from Tsukishima

    Magic Find = quality up

    See that (white quality) normal dagger that dropped? If you had more Magic Find it could have been magical (blue), rare (yellow) or set/legendary (green/purple - if it exists)

    That's what MF does.

    That is what i thought MF do (and in D2 did).... but a few people say that MF just increases the amount of drops, not the quality.
    so if a mob droppes without any MF for example 1 item - and with a lot of mf for example 4 items. but the chance that these items are rare-items are for every item the same.

    so whats right now?
    higher mf -> more dropps with the same chances of better quality? or the same amount of dropps with higher changes of a better item-quality?

    i am a little bit confused o.O
    Posted in: Diablo III General Discussion
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    posted a message on Achievements, Item Affixes, Boss Info, Legendary Item Information, Set Items, and Monster Affixes
    thanks a lot for the hard work bringing the guide to this site/forum!!

    for me - i will only take a look at the item-affixes and the monster traits, these infos are really neccesary to play diablo like a boss ;-)
    the other infos are too great spoilers and decrease the game-fun! i dont wanne know all bosses or legendaries... i want to still have the "aaaaah nice, reminds me of d2"-effect.
    Posted in: News & Announcements
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    posted a message on Open Beta Weekend!
    Quote from Guuser

    Quote from TheNameless

    so... 21:00 for eu (germany) if i am right?

    http://www.timeandda...0&p1=137&p2=972

    omfg.... i'm just downloading the beta-client here at work.....

    ARGH!! oh noes.. ofcourse 12:01 PM PDT is american time.. I was al ready to play in 1.5 hour..

    Can some 1 please tell us what time that is in standard GMT european time? So we can see what local time that is for us in europe?

    Thx a bunch!


    as i said - it should be 21:00 in GMT-Time.

    12:01 PM means 12:01 (evening) - the PST-zone is 9 hours behind us...
    so 12:01 + 9hours -> 21:01 GMT

    but i can have a mistake in my thoughts... so... pleas someone confirm this ^^

    I'M SO EXCITED *sing*
    Posted in: News & Announcements
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    posted a message on Open Beta Weekend!
    so... 21:00 for eu (germany) if i am right?

    http://www.timeanddate.com/worldclock/converted.html?day=20&month=4&year=2012&hour=12&min=0&sec=0&p1=137&p2=972

    omfg.... i'm just downloading the beta-client here at work.....
    Posted in: News & Announcements
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    posted a message on Patch 17 Information
    what is the starter edition? o.O
    Posted in: News & Announcements
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    posted a message on why split mf will be good
    Quote from MaDDoG1221

    Wait.. 300 / 4 = 75. So if its a 4 man group they'd be getting 75% each?

    he said "TWO of them with 300% mf EACH" - so 600 / 4 = 125% - as he said! ;-)
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    I wanted to create a wizard with nice ap-reg and maximum dmg-output for groups and single-target in the hope, that i can survive without an armor or any else survival-skill --> kill enemies befor they come to close to hit me! ;-)

    Wizard-Build:

    http://us.battle.net...Zilm!cXY!YabZab




    High arcane-power-regeneration:
    - attunement-rune for magic missiles
    - passiv skill: prodigy (so we get 8 AP per magic missile)
    - passiv skill: astral presence
    I hope that this combination should be enough regeneration that i can use mostly the "real" damage-spells instead of the signature spell

    AE-Dmg for mob-groups:
    - arcane-orb with obliteration-rune (even more ae-boom to 325%)

    Single-Target-Dmg and Support for Bosses and stronger single enemies:
    - Ray of Frost with snow blast-rune (increased dmg to 260%)
    - Hydra for support

    More over-all Damage:
    - Familiar with Sparkflint-rune (15% more damage for all attacks)
    - passiv Skill: Glass Cannon (15% more damage for all attacks)

    well, and at least the Archon with decreased cooldown-rune. I'm not sure how powerful the archon will be, but i plan with this skill for situations where i seem to be overrunned by hordes of enemies..... and perhaps it could be a good boss-killer too.
    Posted in: Diablo III General Discussion
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