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    posted a message on Rant from an old D3 player

    I would not say it's p2w game. It's just horribly unbalanced. If you want to push higer gem levels/augments you HAVE TO PLAY certain classes. That is the reason you see all the time people asking for "+2 wiz 85s" in communities. No, they won't ask for a barb. Because if you want to win and push higher than other people you have to play the strongest class in a 4 man group. You could say that this is "wizzard to win" or "necro to win" which is the dlc class but the true problem here is diablo 3 developers unable to balance and fix the game.


    About the necromancer, the real question is why did inarius got nerfed to the ground and trag'ouls didn't. It just shows blizzard logic and that they didn't test the product enough. The challenge rifts don't add anything in the game outside 6 min grind every week for some bounty mats. The 2 new maps are quite bad for rifts. Specially shrouded moors for nephalem rifts, which has no density at all.


    It's just dissapointing overall.

    Posted in: Diablo III General Discussion
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    posted a message on S11 - 2x Pet Necro + 2 ZDPS - GR105 clear new meta [ND Clan]

    Looks hardcore friendly!

    Posted in: Diablo III General Discussion
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    posted a message on A question about season

    I highly doubt that Blizzard will balance anything in this game. They will make some changes to the necro but barbarians, crusaders and monks will still be bottom dps. If you want to do any of this classes as main character for season you will be forced to play support or just be discriminated by all groups and play solo which is way too inefficient. Just don't put your hopes too high because in Blizzard you can't trust.

    Posted in: Diablo III General Discussion
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    posted a message on BONES OF RATHMA Necromancer Set: Verdict & Thoughts

    I was using this build for hardcore and i suggest using wisdom of kalan + bone armor instead of simulacrum. It solves some toughness problems but then you drop your double damage skill and it results inferior to the trag'ouls in damage output. The cheat death is just excepcionally bad desing for hardcore players. Once you proc you have no more skeletons to bodyblock. Ancient parthan defenders as bracers are really bad for this build because you mainly want to stay back and not in a 25 yard radious. I see some specific damage reduction bracers for all builds or just only for this one because it definitely sucks.


    Another problem is the army of the dead skill. The cooldown doesn't refresh fast enough and takes too many slots to get the helm that gives you the damage rune into your gear. You instanly loose unity in your cube for rorg because the other 2 rings are locked. Using skeletal mages and army of the dead as a dual dps is not viable because of gear slots problems. All of this makes the 2 piece bonus completely useless. This lefts mages as main dps skill but the mages durantion makes it imposible to have all 10 mages summoned while full essence for the singularity rune.

    Posted in: Diablo III General Discussion
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    posted a message on Bug with krysbin's

    https://www.youtube.com/watch?v=ZXAuFw_LfNw


    Found some testing in youtube for those who don't beleive it.

    Posted in: Diablo III General Discussion
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    posted a message on What do you think about the new Challenge Rifts mode?
    Quote from TianZigo-next

    It's pretty much terrible.


    1) There is no incentive to create competition.


    2) As far as "new builds" goes, it's more like an old build with mistakes in gearing/talents.


    Fully agree. The word "build" in any rpg includes structure and sinergy between skills, gear and playstyle. Can someone explain me why is there a fucking cindercoat in the cube when there is no fire spender? The chakram skill doesn't do anything in you skill bar. You might as well never use it since it requires melee range and you are playing multishot. Rorg doesn't make any sense either. It's in the gear jsut to equip marauder's helm which is fully useless and doesn't bring any effect at all. Even a blind faith would make more sense. The last point is competing. No one is going to waste their time taking screenshots of the map and learning where are all the elites, what type of mobs, affixes, etc just to "compete" with joke gear in a gr35. The main point of d3 is grinding and feeling progression as you do it.


    Free bounty materials are welcome though.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.6 Adventure Mode Changes

    Patch 2.6 Adventure Mode Changes

    Patch 2.6 Adventure Mode Changes


      • New Zones: The Moors & The Temple of the Firstborn
        • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
      • Set Dungeons
        • The user interface has been updated to better explain tier completion requirements.
          • With this, the basic completion tier must be finished within the given time limit.
        • The time limit to complete a Set Dungeon has been increased to 5 minutes
        • Necromancer Set Dungeons have been added to Adventure Mode
        • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
        • All Basic Tier monster kill requirements have been lowered
      • Bounties
        • Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens
      • Greater Rifts
        • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
    Well most of this stuff is to make the game even more casual. Tbh i liked the challenges in set dugeons. Monsters showing in the map was the only thing needed the rest are just to adress people crying in reddit because they can't beat any challenge. The new areas look more like d2 and it will definitely be fun to play them, also hope they are added to the gr map pool. The solo death timer penalty doesn't really affect me since i switched to hardcore but i think is just adding even less penalty to people who die and making the game less intense.
    Posted in: Diablo III General Discussion
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    posted a message on What character Hardcore Season 11

    For my personal experience in hardcore i can tell you that the most satisfying classes are crusaders barbs and monks. Any heavy meele build feels very intense when playing hc. For DH i would not touch marauder in hc, ue/impale are fun and have very smooth playstyle. Wizard is really powerful for doing speeds but is paper in higher tiers and ofc if you bought the necro you should try it out!!

    Posted in: Hardcore Discussion
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    posted a message on Upcoming Group Compositions for S11

    Necromancers will be defenitely up there in terms of dps. Rathma's + Jesseth is legit for both trash and boss killing. Not sure if you might find 2 necros as dps with different auras. The passive that increases damage per each enemy affected by auras will scale very good with density and also considering necromancers have a ring that benefit a lot from cc effects. monks/barbs will still be the group's core unless they get nerfed even more.


    Non-meta wise you can still play dps with some builds (hammerdin/rolands crusader, whirldwind/earthquake barb , gen/uliana's monk, marauder's/UE dh, firebirds/dmo wiz, firebats wd...) and clear 100s if properly geared and augmented and with the right team.


    Things like spirit barrage wd or impale demon hunters are just very efficient at what they do and they still will be a part of the meta or at least be an alternative.

    Posted in: Diablo III General Discussion
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    posted a message on Shrouded Moors is a cool area.

    One of the things i was looking for towards this patch was new areas and improved greater rifts floors. Shrouded Moors are imo a journey back into d2 with less rainbow-like scenarios. I really hope that landscape will be added to the grift map pool. I was somewhat tired of the same map architecture and same maps over and over. Would like to see more areas/maps in the future and some reworks for the current maps at least when it comes to grifts. This one was definitely in the right direction.

    Posted in: Diablo III General Discussion
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    posted a message on Malthael's Bargain HOTS event exact end time

    Btw once you finish the event don't worry if you don't find your wings in d3. They will be available once 2.6.0 comes out.

    Posted in: Diablo III General Discussion
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    posted a message on OMFG.... how the hell a wizard can rek a boss like that in a GR 111???

    I made a post regarding this as well. If blizzard doesn't ban them for exploiting cow levels leaderboards still will be a joke. I wonder if it can be done for solo grifts as well and just have one guy pull the cow level in the meantime for you.

    Posted in: Diablo III General Discussion
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    posted a message on Bot??
    Quote from franehrgo-next

    I have a question about botting. I was wondering how to recognise bot leecher? what I mean is what is game developer doing to prevent some guy to intentionally take(buy) 3 other accounts set them to bot on 3 other pc, and set them to drop items they farm while playing legit on primary account .. for exsample isn't it obvious something fishy is going on on leader boards with that blackbird guy(eu) ... he has already 8 primal ancient equipment... when I compare him to other players they usually have 3-5 peces of equipment...also he is 3000 para and I am 1400 and I don't have single one usefull peace of equipment while he has 8 maby more..

    That's a good point. If have some external bot account that drops and farms primals/ancients for you the actual playtime won't be reflected on your account. Even if you look legit. Play with others that bot could be impactful as well. If you play with someone that cheats uses thud or whatever that advantage will transfer if you play together in a 4 man group.
    Posted in: Diablo III General Discussion
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    posted a message on So, no banwave this season?

    I was talking about better gaming experience from personal point of view. Of course you can play whatever you want. Cheat death is to avoid getting one shotted because yes that is a thing in d3. You can instantly loose all your health from full to 0 from one attack. If that wasn't a thing maybe cheat death could be erased. The amulet is worthless. Better to have a hellfire that doesn't get destroyed in the process and leaves your hero weakened.

    Posted in: Diablo III General Discussion
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    posted a message on Non-season leveling gear for Necromancer

    For a quick leveling is just better to have a clan and powerlevel each other to 70. It takes 1-2 rifts max to get to level 70 with a gem of ease rank 70. After that just craft/gamble lvl 70 items. Maybe upgrade rares on the cube and you are good to go in less than 20 min.

    Posted in: Necromancer
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