6/3/2012 7:13:17 AM
awsome! I've been waiting for this tool for weeks! thanks man!Posted in: Demon Hunter: The Dreadlands
2/19/2012 4:10:38 PM
Overall I do like the change to the system. But I'm also a little sad because there goes one big chunk of items (runestones) hunting.Posted in: Diablo III General Discussion
1. When they first announced runestones with ranks I was like, wow nice feature and great customization opportunities. But then I realized I wouldn't get a lot of perfect runestones and therefore wouldn't get a perfect build because I don't have so much time anymore like I used to have when I was still at school (yes I'm working now). So my only option for all perfect runestoned skills would be the auction house either the gold or RM back then. But now with this changes there is one big part that I don't have to acquire anymore through AH --> I like it
2. The second positive change IMO is that with (nearly) every level up you will unlock something as a reward. Previously I though that you will have unlocked every active and passive skills once you hit level 30. So what about level 31 - 60? Nothing ... wth? no unlocks until you hit level cap? At that point I though hat hitting a new level was not so rewarding as it was in Diablo 2 where you got at least 5 stats and 1 skill point. It wasn't much but at least something as reward you look forward to. So with this new system change you are constantly rewarded with unlocks up until you hit level cap and I think this is a great change! There is always something you look forward to when you level up. This was also something I liked in WoW where you could always learn more spells while you level up.
3. Hail to 'Elective Mode'!
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