The Frenzy Barbarian:
I'm building this character for PvE, base on one main skill Frenzy. The idea is to dis out as much dmg as possible while still be able to withstand some longer battles.
With frenzy stackup and mighty weapon to build Rage and take advance of the passive Berserker Rage and brawler to get 25+30+20= 75% dmg increase most of the time. Combine Ground storm to pull enemies closer and with 2 no cost spell Revenge and Overpower to finish the job. And War Cry with invigorate will help to prolong the battle.
In tougher fights, wrath of berserker will be used to get extra 100% dmg and all other good stats increase.
Wrath of Berserker > Warcry > Ground Storm (get that 50 rage right back)
Dub this build with a 2 hands mighty weapon i think i'll get a killing machine which is this class's intented to be
- 2/27/2012 5:52:13 PM Posted in: Diablo III General Discussion
2/24/2012 5:20:17 PM
Posted in: Diablo III General Discussion
I understand what you guys say but then it defeat the purpose of customization, don't get me wrong I like the fact that you can just unlock the runes at some level rather than have to farm for it but like I say there won't be any customization or changing any skill cause everyone is going to the same build at the end.Quote from KizzarseTo quote President Obama.. "Change" If u change your attitude towards this new change in the skill/rune system over the old diablo 2 system u might find it refreshing. Tbh after selecting my skills and killing a few mobs, I can go back and change it to see what is the best choice for me, or I might even change it from single dps to aoe skills if I know I will be facing lots of mobs. I fail to understand your argument at all. The change will help u tryout different skills so that u can either have fun or get an achievement. To limit it like the old ways, maybe u be better playing diablo 2 instead.
To me change is good, we all just need to adapt to it and find ways to entertain ourselves better.
2/24/2012 4:31:43 PM
LoL my guess (d3db contest) is April 24th : -)Posted in: Diablo III General Discussion
2/24/2012 3:02:37 AM
I would love to post this in the official forum but since i don't have anything newer than diablo II and wc3 so i can't. Anyway I think the whole point of the skill runes system is to customize our character but with that current way of applying it I don't think it's going to work well cause at the end everyone is going to copy and switch to the same build that one guy got it right so everyone is going to be 90%-100% similar to each others.Posted in: Diablo III General Discussion
To prevent that instead of unlock runes at different level they should just unlock runes at the same level they unlock the skill and through using it with a specific skill get exp and level that skill+rune combo up to a higher lv (maybe 1-7 or 1-60) but the point is when someone is going to switch a rune they will pay a price and the price maybe big but still alot better than making a new character. This may cause a problem to the coder because it's a lot more work than just unlock it but for a better game play I really think they should consider this or something like this.
2/22/2012 2:53:43 AM
for my busy life kid/wife i may if it's not over 50 bucks, i woundn't even mind donate 100 bucks for a boys/girls scout but 50 is my limit for a beta! btw i'll donate $50 if i get better chance of getting into this beta here...like 99.99%Posted in: Diablo III General Discussion
2/17/2012 12:29:40 AM
For some of us who choose to go for the big hitter will either use 2 handers or dual wield, so lets list some pros and cons for the choices.Here is what I think.Posted in: Diablo III General Discussion
- 2 Hands Weapons:
High dmg which is good because all the skills have like % weapon damage... will have more effect on it and they look way Cooler. But it's slower ,generate less Points(spirits/Rage/Hate...) for skill that use generated points that mean you can't spam skills.
- Dual Wields:
I "think" all the skills with % weapon damage modify only count the right hand dmg not both so it's alot lower than the 2 hands weapons.(correct me if i'm wrong). But then they attack faster and you also get 15% increase speed with dual wieldings so its really good to generate more points to spend. And another big factor we should consider is it's gonna be 2 weapons so you will have twices as much on all the magic effects on the weapon itself(that could be any thing so its very powerful).
-Well I personally think that depend on your play style that different weapon will help you more but with a pure damage dealer 2 hands will be alot more benificial. Let take an example:
top tier 2 hands weapon : 500-550dmg/1.1s per hit and say using the earthquake skill doing 2000% Weapon dmg that would be 500x2000%= 10,000 DMG.
top tier dual wield: deal about 260-280dmg/0.8s per hit add 15% speed = 0.68s per hit using the same earth quake skill 260x2000% = 5200 DMG
So you will do 1.92x more dmg and only 1.62x slower that's a big different.I think 2 hands weapons will be better for DD. I only pick this up through all the post at d3 forum and skill calc. so it's all theory so i will be glad to hear all your comments on this.
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