A build focused on high spirit regen and healing, for sustained survivability rather than high damage.
Can't hit 'em when you're dead, right?
- 2/27/2012 4:51:54 PM Posted in: Diablo III General Discussion
2/16/2012 5:34:09 PM
http://us.battle.net/d3/en/calculator/monk#eRXWfQ!aXU!cacbccPosted in: Monk: The Inner Sanctuary
It would probably take forever to kill anything, but at least you'd be alive (assuming you can hit them)
Not sure about the math (or whether DR even stacks - I don't have beta), but I'll give it my best guess:
100 base monster damage x .6 (crip) x .7 (conviction) x .7 (resolve) x .6 (sanc) = 82.3% damage reduction with Sanc up
Taking Inner Sanc's cooldown into account = 75.3% average
Sounds pretty OP considering this isn't even taking armor into account - I doubt they'd let that slide, but I can dream
- To post a comment, please login or register a new account.