Came across what I believe is a very nice pair of Nat's Bloody Footprints yesterday and am trying to decide whether to hang onto them and save up for a Nat's Reflection for my Monk or sell them and upgrade a few of my other pieces. I'm open to offers and will make a decision once I see what these things are realistically worth.
+73 Resist All
+12% Movement Speed
6% Reduced Melee Damage.
- 12/5/2012 1:38:36 PM Posted in: US Servers Trading
11/16/2012 7:37:49 AM
Me = Monk w/ Lightning ResistsPosted in: Diablo III General Discussion
+ 30 Lightning Resist
+ 76 Resist All
+105 Life Per Hit
+4.5 Crit Chance
Not the most amazing ring in the world, but actually increased my damage & resists from one of the rings I was wearing.
10/29/2012 8:25:52 AM
Posted in: Monk: The Inner SanctuaryQuote from hexa
what do u think?
You're definitely a little more geared than I am, but we've got similar builds, so I'll respond with what I'd probably do in your shoes.
The cyclone build generates significantly more damage with higher attack speed. That being the case, I'd look at swapping out Skorn for 2x 1.4+ APS 1-H weapons, probably 1 with Dex, Crit Dmg + Socket, the other with Dex, Life Steal & Socket. Alternately, if you like Skorn/2-H playstyle, look at swapping your SW rune to Bladestorm or Firestorm -- you will probably see more DPS from those vs the cyclones.
In addition to that, I'm curious why you use Mantra of Evasion? I'm sitting around 65-70k dps and use MoC/Overawe and the additional damage should outweigh the reduction in dodge, especially at your DPS level.
As for gear, only suggestion I have is swap out Bond Ploy for a ring with higher Dex, Crit Chance and Crit Damage. Your gloves (find Crit Damage + Crit Chance) and amulet (higher Crit Chance & Damage) could also be replaced.
My Monk: StandByMe-1120/hero/570204
(Note: I've got Light Resist Vile Ward in my stash, maximizing my MF for a couple goblins with the currently equipped shoulders)
10/29/2012 7:47:37 AM
Reforging in D3 is a no-go for me. With the current itemization even adding something like the ability to add a socket on a single item (like in D2) would pretty much make the game explode. Aside from gems, adding utility customization to items will just devalue legitimately good drops and give way more people access to gear capable of steamrolling the current difficulty level. In the long run I think this would cause a drop in players and negatively impact the economy.Posted in: Diablo III General Discussion
Side Note: I do agree with Zero(pS) on item Transmog though. I've strongly disagreed with any crossover from WoW to D3.....and still do....BUT....it's pretty tough to cleans evil in style when I'm rockin Inna's Set + Vile Ward....
9/21/2012 2:19:53 PM
Posted in: Diablo III General DiscussionQuote from arkolyno
Siegebraker + Colosal Golgor FTW
Siege Breaker + Hulking Phase Beast "Minions" (vortex, jailer, desecrator, frozen), hahaha.... --> Plays Monk
9/10/2012 3:44:34 PM
@ Solus -- For "just starting" on gearing your Monk you're in a pretty good spot. The two places i'd tweak are your rings and your helm. Rings you should be able to find with at least 2 out of 3 of Crit % / Attack Speed / Crit Damage + vit/life%, Dex, resist for relatively cheap. As others said above, the Mempo of Twilight is the way to go with the helm. That unfortunately just requires a bankroll or some solid sales in the AH to save up for.Posted in: Monk: The Inner Sanctuary
Monk is my main and I'm at the point where I'm running A3 with minimal deaths aside from the occasional bad affix/bad pull. I run a lot with a friend of mine playing Wizard. I know I could pull a little more DPS with another skill, but use Cyclone Strike because it makes runs for the two of us go a lot faster. Open to other build suggestions using my current gear though.
9/4/2012 9:53:24 AM
BoP and guaranteed "good" drops just aren't the Diablo train of thought. No matter what you call it how you try to justify it.Posted in: Diablo III General Discussion
What it all comes down to is that some people aren't happy with drop rates of what they deem as "usable/good" gear.
If you want to find upgrades frequently and feel a sense more of a sense of accomplishment for the time you put in, try starting a character and not touching the AH at all. Things you normally would have vendored instantly become more valuable because what you see is all you're going to get.
If you want to utilize the AH, remember what you think is valuable or a piece of trash may not be what someone else thinks. I found a 60 ring the other day that had what I thought were really low stats and threw it in the AH with an opening bid of 10k and no BIN...auction ended yesterday with the ring selling for a little over 3 mil. I've also had the reverse happen quite a bit where I post something I think is awesome and it goes unsold for 2+ posts.
IMO drop rates are where they need to be...just need the AH to do a little balancing out now that 1.04 has hit so the new items come down a to being a little more reasonable.
Finally...800 hours? You know the game has only been out for 111 days, right? That's an average of 7.2 hours a day...
8/30/2012 7:29:12 AM
4 set, 6-7 legendary here. Only seen legendaries since 1.04 and it feels like the drop rate has been slightly increased.Posted in: Diablo III General Discussion
8/29/2012 7:48:29 AM
I agree some gems definitely don't provide the same value as others in the different slots and leveling vs. end game, but the changed you're talking about are taking them the polar opposite way. Gems are supposed to supplement existing stats and provide items that rolled sockets some customization based on your needs. Honestly, Emeralds (weapon) and Amethysts (helm) are OP and their values should be reduced to bring them more in line with the benefits of other options. Increasing the stats gems provide will only further add to the value of sockets and basically make them a 100% requirement for weapons and helms --- limiting gear diversity and itemization. Replacing things that aren't used at all with stats like attack speed or crit % isn't a bad idea, but you have to remember just because you don't use them in their current state doesn't mean other people don't find value in them.Posted in: Diablo III General Discussion
8/28/2012 3:53:45 PM
I don't necessarily think there's anything wrong with gem statistics the way they are now, but I will say the value we receive from gems in the weapon / helm sockets vastly outweighs the value of the gems put in other pieces of gear. IMO there's a little too much weight being put on gems at the moment. The fact that it's almost a requirement for a helm or weapon to have a socket for it to be considered a "great roll" / valuable is pretty annoying, even if it's got optimal stats on it.Posted in: Diablo III General Discussion
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