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    posted a message on 90 dps barb owning in Fields of Misery
    Can anyone tell me how to reach these areas beyond the gates. Pretty desperate to go there
    Posted in: Diablo III General Discussion
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    posted a message on My take on D3 from beta
    I agree with most of your post, but the graphics is this game need to be a bit more dark and gloomy. Right now everything in the game feels too shinny, bright and colorful for my eyes to bear. Puts me off in most of the places. Also, the start of the beta failed to capture me as much as D2 (the gloomy environment, the feeling you are really alone in the bewitched area). I hope the actual game will get a different start than the beta as most of the Blizzard games get wrt to the betas (for eg. warcraft 3).
    Posted in: Diablo III General Discussion
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    posted a message on Happy with 4 player co-op?
    Quote from SeaSky

    Quote from FreddyBenson

    four is the perfect numbr, 5 would be like "uggh i hate that 5th guy"

    6 or more would be a raid

    keep it at four, this is NOT an MMO! :)

    Well u still can go for group of 3 u are right its not a mmo the level of difficulty adapts to your party so you dont have to go 4 (its not a raid of 10 guys where you need 10 big bad boys). So why not max it to five 5 like the number of classes?(keep in mind there will be an expansion and if in a near future will be lets say 7 diferent chars, 3 clasess wont be able to play together)

    I mean there's no real change for the game because the most of partys won't be full why not increase the number to 5? why 4 is really better than 5? i don't see any value argument there...

    I think Jay Wilson said something about this in an interview. They have tested out all the team of 3,4,5 and 6. Earlier, it was decided to have a team of 6 but was later altered to 4. They must have a strong reason behind this change. Maybe, keeping all 5 characters in a group would lead to some particular team choices (mainly of having all five type in a team). However, by keeping the players to 4, the choices would be varied and the overall number of players cluttering the pvp arena would be reduced. Thus, more team work n variation.
    Posted in: Diablo III General Discussion
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    posted a message on Will a healer class dominate pvp?
    I personally doubt it. Blizz try to keep everything fair when it comes to game like Diablo with limited multiplayer aspect. I mean besides farming with your friends, the only other multiplayer opportunity is the pvp n it is going to draw more attention to the former. Thus, I have a reason to believe that all classes will be equally balanced out in the pvp otherwise we'd just be seeing teams of Monks fighting with each other :/
    On, similar bases, classes like barbarian have skills (Earthquake) to coz massive damage in a very short time, won't give you much time to heal if caught. And the Demon hunter's imaple with rune will keep you stunned for the entire pvp, when will you heal. So, the conclusion is, everything is going to be balanced out, don't worry.
    Posted in: PvP Discussion
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    posted a message on Thanks you for the beta key diablofans!
    Congrats. It'd be very nice to test out the beta. I wanted a key myself but I think I can w8. I have already waited long enough for the game. Patience is the key to success, maybe even to the beta :)
    Posted in: Diablo III General Discussion
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    posted a message on What class did you think you'd like the least but is becoming your favourite?
    Man I thought it was the Monk. I thought he would be getting his ass kicked everywhere coz of low-to-no armour. But when I saw the gameplay videos, I was stunned. The Monk is so bloody fast that he doesn't need a armour. Besides, he has a healing skill as well. Those combo skills are way awesome and I just love the dash. My opinion has gone from hating the Monk to making him my primary character as the game comes out.
    Posted in: Diablo III General Discussion
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    posted a message on Pvp in beta?
    This is just a speculation but if Blizz is concentrating on pvp, I bet we will be seeing it in the beta sometime closer to the release. Though they would already be having enough intel on it but trying the system on the players before release would be a wise option. However, chances of it not happening in beta are high as well :|
    Posted in: PvP Discussion
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    posted a message on Rune System Suggestion
    Quote from jon_connor

    I propose that each rune still progress through the 7 levels like in runestone system, but instead of having to find the stones, you could just earn experience whenever you use that specific rune with that specific skill. which makes sense logically, the more your character uses a skill, the better they get at it.

    It would add a penalty to respeccing which a lot of people seem to care about. and we could simply do it while grinding for loot. It would give the lvl 60s something to reach for, maxing out all runes for each skill would take much longer than simply reaching the max lvl. i know in D2, although not the same game, when some people reached the max lvl with a char, they would stop playing with them because there was nothing else to do.

    Though your suggestions are pretty well reasoned but I doubt this implementation coming into effect as:
    1. The penalty to respeccing would not fit with Blizz's theory of trying different build for a character and finding the right build. For e.g, in an early part of the game I take my current skill set to the max level, but I'm not able to play well with it (i.e I made a wrong choice) I would have to level the new skill-set all over again adding to my frustration.
    2. Even with the current ruin system, people at lvl 60 will find enough randomization with the skill sets to keep them occupied.
    Posted in: Diablo III General Discussion
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    posted a message on New post by Jay Wilson
    Quote from stod11
    Why do you expect a release date all the time? So many people are crying, because they don't get an exact date years before it's released. What I am waiting for is not a release date. I'm waiting for a release when the game is perfect. And how should they tell me a release date long time before they finished the game. I don't want a shit game like COD, which is allways released at the same day of the year. Producing real quaility works differnt...

    Agreed! Though I expect the release date to be very very close, as another delay of like more than 4 months after Q2 is seriously going to get much rage from already enraged gamers & fans. It might add up to their(Blizzard) losses if most of these gamers turn to guild wars 2 if the later is released before Diablo 3 as it is very hard to leave an MMORPG experience just to move on to another RPG. So, though I support sacrificing quantity (time in this case) over quality, I believe we will be seeing D3 very soon.
    Posted in: Diablo III General Discussion
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    posted a message on WD builds different buids.
    I think WD would be best for the PVE coz of his skills such as mass confusion, wall of zombies, etc. However, I'm not so sure how most of his skills will act out in the pvp. He lack most of the damaging skills like the barb, & the Wiz have. But, only time will tell
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What class and why?
    I might pick up the Barbarian coz of the higher HP and ability to dish out damaged up-close. I really suck playing with the ranged characters but nothing of it can be said at this point of time. Though I have a feeling WD might turn out to be a good choice too mainly coz of the zombie dogs.
    Posted in: Diablo III General Discussion
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    posted a message on Archon
    I think it will be just like the runestones effect. In the Archon mode most the skills would get modified to a similar extent as they would when they are runed. But this is just a speculation, rest all depends on blizz n how they decide to implement it.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Best MF Class?
    I think each & every class would be good enough. They all have skills for a single target attack as well as skills for AOE. We all can call the ranged classes good at this but lets not forget developers at Blizz try to keep everything balanced as much as possible. I think the barb would have more hp, n the monk has more speed to counter the ranged classes quick kills for MF.
    Posted in: Diablo III General Discussion
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    posted a message on New class in D3 expansion !
    This is tough. D3 already has 2 melee classes, and 2 ranged classes. The witch doctor is the only class that handles the summons. I doubt they will repeat any old classes, but their is chance the Druid or Necro might get a come back. I myself would prefer a new summon class to balance out the WD
    Posted in: Diablo III General Discussion
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    posted a message on Map of Sanctuary (Complete)
    Great work man. The colours and fonts really fit the world of Diablo. Though the download links to the bigger versions aren't working. I was hoping to use it as my wallpaper :/
    Posted in: Lore & Storyline
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